Patch for this lovely mod and the beautiful Ancient Dwemer Metal mod.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
You can do whatever you want with the mod on the nexus, but this mod must be required !
File credits
Ubisoft for their great game!
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2
3 variant in one esp
Greatsword meshes bigger than the sword
Hi my fellow friend and cat! Are you up for another incredible ridiculous mod! Glad you do! Here it is, my take on Excalibur from the game assassin's creed valhalla! In this mod I shared my latest Weapon Model as a standalone Weapon! It includes Excalibur of Valhalla a one-handed sword and two-handed sword!
Required Daedric perk! Can be crafted at any forge!
Q&A What if i use reshade or vanilla ? You won't see the Particle Lights that emit light that it ! How do i setup the enb? ''EnableComplexParticleLights" turned on in the Effects section (ENB UI) and "EnableBigRange"in the [COMPLEXPARTICLELIGHTS] section .