Skyrim

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DrBathroom

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DrBathroom

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25 comments

  1. BveryOfA
    BveryOfA
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    DrBathroom, do you mind if I port some of your work that is not open use to Ps4 and combine them with other mods that do similar things?  I will fully credit you and link back to your page.
  2. NormalUsername2
    NormalUsername2
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    • 1 kudos
    Still working on this mod? I tracked it ages ago hoping to see it finished before I downloaded it :)
    1. DrBathroom
      DrBathroom
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      • 13 kudos
      Yeah, I just am often busy and lack inspiration sometimes
  3. generallee420
    generallee420
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    • 0 kudos
    looooooove mods like this, makes walking round a lil more interesting :))
    1. DrBathroom
      DrBathroom
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      I'm glad you like it, I've been absent from the mod for a while and think what I'm going to do is create all the new locations at once and release it complete instead of through these updates
    2. L1amaw3s0m3
      L1amaw3s0m3
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      YO!? I can't wait for the complete version to drop! I absolutely adore this mod and similar ones, as well. They give my game a bit more of a high fantasy flair.
    3. DrBathroom
      DrBathroom
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      • 13 kudos
      I'm glad people are still checking out this mod, I plan on completing it fully with a total of 36 locations which I will probably resubmit here and for se
  4. quelembor
    quelembor
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    • 2 kudos
    SE pleaseeeee!
  5. namtar55
    namtar55
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    • 146 kudos
    This is not a critic, just a personal opinion. I've passed by the falmer ruins a few times due to quests, and everytime i felt something wasn't quite right. I ended up disabling it.

    I think it's because surviving falmer ruins are either underground or in hard to reach places. It's hard to believe Nords would ignore one so close to one of their first settlements. I guess it would make more sense if it was located up to the north, past Loreius farm, where the presence of wolves, bears and spriggans would lead to little to no traffic around. 
    1. DrBathroom
      DrBathroom
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      I see what you mean; 
      it's hard to believe Nords would ignore one so close to one of their first settlements

      But who is to say it was ignored? Age isn't the only way in which ruins are created...
  6. CalebSeal
    CalebSeal
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    • 0 kudos
    Adding landmarks to Skyrim is good, as long as whatever is added remains lore-friendly - or at the very least historically ambiguous. Would you consider taking inspiration from other Elder Scrolls games that feature Skyrim prior to 4E 201?
    1. DrBathroom
      DrBathroom
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      Are you suggesting things that may have been found in Arena or events referenced in Morrowind or Oblivion? It would be sort of difficult to implement independent locations  for some of those things, but I have some ideas...
    2. AndreSafira
      AndreSafira
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      • 0 kudos
      Most of the locations main locations from Arena are already added by other mods
      Haven't played ESO yet, but I suppose there could be some ideas to take from it that haven't been done yet
    3. namtar55
      namtar55
      • member
      • 146 kudos
      ESO has some references that could be used, specially for game areas that are empty of any activity except random animal encounters. That will make the mod mostly conflict free. Battle places would be preferrable, as it would explain the ruins. 
    4. namtar55
      namtar55
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      • 146 kudos
      wrong posting.
  7. H34DCRUSHER21
    H34DCRUSHER21
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    • 0 kudos
    Reminds me of Shadow of Colossus! Neatly done.
  8. namtar55
    namtar55
    • member
    • 146 kudos
    Very nice! It's adds to the game without overdoing it. Keeping track for future versions. 

    EDIT: your mod have deleted references and some wild edits. You might want to use tes5edit to fix this. 
    1. DrBathroom
      DrBathroom
      • member
      • 13 kudos
      Thank you, I'll be sure to run it through for the next update
  9. midgetalien
    midgetalien
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    • 121 kudos
    This is really neat. Any chance of it coming to Skyrim Special Edition?
    1. DrBathroom
      DrBathroom
      • member
      • 13 kudos
      I personally don't use SE but I may transfer it over once I get some more update out for it.
  10. lefttounge
    lefttounge
    • supporter
    • 212 kudos
    Man, this is groovy bud!
    I plan on combining this with a bunch of other mods!
    Now what is this mod's incompatibilities?
    1. DrBathroom
      DrBathroom
      • member
      • 13 kudos
      As long as they aren't in the same place it should work. It's mostly compatible with Dense Nordic Forests, but you may have to disable some trees
    2. Skybroom
      Skybroom
      • supporter
      • 78 kudos
      Lefttounge, it's better to always check Worldspace via Tes5Edit just in case.
    3. lefttounge
      lefttounge
      • supporter
      • 212 kudos
      Thanks bud! 

      I do wish there were like more locations added :confusion:
      This mod only adds a couple things, I'll have to track it for now