DrBathroom, do you mind if I port some of your work that is not open use to Ps4 and combine them with other mods that do similar things? I will fully credit you and link back to your page.
I'm glad you like it, I've been absent from the mod for a while and think what I'm going to do is create all the new locations at once and release it complete instead of through these updates
YO!? I can't wait for the complete version to drop! I absolutely adore this mod and similar ones, as well. They give my game a bit more of a high fantasy flair.
I'm glad people are still checking out this mod, I plan on completing it fully with a total of 36 locations which I will probably resubmit here and for se
This is not a critic, just a personal opinion. I've passed by the falmer ruins a few times due to quests, and everytime i felt something wasn't quite right. I ended up disabling it.
I think it's because surviving falmer ruins are either underground or in hard to reach places. It's hard to believe Nords would ignore one so close to one of their first settlements. I guess it would make more sense if it was located up to the north, past Loreius farm, where the presence of wolves, bears and spriggans would lead to little to no traffic around.
Adding landmarks to Skyrim is good, as long as whatever is added remains lore-friendly - or at the very least historically ambiguous. Would you consider taking inspiration from other Elder Scrolls games that feature Skyrim prior to 4E 201?
Are you suggesting things that may have been found in Arena or events referenced in Morrowind or Oblivion? It would be sort of difficult to implement independent locations for some of those things, but I have some ideas...
Most of the locations main locations from Arena are already added by other mods Haven't played ESO yet, but I suppose there could be some ideas to take from it that haven't been done yet
ESO has some references that could be used, specially for game areas that are empty of any activity except random animal encounters. That will make the mod mostly conflict free. Battle places would be preferrable, as it would explain the ruins.
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I think it's because surviving falmer ruins are either underground or in hard to reach places. It's hard to believe Nords would ignore one so close to one of their first settlements. I guess it would make more sense if it was located up to the north, past Loreius farm, where the presence of wolves, bears and spriggans would lead to little to no traffic around.
But who is to say it was ignored? Age isn't the only way in which ruins are created...
Haven't played ESO yet, but I suppose there could be some ideas to take from it that haven't been done yet
EDIT: your mod have deleted references and some wild edits. You might want to use tes5edit to fix this.
I plan on combining this with a bunch of other mods!
Now what is this mod's incompatibilities?
I do wish there were like more locations added :confusion:
This mod only adds a couple things, I'll have to track it for now