Are you tired killing every animal across the land just to arrive in a dungeon and awaken warriors that've been sleeping for hundreds of years just to get back to town and all the merchants offer you pennies for your hard earned loot? Well this is the mod for you then
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
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This author has not credited anyone else in this file
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Changelogs
Version 3
V3 added all the enchanted versions of weapons or armor
Version 2
V2 updated armors, weapons, and ingredients
Important note to start, building a house will be absurdly expensive because of all the materials needed, also power leveling smithing and enchanting will be much more expensive as well and not profitable. I made this mod for a character that's not smithing and enchanting at all and just exploring instead
As far as compatibility goes I made the mod using the base game without any updates, DLCs, or mods for max combability, I did also include various weapon and armor fixes from the the official patches and unofficial patches to prevent any old bugs from appearing. However I'm no expert so if a mod changes the prices of any of the above items they most likely wont work together although ymmv. Please report any bugs or incompatibilities and i'll try to fix them or make them work.
Honestly so much has been changed it'd take forever to list it all but the notable changes would be
food prices increased
ore and ingot prices increased by X5
weapons and armor prices increased value is .75 of required materials
animal loot (hides and bones) prices increased
soul gems price increased
ingredients price increased
merchants gold has also been selectively increased
carriage prices increased
pickaxe and woodaxe had weight decreased to 5
firewood weight reduced to 1
does not include dlc items yet or some unique items. They're on the to do list although ill most likely make the dlc items a separate esp file.
Version 3: added all the generic enchanted versions of weapons and armors