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sheepswirl

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sheepswirl

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About this mod

Icebergs go in a treadmill to create the illusion of a ship moving or because icebergs move.

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Moves icebergs in a treadmill fashion to create the illusion of movement or to just have icebergs move. This is just a mod resource.
It is also possible to use this with an encounter system to vary which icebergs are placed where when traveling for further immersion.


If a ship is placed at 0 z rotation these need to have a rotation of 90 or -90.

Travels 5 cells back, 1 down, 10 forward, 1 up, and then 5 back to the origin.

Items that travel beyond ugrids stop moving and despawn.

Speed is 341.667 Skyrim Units Per Second or S.U.P.S.

The video is x5 slower than what the files are right now. The video is from an older build. Adjust the frequency if you want it just as slow as that.

Also included Ice flows.

Update.
Includes 2 meshes to make very rough and fast waves.
Place the cavefloor mesh slightly above the water mesh.
Make the cavefloor a moveable static and the water a water.


Odd ticks to take note of:
1) The icebergs slow down near the end of the cycle which is where they start off at.
2) They need to be persistent and full lod or they won't cycle.
3) Despite having a frequency of 1, the cycle time is x2 as what it is listed in nifskope.
4) The bergs are too fast to ride on without jank.
5)The rough water with the fast flowing part can't be used to replace procedural water. The fast part appears purple.
6) larger size tiles seem to cull the edges off faster than using a small tile set. Use a smaller fast wave tile closer to where the player would be.
7) amount of culling is determined by the height of the player relative to the waves. Higher elevations means less culling.