hello, I love your mods that don't need FNIS, you are amazing, do you think there is a way in the future to make a pro player mod lay in bed when interacting with her? , it seems that every mod that currently exists in LE has some bug or causes CTD over time , I just wish I could lay in bed and watch myself sleep grrrrr
Maybe you have overprotective antivirus. You can do as many checking with it as you need to be sure files are safe. Only animations and text files within folders are there, I don't know what can be unsafe about that...
Are you sure you have right DAR version for your game and all its dependencies? If you have, you just download my archives, add it to your mod manager, activate and run the game with it
Uh, what ties does this have to the 'gesture animation remix' mod? Also, why does this page feature a video demonstrating THAT mod rather than this one? In fact, the videos section has three videos, including the one on the mod page, that clearly has 'gesture animation remix' in its title!
You mean you want to know what animations were deleted to form downsized version of main archive? I will correct description to reflect that in a little bit. Or what else you want to know?
Nothing was updated in terms of animations. The mod just has been split into two versions - full version and a version without the looped idles which seemed to cause issues for people on weak systems/with many DAR animations installed. If you're fine with the previous version then just update onto the main file. If there are any changes to the mod, they will be mentioned in the file description.
Hmm, oh. I think the nexus will count every single change as an 'update' even if it's literally just updating the description. it does that, this is why it's always a groovy practice to include a changelog in your mods, that way anything significant, you can simply add that footnote in, and users can simply check it's dropdown for the sake of convenience
Interesting. Not that I have followed discussion on DAR closely, but this is the first time I see someone mentioning that having a lot of DAR animations can cause problems. I always wondered about that since the author of DAR himself said iirc that all DAR animations are loaded in memory at the start of the game.
The Point is Not the Number of Animations, although there are Limits, but the most important thing is that the _conditions and the Priorities that you handle Do not interfere in between, because you can cause very strange behaviors and hangouts
That's crazy, everything seems to be groovy from my angle not sure, but then again, I'm not playing a potato, skyrim and bethesda games were never meant to be used on a potato
55 comments
Alright its installed just fine now, thank you !
wink-wink
I want to modify this animations using DAR to make the Game more immersive
I think the nexus will count every single change as an 'update' even if it's literally just updating the description.
it does that, this is why it's always a groovy practice to include a changelog in your mods, that way anything significant, you can simply add that footnote in, and users can simply check it's dropdown for the sake of convenience
not sure, but then again, I'm not playing a potato, skyrim and bethesda games were never meant to be used on a potato