Skyrim

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Simon Magus Ported by TheCinderfly

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deleted79755313

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About this mod

Adamant is a complete overhaul of Skyrim’s perk trees designed to balance existing skills and add powerful new perks to the game. ~ An LE PORT
v. 5 +

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A Perk Overhaul
SE|AE

Old Version by Stillsnow1234

Adamant is a complete overhaul of Skyrim’s perk trees designed to balance existing skills and add powerful new perks to the game.
It thoroughly overhauls the game’s skill trees in order to provide the player with compelling choices and smooth progression from start to finish. While
Adamant does increase the total number of perks in the game by a small amount, it avoids bloat, sprawl, and power creep by balancing its
selection of perks around Vanilla perk gains. Like many modern perk overhauls, it provides support for popular gameplay styles that are
underutilized in the Vanilla game, such as shouts, staves, and unarmed combat.

In order to build off previous work, Adamant requires Mysticism 2 - A Magic Overhaul to be installed. This allows  new perks to support spells such as Viperbolt, Reflective Light, and Silence in the most straightforward way possible.

Version 5 >Given the size of the changelogs, please refer to this document



Adamant - Plus Ten Smithing

The Vanilla tempering system frontloads the tempering system's power, causing the player to deal too much damage with too little investment
into Smithing. Unfortunately, due to a combination of engine limitations and the constraints of my project, Adamant makes this issue a little
worse than Vanilla. To address this, I've added an optional plugin that uses Improvement Names Customized to split the Vanilla tempering system from six tiers into ten. These tiers use traditional RPG-style upgrade named (+1, +2, +3, etc) and each tier adds exactly one point of damage or armor rating to an item (except for chest armor pieces, which gain +2 points of Armor Rating perrank).

You can temper an item to +1 from the beginning of the game. You gain the ability to temper up to one additional tier at 40,
60, 80, and 100 Smithing, for a total of +5. Then, Adamant's five tempering perks each provide one additional tier, allowing you to reach
+10. This system smooths out the progression of Smithing while maintaining the total power of the Vanilla system.

Although it is not possible to advance beyond +10 with Apothecary and Thaumaturgy installed (since they close the crafting loop), Adamant - Plus Ten
Smithing does support tiers up to +20 for users who keep the crafting loop in their game. Supporting further tiers requires a simple edit to an .ini



General Changes

Adamant makes a few changes to general game mechanics in order to support its changes to perks. I have altered several game settings relating to
bartering, pickpocket, and magic, including dual casting. In Vanilla, dual casting a spell increases its magnitude or duration by 2.2x, and
increases its cost by 2.8x. In Adamant, dual casting a spell increases its magnitude or duration by 2.5x, and increases its cost by 3.0x. 

In addition, I have removed several Vanilla perks and given them to the player automatically. This means that the player starts with access to a
few more mechanics than they would in Vanilla.


Compatibility 

Adamant prioritizes compatibility wherever it can. In a few places, however, conflicts are unavoidable. Notably, some combat overhauls might make
changes to the same game settings that Adamant does. In addition, crafting and smithing mods almost inevitably must conflict with Adamant,
since many of the most popular mods (including WAAR ,CCF & CCOR) make direct changes to the perk trees. For my part, I have only touched
crafting recipes when I felt it was absolutely necessary to create a coherent progression in the perk tree. 

In addition, Adamant requires Mysticism and thus inherits its compatibility profile.
This is largely a non-issue, since magic mods typically require patches for perk mods anyway. I have taken steps to make those compatibility patches as
painless as possible: in most cases, they will simply require a keyword to be added to relevant spells.






Thanks to SimonMagus616 and others for Open Permissions