Skyrim

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WarrenH

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WarrenHam

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About this mod

This mod allows you to summon a bunch of powerful beings from Vanilla and Dawnguard. This is an update of Super Conjuration. It alters the dragon summoning scripts to avoid the death dripping effect. And it fixed the leveled list problem in the original mod. Plus adds a few new summons.

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This mod allows you to summon a bunch of powerful beings from Vanilla and Dawnguard. This is an update of Super Conjuration. It alters the dragon summoning scripts to avoid the death dripping effect. And it fixed the leveled list problem in the original mod. Plus adds a few new summons.  

I don't own the special edition, so if someone can help me create LE version plus console ports it would be fantastic! Although I assume this mod will run on LE.

Includes an optional utility lesser power "Super Conjuration", this greatly extends all summon duration's and gives you magicka so you can cast the spells if you are low level. This will allow you to summon super strong monsters and duel them properly without them phasing out. This applies to ALL conjurations so it works for vanilla and spells from other mods.

Most spells are added to leveled lists so buy them from Phinis Gestor and the college of Winterhold. 
But I also made a bunch of spells that I didn't bother making spell tombs for, just add them via console.
All spells
Summons:
Dragons- All dragons are ridable and have proper flying physics. Use bend will to ride, or you can use my other mod Ride Dragon, I shrunk some of them so they are easier to cast

Alduin- Will use stormcall
Red Dragon - Smaller dragon, so it's easier to summon.
Revered Dragon
Legendary Dragon
Dragonling - Smaller dragon with low mana costs, so it's easier to summon. (If you're too low level to buy this spell, add it with console: [BOOK:xx0109A4]

Others:
I gave artifact weapons to some of them, because in some playthroughs you get cool artifacts that never gets used (Such as Volundrung if you aren't a 2H user). 
I figured adding them to conjured creatures could be a cool way to see them. You can pretend that you gave these artifacts to your conjured creatures.
Werewolf NPC's are quite rare, so I figure a summon werewolf spell would be fun, especially for a non-werewolf player.
Knight-Paladin Gelebor
Arch Mage Savros Aren
Arch Curate Wyrthur
Werewolf - He's so cool!
Vampire Lord (I can't get him to use blood magic)
Knight - Battleaxe and Crossbow
Dawnguard Crossbowman
Horse- use player.additem xx01099A 1, if you don't have the conjuration skill to buy the spell.
Dremora Lord with Volendrung, full health

Console only spells!
I made a bunch of spells and didn't bother making tomes for them, add them using player.addspell <code>. xx is of course your plugin load order. 
If you are not sure what it is, then in console just type: help "conjure orc", that should give you the id for the load order.
Dremora Lord with full 545 heath - [SPEL:xx01CFBA]
Blade with Dragonbane, and Nightingale Bow [SPEL:xx01CFC3]
Orc with the Longhammer [SPEL:xx01CFC7] - He looks like a Nord though.
Flame Atronach Expert - [SPEL:xx01CFCE] (Just a tougher flame atronach, so she remains relevant)
Imperial Soldier - [SPEL:xx01CFD6]
Ice Battlemage, [SPEL:xx01CFC8], I gave him Chillrend and he's totally OP.

Note the artifacts are just separate copies of the artifacts, so summoning them won't affect your own artifacts. 
Technically you can summon 2 Dremora Lords with Volendrung, and also use your own Volendrung , but you can just not do that if you feel you are breaking immersion.

In addition, there are two armor pieces I coded for my own use, you guys may find it useful. They aren't on leveled lists (so no compatibility issues). Add via console.

Crown of Clavicus vile [ARMO:xx01CFBD], (Ancient falmer crown with the Mask of Clavicus's Vile's enchantment, I just didn't like the look of the mask). 
Elven Shield of Solitude [ARMO:xx01CFBE], It's an elven shield, that has the Shield of Solitude's enchantment. It's good for a light armor user. The Elven shield is also the lightest shield in the game.
Note, these are completely separate items to the ancient falmer crown, Mask and Shield of solitude, they won't conflict with your existing equipment. These are just gear that have the same enchantments as those gear. And they don't use any new assets.

You can ignore them or use them with the console.
I will make an edited version of this mod that removes these two entries.
Compatibility
My mod only uses copies of existing assets, plus it uses no new scripts. So it should be compatible with everything.
Is this overpowered?
Meh, you can technically take essential followers and give them far more OP equipment. This is pretty fair. It just spices up your game. Especially if you are using difficulty mods.
Though, I find the summon horse to the most useful spell by far. Summon dragonling is good for quick getaways (dragons can fast travel with enemies nearby).

Install
Use Mod Organizer or Nexus Mod Manager
If manual place the .esp file into the data directoy

Uninstall
Delete all of the spells of this mod from your spellbook (using console commands or another mod), then remove mod.
Actually, if you read the spell tomes, then the fact those tomes are read would be saved in your save game, and won't be deleted. This is another reason I prefer just adding spells via console.