About this mod
An ESP replacer which moves the entrance of the Dwemer Tunnels added by Ahbiilok slightly further up the hill so it isn't on top of "Immersive Dungeons (Episode1)"s Riftenzel entrance.
Use Mator Smash for best results. Made for the version 1.7 of Ahbiilok. This is just the ESP so you will obviously need the actual mod for it to work. read be
- Requirements
- Permissions and credits
- Changelogs
- Donations
Doesn't require Immersive Dungeons (Episode 1) but is designed to make Ahbiilok play nice with it.
Don't use this if Ahbiilok updates past 1.7. Hopefully, if that happens, Zayanastus will include this change so it won't be needed. (Or something like it.)
Install steps:
Download and install Ahbiilok by Zayanstus
Download and install this mod
If done in this order you will have the correct changes.
If you use Mod Organizer 2 the order is less crucial as long as you make sure this mod is overwriting Ahbiilok.
All my edits are done with the "Cathedral" spirit in mind rather than "Parlor". If you don't know what that means then read this.
Let us all come together to build our great temple that is Skyrim xD
Thanks for the download, the prospect of spreading enjoyment through a lil file is rather dope.
Checkout my other patches and fixes.
Folkstead and the Border of Hammerfell 15.2.X
Nyhus and Immersive Dungeons Compatibility
Arthmoor's Skyrim Villages and Clockwork Compatibility
Legacy of the Dragonborn and TES Legendary Cities Vernimwood Compatibility
Technicolour Alchemy polypore fix
Faction: Pitfighter Fixes
Gray Cowl of Nocturnal and Folkstead Compatibility
Arthmoor Skyrim Villages and TES Legendary Cities Amol Compatibility
Gray Cowl of Nocturnal VS Folkstead And the Border of Hammerfell
Camels and new animals in Alik'r Desert 8.0 - Finalization Project
Camels and new animals in Alik'r Desert Vs Folkstead Compatibility
If you would like to join Project Dragonbreak, please read my "About Me" section on my profile.