"Shame" because this location is not home? Are you seriously? This location was created as a place where atmospheric screenshots are created. (beautiful background) In vanilla Skyrim, after all, there are also a lot of places that are not intended for the hero to live ... But I will give you a little hint on how this location can turn into a home for the player. Use the Jaxonz Positioner mod and transfer all the necessary items (for crafting, beds, etc.) and for companions, use Sokco's Guild Starter. Thus, you can make absolutely any place your home. ))
As for the castle and places, I did not really understand your idea. It seems to me that for a small Oblivion Plan, it is quite suitable for itself. And fits well into the TES Universe. Moreover, I used parts from the vanilla game to create this location. Just a little creativity.
atmospheric screenshots places mods is a waste of mod space in my opinion I guess this is because I prefer to play the game how it is or roleplay the way I want to have fun can't play around with taking screenshots can't see how that could be fun.
I am running 3 games and all of them result in CTD when running the COC command
All have a different LO and functional properly. It may safe to asume that the LO aint not problem? I organize my games with WyreSmash only and install/deinstall all manually. (FuneraLLNecropolis1.esp is at the bottom) Of course, there can still a prob caused by my setup - but if have no idea what.
But most strange is, that a test with a good working savefile without mods results in the same problem. repeatedly saved and tested. LO see here: 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 Hearthfires.esm 04 Dragonborn.esm 05 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.15] 06 FuneraLLNecropolis1.esp ------------ edit: COC FuneraLLNecropolis in a batchfile causes the CTD COC FuneraLLNecropolis in the console commandline results in nothing happens
Greetings! This is really very strange! This mod, in principle, cannot conflict with anything, since everything created in it has exclusively components from vanilla Skyrim and Dawnguard. also its load order in Launcher. I really don't know how to help you with this problem.
Thank you very much! I am very glad that you liked the location and works well in your game. Only I will ask you not to distribute this port for SE anywhere. I really want the mod series from the "Necropolis" project to remain exclusive to the LE version.
Good day! I had to register here to download this beauty. Thank you and good luck with your new projects! I follow your posts on twitter. You are a very interesting person!
Many thanks, for your kind words Maksymilian! I'm glad you like this mod! I have already started creating the next location: "Bone Garden" but have not yet decided whether to make it part of this or better a separate mod... PS. Special thanks for the compliment. It's nice to meet people who share the same tastes. ^^
Many thanks, dear Koza! I am very glad that you like this place! It was your aesthetic mods with locations that inspired me to work at CK. But I decided to move away from the gothic architecture of castles, cathedrals, etc. and try to create something dark and beautiful at the same time (like the work by Haem Projects) I really like their style, especially in the Carved Brink mod. ))
PS. My idea is to create a small Plan of Oblivion under the influence of Ideal Masters. A place that they have turned into something very calm and well maintained. That is why no bones are scattered anywhere, there is no sign of a person ever present in this place. Only very large bones of an unknown creature decorate this place and unknown burials. I tried to wrap this place with a little mystery so that people could fantasize about this. ^^
According to my idea, the "Necropolis" project will be divided into several separate mods: "Citadel", "Bone Garden" (which I am currently working on) and a small city with many crypts and some underground catacombs.
Thanks a lot, Chakra! I not familiar with Castlevania. But judging by the pictures on the network, there really is a resemblance)) About your question: I just wanted to do something exclusive for LE fans. PS. For personal use, you can do whatever you want with the mod, including porting it to SE. But for public access it will be like this.
Howdy, good looking mod, makes me want to play a Necromancer for the 100th time. I wanted to ask why you don't want anything to do with SE (regarding this mod). Cheers!
Hello, the truth is that I just downloaded your mod and I haven't tried it yet, but it looks like it's going to be good, however, I notice that it doesn't have an access point other than with the command console, if you wish and if I have your authorization , I could make a slight modification to add a door that takes you to the necropolis from Skyrim and back
Greetings! Many thanks for your interest. But I specifically did not tie this location to Skyrim. I don't want to litter the vanilla world with unnecessary elements like doors or portals. In my opinion, this is all superfluous. Moreover, this location was created solely as a place to take screenshots (as a beautiful background) and not as a house or some kind of quest mod.
Ah ok, that's fine I understand and I agree if that is your wish as the author of the mod I would not go against your will, although it is a pity I thought to turn it into a dungeon that was accessed with a hidden book hahahaha
Thank you very much, my friend! I look forward to your grim set with a visit to the Citadel! ^^ PS. I'm sure your witchers will be curious to explore a place under the influence of Ideal Masters.
28 comments
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- NECROPOLIS -
Thanks to 4l3nZ4R for this cool set!
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- Dark Saturday - Omar Midrashim -
As for the castle and places, I did not really understand your idea. It seems to me that for a small Oblivion Plan, it is quite suitable for itself. And fits well into the TES Universe. Moreover, I used parts from the vanilla game to create this location. Just a little creativity.
I am running 3 games and all of them result in CTD when running the COC command
All have a different LO and functional properly. It may safe to asume that the LO aint not problem? I organize my games with WyreSmash only and install/deinstall all manually. (FuneraLLNecropolis1.esp is at the bottom) Of course, there can still a prob caused by my setup - but if have no idea what.
But most strange is, that a test with a good working savefile without mods results in the same problem. repeatedly saved and tested. LO see here:
00 Skyrim.esm
01 Update.esm
02 Dawnguard.esm
03 Hearthfires.esm
04 Dragonborn.esm
05 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.15]
06 FuneraLLNecropolis1.esp
------------
edit: COC FuneraLLNecropolis in a batchfile causes the CTD
COC FuneraLLNecropolis in the console commandline results in nothing happens
Only I will ask you not to distribute this port for SE anywhere. I really want the mod series from the "Necropolis" project to remain exclusive to the LE version.
PS. My idea is to create a small Plan of Oblivion under the influence of Ideal Masters. A place that they have turned into something very calm and well maintained. That is why no bones are scattered anywhere, there is no sign of a person ever present in this place. Only very large bones of an unknown creature decorate this place and unknown burials. I tried to wrap this place with a little mystery so that people could fantasize about this. ^^
According to my idea, the "Necropolis" project will be divided into several separate mods: "Citadel", "Bone Garden" (which I am currently working on) and a small city with many crypts and some underground catacombs.