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Mihail

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MihailMods

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The essential mod bundle for anyone wanting to roleplay as a reclusive Toxin Doctor, master of the occult knowledge of plagues and poisons. Features a new outfit, weapons and a themed player home.

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Translations
  • Portuguese
  • German








The essential mod bundle for anyone wanting to roleplay as a reclusive Toxin Doctor, master of the occult knowledge of plagues and poisons, featuring a new outfit, weapons and a themed player home.

This release brings together my Toxin Doctor Laboratory and Toxin Doctor Outfit mods, in addition to adding two new weapons, a new frostbite spider pet, besides adding small new details to the player home and making several improvements to the outfit's model, in addition to providing the set in 4k resolution. In technical terms, this mod works as an update for Toxin Doctor Laboratory, replacing it when installing. It does not replace the Toxin Doctor Outfit mod, the mentioned mod can be used together with this mod, as long as this mod is always installed after the outfit mod. However, this new mod adds the armor directly into the player home, dispensing with the use of the specific standalone mod of the outfit. Anyway, even if you keep using it, and you install this mod after it, replacing the files that it shares with this new mod, this mod will affect the standole outfit mod as well, adding the model improvements and the 4k resolution to it.









Toxin Doctor Outfit-

If you're the kind of alchemist who specializes in venoms and poison-making, you must have this
special protective garb to keep yourself safe from being poisoned by your own experiments—or else!
And if your clients are just a little bit intimidated by your creepy attire, all the better. 

As long as you are using this reinforced leather set, you will be completely immune to all forms
of poison and to all diseases. In addition, the set offers good protection within the Light Armor
category, and can be improved using leather. Naturally being designed as a barrier against infectious
agents, it works as a single, complete piece, not divided into parts, or the protection would be broken.
Despite this, you can still wear amulets and rings while wearing the outfit.
For obvious protection reasons, the tail is protected by the outfit if you are a beast race, and not exposed.

The set is unisex, and can be used by both genders. Its defense level is much higher than that
of leather armor, and slightly higher than that of Thieves Guild leather armor. Of course
being a full set, it has the weight of several pieces of armor combined, as well as their defense level.

In this mod, a set can be found in the bedroom above the wardrobe in the new house.




Toxin Doctor Weaponry-


Two weapons can be found inside the experimentation area. The vorpal blade of pestilence is an ornate iron
dagger, with a powerful enchantment that inoculates a powerful paralyzing venom into the victim. The viperhead
cane is an artifact that projects poisonous runes toward opponents, causing explosive toxic damage.




Toxin Doctor Laboratory-

Located in the catacombs of a small abandoned fort in the mountains of Eastmarch, this laboratory is the ideal player home for toxin doctors, dark alchemists and all kinds of mad scientists, where ethics and morals give room for curiosity and experimentation without limits.

Toxin Doctors are known for their study in the use of toxins, the creation of poisons, the development of cures for diseases, or the use of them in a defensive manner, the application and removal of curses, and everything that creeps through the realms of pestilence. Formerly acclaimed, though seen with fear, in times of great plagues they were often the ones who took the front line healing the sick or at least giving palliative care to the disillusioned, while protecting themselves in their peculiar leather clothes designed to give them protection against diseases and poisons. Today, however, in times less afflicted by disease, they are more rare and viewed with suspicion due to their bizarre appearance, and their reclusive life in laboratories day and night, involved in deep research.

In particular, the owner of this laboratory was particularly interested in the curse inflicted by Peryite on the group of Bretons who would come to be known as the Afflicted, having housed and studied a couple of them. You can even find them guarding the place, in exchange for a promise of healing. The house is to the right of the Mzulf dwemer ruin, and this proximity also aroused the doctor's curiosity about the functioning of the dwemer artifacts, which led him to several forays into this ruin, and collecting some of these machines.

His literary production on both of the aforementioned subjects led him to write journals about it, and later to head to Bthardamz, on Reach, probably especially attracted by the combination of Dwemer ruin with Afflicted's community, which constitutes that place. Finding and reading the journals inside the lab you will understand more about it, and it is worth mentioning that this specific Toxin Doctor who traveled to Bthardamz is the one that appears in my Toxin Doctor Outft mod.

As always, when he left on long research trips, he left the laboratory on the care of the Afflicted that he housed. It is up to you to force your entry, killing, stealing or mentally controlling the guard, to acquire the key, which will allow you to invade and take control of the location. The underground house is spacious, and should be seen as a thematic house, that is, it is not made for all types of character. While it has a vast library, ideal for scholars to store books, a complete alchemy laboratory, with numerous cultivated ingredients, and a section specifically designed for magical arts of enchantment, its area of ​​mannequins or weapon racks is small, as it is not the focus of this type of resident. It is also planned for a couple at most, as the Toxin Doctors, and mad scientists in general, don't exactly have the reputation of family fathers or mothers. In fact, it is believed that they only adopt children if they intend to use them as guinea pigs in some experiment.

In addition to the large laboratory hall, consisting mainly of two large areas, one for alchemy and the other for enchantment, in addition to a large library and an autopsy area, the house also has a corridor with an internal garden for cultivating flora and fungi, with running water, and the living area.

The connection between the external ruins and the catacombs is made by a spiral staircase that leads to a small warehouse, where it is possible to shelter a pet or a slave, or server. Then you have a large main hall, connected to 4 smaller rooms: a fully functional kitchen, a bathroom, a spacious bedroom and a storage room. The warehouse, as mentioned, not only serves as a possible place for a servant, slave or pet, but also to store various items such as dragon bones or ingots.

The kitchen, on the other hand, is intended not only for cooking, in its ground fire connected to a chimney, but also has numerous shelves and containers for storing drinks, food and kitchen items. In addition to the small bathroom, it is also possible to enjoy a storage room with several chests, backpacks, barrels, display cases, and other containers, where you can store your most precious items. It is worth mentioning, however, that, as said before, it is not a thematic house destined for warriors or the like, so its focus is not on the armor or weapons display. The place also has simple equipment to improve weapons.

The bedroom is spacious, with a double bed, offers machinery to improve armor, tanning rack and two mannequins, in addition to a few more containers, such as wardrobes. Finally, the main hall has several rest areas, in addition to shelves and a large safe box. The ruined building also has a roof, which can be accessed by an internal staircase, which serves as a growing area for some ingredients, and has a cistern that stores rainwater.

A small frostbite spider named Bitsy inhabits the interior of the lab. She is docile and poses no danger.







- The last Skyrim Update

- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn





There are currently no known incompatibilities with this mod.


The mod is fully compatible with Arthmoor's Keld-Nar mod. 
Both locations are close, but not directly interconnected.








Author:

Mihail- toxin doctor 
armor model, textures, animations, game implementation, house concept and creation, models of some of the clutter and some of the architecture, some of the textures, assembling of the necessary house activators and scripts, porting and conversion of some The Witcher clutter and furniture, re-texture of part of that witcher clutter and furniture ported and converted by me and by the modders credited bellow, porting and conversion of some of the statues 3d scans (photogrammetry) credited bellow, porting and conversion of some of the clutter and furniture credited bellow, conversion of the real life paintings credited bellow into in-game paintings, conversion and re-texture of the toxin doctor weapons, toxin doctor weapons effects;



Some assets used on this mod belong too:

Fantasy & World Music by the Fiechters - for the soundtrack inside the house
Oaristys- for some of the clutter, and for some porting and conversion of some of The Witcher clutter and furniture
LorSakyamuni- porting and conversion of some The Witcher clutter and furniture and The Witcher architecture,
porting and conversion of some 3D scanned (photogrammetry) statues
CD PROJEKT RED- original owners of some of the clutter and architecture mentioned before
Blary- for some of the alchemy clutter and books, and some paintings
Pigfinite- for Gargoyle statue 3D scan (photogrammetry)
Zeus- for Garden Baby Angel statue 3D scan (photogrammetry)
VassKacsoHunor- for model and texture of Broken Steampunk Clock 
Simon Phan- for model and texture of Worn Couch
Kifir- for models and textures of Old Caduceus Statuette and Cart Corpse (The Darkest Red)
CatalinObreja- for the model and texture of Gargoyle statue
Álterego- for the model and texture of Pendulum Wall Clock
1fromVault22- some of the screenshots on modpage galery, and the toxin doctor painting
was made using one of his screenshots as base
GreatTug- original Viperhead Cane model and texture
Yogensia- original Vorpal Blade model and texture
cALAMIN- for the hd cubemaps
Powerofthree- animated poison rune model, texture, animation



As I mentioned earlier, I also scanned some real old paintings to make them in-game paintings in
this mod, and they're fully credited below. All rights are reserved to their deceased creators, their
current owners, and their exhibition places in the real world. The use of them, like everything here,
is non-commercial, non-profit, and just part of my hobby making fan-made mods:


“Death invites the old miser to a last dance” (17th century), by Frans Francken II - Museum of the National Bank of Belgium
"The Garden of Death" (1896), by Hugo Simberg - Tampere Cathedral
"The dance of death", by Hans Holbein (Augsburgo, 1460 — Issenheim, 1524)- Wellcome Library, London
"Triumph of Death" (1562)  by Pieter Bruegel the Elder- Museo del Prado, Madrid
"Doctor Schnabel von Rom" (1656), Paulus Furst of Nuremberg- British Museum, London
"Dance of Death", by Adriaen Pietersz van de Venne (1589 – 12 November 1662)
"Leprosy in La Franceschina" (1474), by artist unknown
"Vitruvian Man" (1490), by Leonardo da Vinci- Gallerie dell'Accademia, Venice, Italy
(multiple nameless anatomy schemes), by Leonardo da Vinci (14/15 April 1452 – 2 May 1519)
"Memento Mori", by Carstian Luyckx (1623 – c. 1675) - Koller Auctions Zurich
"La Ronde des Farfadets" (17th century), by David Ryckaert III
"The Anatomy Lesson of Dr. Nicolaes Tulp" (1632), by Rembrandt- Mauritshuis, The Hague
"Death of the old man", by Ladislav Mednyanszky (23 April 1852 – 17 April 1919)- Slovak National Gallery
"The Zodiac Man" (15th century),  welsh manuscript of author unknown- National Library of Wales
(depiction of the plague in Italy) (17th century), author unknown- Rome's Museo Storico Nazionale Dell'Arte Sanitaria









--- READ THE MESSAGE THAT I LEFT
HIGHLIGHTED IN THIS MOD'S COMMENTS ---



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It's free, fast and very important for the continuation of this nonprofit work.
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Attention:


I do not supervise or test translations made by other users for my mods, not even those linked 
on my mod pages. So, before using them, make sure they are in the same version as the current 
version of my mods, if not, do not install them or they will mess with my current official version.
The same applies to ports for XBOX, I do not do the ports or test them myself, 
so you should also make sure they are up to date with my official PC releases.

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