Skyrim

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venjhammet

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venjhammet

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About this mod

Embark on a journey to Lodor's Tower, situated just north of Rorikstead. Beneath the towering structure lies Greybane Hollow, where an ancient and formidable Nord warrior was laid to rest amidst the ruins.

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Greybane Hollow
by: venjhammet

Lore of the Dungeon:

     A thousand years ago, Lodor Grey, an ambitious Nord warrior, earned the admiration and praise of his comrades for valiantly defending against the Reachmen invasion. However, his legacy took a dark turn, shrouded in conflicting tales of betrayal and tragedy. Legend tells of Lodor's secret pact with a mad alchemist, a desperate bid for greater power at the expense of his beloved wife's life.

Yet, others recount a different narrative -that Lodor fell victim to bandits who subjected him to horrific experiments orchestrated by the same alchemist. These torturous trials purportedly drove him to insanity, culminating in the tragic demise of his wife.

The truth remains elusive, lost to the annals of time, leaving behind a legacy of uncertainty and mystery that continues to intrigue and haunt to this day.

Dungeon location:

     Head to the northern part of Rorikstead near Robber's Gorge and you will find Lodor's Tower there. Beneath that tower lies Greybane Hollow.

1. This dungeon uses only vanilla asset
2. It's a highly detailed and well-optimized dungeon with seven (7) cells
3. Lore-friendly and radiant quest enabled
4. At least level 20 is required to venture into this dungeon
5. Enemy bosses will level with your character
6. Expect traps and puzzles as you venture the catacombs
7. no port to console. Nexusmods exclusive only
8. no posting on another site, please
9. compatible with all of my other Standalone Dungeons, Reworked Dungeons, Hammet Dungeon Pack, and New Vominheim

Incompatibility:

conflict of the location of other dungeon mods which places the same area where I put my dungeon.
As of now, I'm not aware of any mod that conflicts with my dungeon

Changelog:

v2.01
-rewrote and improved journal and inscription
-fixed a misaligned tile set on cell 3
-improved interior light fx
-interior hole above the ceiling will reflect the day and night cycle outside

v2.0
-fixed final boss level so that he'd be equally leveled with the player
-added skybox lighting

v1.03
-minor fix of a misaligned tile
-some changes to the draugrs to spawn different types or variety (lesser shout fest)

v1.02
-removed the trigger effect that opens the two (2) large portcullis gates that somehow will glitch and won't open but instead, it now uses levers
-toned down the enemy bosses stats so it is now radiant quest enabled

v1.01
-the interior of each chamber has been simplified to avoid confusion with the doors

Please don't forget to endorse my mods. Feel free to drop by at my Discord and please if you like my work, you can support me by dropping by at Kofi and Patreon.