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This page was last updated on 15 February 2023, 8:05PM
- Changelogs
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Version 230214
- Before updating to ver.230214(stasis) from ver.230201(mko543's) Be aware that I reverted back the prior ver.221221. There was an extremely tiny, tiny issue where Captives were not returning to their spawn point when released. So that means this version will only accommodate 5 captives in each package: following, standing still, loitering and guarding the letter instead of 10. So if you have 6 or greater in any of those packages those extra NPC's will either return to their spawn point, clone point or home that you designated in MHIYH. You will have to go retrieve them. Changes to 230214(stasis) Introduced recompense. That simply gives player the opportunity to raise the vanilla -4 relationshiprank w/ the player to 0. Restructured some dialogue, went through my scripts again to eliminate as much log spam as I could. added a new voiceline. I included mko543's clone fix. completed the final 1000 male race specific names.
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Version 230201
- This is mko543's fixes so make sure to say thank you. He added 5 additional captive slots and fixed our cloning. more info on description page.
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Version 221210
- Created some missing voicelines for voices missing them in a separate download, just fuz files no esp. If you've already acquired these files from 2335 Extra Enemies These are not needed because they will be a redundant download. But some lines cross over to both mods
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Version 221011
- Catching LE users up to SE. Read description page as far back as the 22818 update.
Saved NPC's health in naptime state will start regening again when "What do menu" is opened, Radiant Quest > Bandits dressed as imps disabled record 0009F7DE/ForcedGoodBye inorder to capture them if desired with YTM. - Added a package that allows for captives to interact w/ near by objects randomly at captives liesure provided the player is at rest and not moving. slowed down "I can't wait to get home", When turning bounties in they no longer enter naptime when guards start executing, added some combat cursing. new package AI added. will autosit at stages2&3 when player sits. will complain at stage 1 about needing to sleep when player sleeps, quiet at stage 2, will attempt to sleep in closest bed near player at stage 3 if opposite gender. The reason I added this is because It's practically immediate as compared to AutoSleepForMeNow
- added ability for humanoid NPCs to level and Marriage (default outfit change) > consoleUtil, added more voicelines, addressed the frequency of the battle cursing fixed animal attacks text cursing :), changed description page. Leveling & Marriage fixes, created a concept video for marriage :) see description page.
- Catching LE users up to SE. Read description page as far back as the 22818 update.
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Version 220818
- implimented incapacitation, fixed initial bound enemies, changed rebelliousness. LE users should now be caught up to SE users. See Description.
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Version 220501
- Armor Slots weren't working correctly in the SE version. Don't know what happened but It's fixed. Which reminded me I wanted to add some adornment slots: 42,49,51,54,58 & 59
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Version 220430
- Fixed issues I broke last update, added some new voice lines. Now capture Animals (enable in MCM), animal capture dialogue occasionally needs a nudge, See video. Went through everything meticulously again.
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Version 220425
- fixed an error reported by a user from LE, added a No Rebel toggle in the MCM, added slot56 item removal, worked on the initial tie up procedure prior to capture w/ varying results. Officially FORM43
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Version 220316
- fixed vanilla calm and cheat spells for you know who, that I broke last update. attempted to block all dialogue from animals. added new voice lines with subtitles
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Version 220309
- Restructured Dialogue yet again allowing for specific options depending at which posture the NPC is during the capture process. fixed: improper conditions which allowed bound/wood carrying captives to still rebel. Added a small Chance captives having leather or strips in their inventory. Added a few more voicelines for 56 vanilla voices. Gave access to the stages diagnostics in the MCM. I'm still working on stage 1. Added a quick stand/kneel command while captives are bound. A captives must be bound & kneeling for guard to talk to you about bounties. Updating description page w/ new dialogue structure. Check it out.
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Version 220302
- added new MCM toggle, Bound captives can't rebel, Yielding now animates bleed out, captives may be transported bound, Bounties may be turned in w/ captive standing and bound. New dialuge, New Demo video, Updated description page.
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Version 220224
- changed all 30sec timers to 60secs, check out rebelliousness section, rewrote clone scripts to transfer original's health to cloned NPC. added new cloning prior to capturing. updated description page
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Version 220127
- Be careful. This version will probably need a new game start. But We now have an MCM thanks to lastgatsby12. a yielding health threshold slider, and a cheat spell toggle
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Version 211212
- cloned NPCs should appear in the exact position where they were standing when cloned.
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Version 211105
- added restraing anims, 2 leather strips requried for all restraining, changed dialuge layout, added an autoequip clothes/weapons/armor, updated description page
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Version 211027
- The 30sec window is back. After 30 seconds Your yielded enemies become brazen and will attack you again if not addressed. Log spam has been eliminated. There is a small chance during stage1 your captives may turn on you after they have healed. So, be careful what weapons they are allowed to carry when they are at stage1. Also adjusted the frequency of the whining.
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Version 211011
- Cloning now clones the NPC as an existing captive. So, no need to recapture the NPC. "I want you close. I have plans for you." is Now the new cloning dialogue. Once an NPC is cloned the cloning dialogue will no longer appear on that NPC. Any captured unique NPCs will not show the dialogue because Its not needed. However I am still unable to detect if the NPC is a template, a leveledlist or radiant spawn NPC. Template NPCs don't need to be cloned just like unique NPCs. If the cloning script is used on them they will disappear. Good news is that they are rare. More than likely they will appear from other mods if they appear at all. The cloned actor will spawn in a waiting state. If excused without being given a home the actor will make their way back to the point you cloned them rather than their original point.
- working on this mod has been spinning off other mods and I have yet to incorporate them into this mod satisfactorily. But I figured I'd better get a new base version uploaded
- I know a function is being forcefully exited which is causing unnecessary log spam. I will try and figure out what is going on there. This is not a new issue. It's been around since I released this mod. Updating description page
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Version 211005
- Did more tweaking. Created more voice files. I am creating voice lines for 56 voice types and we are close to 1000 voice lines in this mod right now. So that's roughly 17 lines per voice type. The captive framework is approx 60 kilobytes and over 14MBs for voices. So from $14 dollars / 6 cents of that is the actual framework. The rest is voice files. Some are better than others.
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Version 211004
- created more voice files / corrected paths for some non working voice files for different voice types. Went back to loose files for now because it's easer for me. Added 3 levels of captive attitude towards the player. Will be updating description page with more info.
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Version 211003
- Added a permanent excuse/release option. When releasing permanently NPC leaves as enemy to return to spawn point. Depending on confidence may fight or flee. if fleeing will regain confidence after 24hrs of player's absence. scratch this if player has designated a home for the NPC.
- started working on dialogue & attitude for captives (male centric for now) included a few custom voice lines
- When first talking to existing captives an upgrade option will be presented until captive is upgraded to current version structure.
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Version 210927
- Important! updated cloning explaination on description page. Please Read.
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Version 210925
- Added a list of NPCs for Brawl quests to be excluded from capture ability.
- For both "Fighting Tactics" and "Take it off" you will now remain in those submenus to make multple changes rather than just kicking you out of the menu after one selection.
- "Here let me show you" selection under the "Take it off" Topic will automatically attempt to equip an item given to them. If not a TeamMate the item must be from one of their Outfit levellists
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- Author's activity
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February 2023
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15 Feb 2023, 8:05PM | Action by: giamel
Attribute change
'Description changed.'
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15 Feb 2023, 7:50PM | Action by: giamel
Attribute change
'Description changed.'
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15 Feb 2023, 6:04AM | Action by: giamel
Attribute change
'Description changed.'
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14 Feb 2023, 10:31PM | Action by: giamel
File added
'Yield To Me (BSA_stassis) LE [version 230214]'
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14 Feb 2023, 10:30PM | Action by: giamel
Attribute change
'File \'Yield To Me (BSA_stassis) LE\' description changed.'
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14 Feb 2023, 10:28PM | Action by: giamel
File added
'Yield To Me (BSA_stassis) LE [version 230214]'
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14 Feb 2023, 9:53PM | Action by: giamel
Changelog added
'Change log added for version 230214'
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14 Feb 2023, 9:43PM | Action by: giamel
Attribute change
'Description changed.'
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01 Feb 2023, 5:10PM | Action by: giamel
Attribute change
'Description changed.'
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01 Feb 2023, 5:09PM | Action by: giamel
Changelog added
'Change log added for version 230201'
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01 Feb 2023, 5:08PM | Action by: giamel
File added
'Yield To Me (BSA) LE [version 230201]'
December 2022
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11 Dec 2022, 8:57PM | Action by: giamel
Changelog added
'Change log added for version 221210'
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11 Dec 2022, 8:56PM | Action by: giamel
File added
'Additional Bandit Missing Voice Files [version 221210]'
October 2022
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12 Oct 2022, 8:20AM | Action by: giamel
Changelog added
'Change log added for version 221011'
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12 Oct 2022, 8:19AM | Action by: giamel
Changelog added
'Change log added for version 221011'
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12 Oct 2022, 8:15AM | Action by: giamel
Attribute change
'Description changed.'
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12 Oct 2022, 8:11AM | Action by: giamel
Changelog added
'Change log added for version 221011'
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12 Oct 2022, 8:11AM | Action by: giamel
Attribute change
'Description changed.'
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12 Oct 2022, 8:09AM | Action by: giamel
File added
'Yield To Me (BSA) LE [version 221011]'
August 2022
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20 Aug 2022, 11:14PM | Action by: giamel
Attribute change
'Description changed.'
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- Mod page activity
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April 2024
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21 Apr 2024, 11:28AM | Action by: karelpeterssmart
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14 Apr 2024, 2:58PM | Action by: armslonger
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02 Apr 2024, 7:01PM | Action by: BOOTYWARRIOR619
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31 Jan 2024, 10:26PM | Action by: tinyvent
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19 Jan 2024, 11:24PM | Action by: kaninabe2525
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05 Jan 2024, 12:39AM | Action by: jasonbro69
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December 2023
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12 Dec 2023, 7:12PM | Action by: cameronserros
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