Traveling Merchant Caravans adds 7 Non-Khajiit Caravans to Skyrim. They travel between cities and inns and are always open to trade. Each caravan consists of 3 NPCs, a merchant, commoner and guard (similar to the the Fallout series) and each merchant specializes in a specific type of good.
Requirements
This mod does not have any known dependencies other than the base game.
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Changelogs
Version 1.0.1
Fixed an issue where Hukide's FaceGen had an extremely flat nose.
Added Olfrried's missing FaceGen (greyface fix).
Fixed an issue where NPC lip colors were reset to color average after the split (discolored lips).
Traveling Merchant Caravans adds 7 Non-Khajiit Caravans to Skyrim. They travel between cities and inns and are always open to trade. Each caravan consists of 3 NPCs, a merchant, commoner and guard (similar to the the Fallout series) and each merchant specializes in a specific type of good.
You can meet them along the roads of Skyrim and they will trade with you on the go as they have no location restrictions. They only have 750 gold to start with however and rarely carry more than 10 items.
Since they are Non-Khajiits they can enter Cities and Inns. Their travel schedules have been offset so more than one Caravan is never in the same inn at the same time, avoiding overcrowding.Below is a list of all NPCs (with race appropriate names) added by Traveling Merchant Caravans;
=====Important Information=====
TES5edit cleaned. No dependencies. No scripts. No SKSE dependencies.
=====Known Issues=====
After installing the mod AI packages won't start immediately so Caravans will stay where they were placed in the Creation Kit until the next day's travel begins.
=====Incompatible Mods=====
None. This mod follows the same simple design of Immersive Patrols. I'm confident it won't conflict with other mods.