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Scrab

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Scrabx3

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About this mod

Large scale rework of both Werewolf and Werebear, creating a whole new gameplay dynamic as Lycanthrope with new mechanics and a heavily expanded perk tree

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  • Portuguese
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Patchnotes, etc on the SE Page -> Nightmare Night SE
Nightmare Night
Faster, Stronger, Better. Nightmare Night recreates the Werewolf Transformation to new standards: Introducing a new Bloody Frenzy-System to overwhelm your foes with incomparable violence and speed, improved XP Gathering  and dynamic Health regeneration to support a fast and fluent gameplay.

Nightmare Night tries to dig deeper than other Werewolf overhauls, addressing not only the issues dwelling on the surface but also those lingering below it to turn the puppy on steroids into the teeth baring horror its supposed to be.

1. Blood Frenzy
'Let rage consume you.'
Every time you kill a target (Creature and Human) you will progress your Blood Frenzy. The more Frenzy you collect, the stronger you become, increasing Damage and Movement Speed but also making you more susceptible to damage.
While Blood Frenzy is active, you will gain a new Interface (see above), replacing your Magicka Meter. The upper bar shows you your current Blood Frenzy Progress. The more frenzied you become, the more this one will fill up. The lower shows the remaining Duration of Blood Frenzy.
Blood Frenzy - and all its effects - will end when you don't kill another target before its duration runs out. It will also be canceled early when ending your Transformation or Feeding on a Corpse.


2. Feeding & XP
"But Scrab, I still need to feed to gain Perks" 
Jokes on you, I removed that.

Feeding no longer grants any Experience. Instead Experience will be gathered whenever you kill a target. Further, the amount of Health you recover is now based on your missing Hp, rather than being a fixed Number. This means that the more Hp you have, the less effective Feeding will be.


3. Werewolves & Werebears
'We are not the same. We are not equal.'

  • Werewolves are fast and enduring hunters. With their firm and muscular body they chase down their prey over long distances and each successful kill only makes them faster...
  • Werebears have an overwhelming strength and are incredibly hard to kill. Their thick pelt grants them Frost and Poison resistance but forces them to take breaks more often. There are rumors that enranged Werebears can tear down entire buildings, unfortunately no one ever lived long enough to confirm this...
*If you turn into a Werebear or a Werewolf depends on the Lycan blood running through your Veins. You are always either a Werebear or a Werewolf and you cannot change your Race without curing yourself.

4. Perk Tree

Nightmare Night introduces a total of 27 Unique Perks, requiring a total 35 Perk Points to be fully maxed out!
When installing the mod midgame, your already spend Perk Points should be removed and given back to you, the Perks required to obtain the next Perk Points will also be adjusted accordingly.

4.1  A List of all Perks:
  • Bestial Strength ► While Transformed: Increased Damage (50%/100%), Health and Stamina (75/150).
  • Adapt ► While Transformed: Magicka (Regeneration) is treated as Stamina (Regeneration).
  • Animal Vigor ► While Transformed: Passive Health Regeneration (3%/5%) and reduced fall damage (25%/50%).
  • Break Entry ► You can break open locked Doors & Chests while in Beast Form.
  • Hunters Vision ► Gain "Hunters Vision" in Beast and Mortal Form. (A custom Nightvision Ability, see Screenshots).
  • Bestial Hide ► While Transformed: Gain Armor (50/100/200) and Magic Resistance (10%/25%/50%).

  • Bloodlust ► Blood Frenzy lasts twice as long.
  • No Escape ► Maxing out Blood Frenzy reveals all nearby Targets.
  • Wrath ► While Blood Frenzy is active, your Transformation doesn't end. Begin your Transformation enraged (50% Blood Frenzy Progress).

  • Gorging ► Feeding heals more Hp (50%/70% of missing Hp).
  • Savage Feeding ► You can feed on Creatures.
  • Gluttony ► Feeding grants you a Buff that heals you (20% over 10 Seconds), increases Stamina Regeneration (50%) and reduces damage taken (50%).

  • Precision ► In Beast Form: Your Claws have a Chance to Bleed Targets (10%). Attacking a Bleeding deals a Critical Strike. (Lv2: Critical Damage = 200%)
  • Violent Strike ► In Beast Form: Power Attacks hit all targets in front of you.
  • Breakthrough ► In Beast Form: Power Attacks break through Blocks, destroying Shields & Weapons in the process.

  • Inhuman Strength ► In Mortal Form: Increased physical damage (25%, increased to 100% while unarmed).
  • Metabolism ► In Mortal Form: Regenerate Health and Stamina more quickly (1%/2%/3%).
  • Revert Form ► In Beast Form: End your transformation at will.

  • Totem of Terror ► Howl of Terror affects higher Level Targets (+10).
  • Totem of the Moon ► Howl of the Pack summons Ice Wolves.
  • Aspect of the Hunt ► Scent of Blood has extended range and shows whether the targets are not in combat, searching, or actively in combat.
  • Aspect of Terror ► Howl of Terror affects Undead, Daedra and Automatons. 
  • Aspect of the Moon ► Howl of the Pack summons Werebeasts.

  • Nightmares Requiem ► In Mortal Form: Inherit your Bestial Strength and gain access to Blood Frenzy and some of your Werewolf Passives. While in this Form, you can't use Spells and those around you will fear and possibly attack you.
  • Nightmare of the Silent Night ► In Beast Form during a New Moon: Your Attacks do additional Frost Damage (20) and you move quietly. Attacking a Target that isn't detecting you deals a Critical Strike and depletes all their Magicka & Stamina.
  • Nightmare of the Lucent Night ► In Beast Form during a Full Moon: Your Attacks do additional Shock Damage (20) and you gain damage equal to 10% of your current Stamina. Stamina regeneration is increased.
  • Nightmare Night* ► When Transforming during the Night: Your transformation lasts until 5.00 of the following morning. In Beast Form: Gain an additional 100 Health and 150 Stamina. While Transformed: Blood Frenzy builds up twice as fast and killing a Target heals you for 5% of your maximum Hp.
*Nightmare Night requires Nightmare of the Silent Night AND Nightmare of the Lucent Night to be learned first


5. Howls
You will have access to all 3 Vanilla Howls right from the start, accessible through your Favorites Menu. New Abilities you learn will also be placed into this Menu.

5.1 Totems of Hircine
Like in the Vanilla Game, you may choose 1 of the Totems to strengthen you. Depending on your choice, the associated Howl will gain an additional effect:

  • Totem of the Hunt: Scent of Blood is able to detect dead and automatons.
  • Totem of Fear: Deal additional damage against enemies influenced by Howl of Terror.
  • Totem of Brotherhood: Howl of the Pack summons one additional ally to your aid.

6. Lunar Transformations
When the Moon shines bright, it's possible to transform into a Werebeast for the night. The chance for this to occur depends on the Masser's Moonphase and your MCM Settings. To simplify finding a proper balance, there are 3 Presets you can use:

  • Warg: Transformations are spare, Fullmoon will always force a Transformation
  • Skinwalker: A balanced Preset, offering moderate & balanced Chances for all Moonphases
  • Cursed Blood: High probablity for a Transformation almost every Night. If you want things to be "difficult" but not "predictable"


7. World Encounters


7.1 Spirit Prey

Spirit Preys are unique Bosses scattered around Skyrims Landscape. You can encounter a total of 6 of them and all of them have some unique element to them. Some of them can be a real challenger to overcome putting you into entirely new situations you normally don't encounter while playing the game, others seem harmless but harmless doesn't mean easy, does it?
Not all of them are designed to be beatable when you first encounter them. If you feel like you are just not ready, remember their Location and come back to them another time!

7.2 Werebeast Hunters
While carrying the Beastblood, you will encounter occasional Silver Hand Patrols looking for their next Trophy (Spoiler: Its you, or so it they think!). They are about as meaningful as the Hunters in DLC1 and about as common too! - With one exception: Silver Hands are now able to drop a rare Book which gives you some clues about where Spirit Prey may be hiding!

8. Customization
You can choose the appearance you take on in your Beastform. Simply select the desired Appearance in the MCM and the next time you transform, boom! It's that easy!
Please remember though that due to the strict split between Werebears and Werewolves, you won't be able to use a Werebear Skin while you are a Werewolf and vice versa.
*By the time of writing this, I only have permissions to include Werebear textures. If I ever get permission for Werewolves, I will add them too, promised! D:


9. Miscellaneous
9.1 Becomming a Werebeast
Werewolves and Werebears have a Chance to drop 'Werebeast Blood'. Drinking it grants you a free Transformation and if you weren't a Werebeast before, turns you into the appropriate Werebeast. (Werebear Blood turns you into a Werebear)

I also recommend taking a look at Alternate Perspective, which offers you the option to start as a Werewolf right away, including a soft Integration into Nightmare Night to start the Game as a Werebear instead.

9.2 Ring of Hircine
As long as Ring of Hircine is in your Inventory, you may Transform an unlimited amount of times per day.

10. Compatiblity
  • Incompatible with other Mods reworking Werewolves or Werebears

11. Credits & Thanks
  • I'm certain some already realized similarities to Moonlight Tales. I really adore the work that has been put into this mod and it certainly gave me some inspiration to create Nightmare Night in first place. Those similarities are a tribute to it. I did not re-use any of Moonlight Tales's assets.
  • KnErBSE73  - The Werebear Textures used in Nightmare Night were created by him