Skyrim
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ReDragon

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ReDragon2013

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About this mod

re-upload to new mod caused by Nexusmods new TOS

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SINCE 2022-02-I5 I AM BLOCKED to POST on NEXUS FORUM or PM !!!

Nexusmods has changed the TermsOfServices. Some mod authors left Nexusmods, others removed all mods or partly. In reaction to nexusmods news from
1th July 2021 I started this thread https://forums.nexusmods.com/index.php?/topic/10211698-collections-on-nexusmods/

Unfortunately there is no way to remove single uploads. So I decided to remove the whole mod "Critter - Simply script fixes" and created this mod.
Do not ask me for critter related script fixes here! Maybe I am going to upload such scripts in the future.

As far as I can see the changes in nexusmods TOS are mostly advertising related. That means regardeless of login or not you will see advertising in case you are not a premium member. This thing let me refer to a news topic: https://www.nexusmods.com/news/14543 from 19 July 2021.
"Billing system and Premium pricing update"

What is about mod deletion by mod author?
I see an option to remove the whole mod from nexusmods. Well delete is still given. So there is the same condition available before 5th August 2021.
How long you (the mod author) can use this option for removing your uploaded mod, who knows?

And we got the next round of collections feature news topic: https://www.nexusmods.com/news/14568 from 13 September 2021.
"Collections - Preview and Tester Sign Up" by  Pickysaurus

Do I need Vortex to use collections?
"We are launching the Collections system with Vortex - our official mod manager - so it will be required. However, as with everything else we build, we'll be providing the source code for Vortex and an open GraphQL API which can be used by third-party tools to take advantage of this feature."

As you can see "collections" is a feature made for nexusmods own download manager Vortex. Collections feature goes up or down with the use of Vortex.

2021-03-09  "Bethesda joins xbox"
Microsoft has finalized its 7,500 Million US Dollar deal to acquire ZeniMax Media, the parent company of Doom and Fallout studio Bethesda Softworks.
The finalization comes just a day after Microsoft secured regulatory approval from the EU for the acquisition, and it will now bolster the company’s
first-party Xbox games studios up to a total of 23.


2022-01-18 "Blizzard is going to join xbox"
Microsoft is buying Activision Blizzard in the biggest ever takeover and a major shakeup for the gaming industry.
The Xbox maker will pay for it 68,700 Million US Dollar in cash.



-- Skyrim Anniversary Edition --   An overview of Skyrim releases and relations to SKSE
https://forums.nexusmods.com/index.php?/topic/10716408-help-reading-papyrus-log/

-- Papyrus - good to know --

  0. Landing page related to Skyrim CreationKit
      https://www.creationkit.com/index.php?title=Category:Papyrus

  1. Persistence - avoid long-running functions and minimize the using of properties like actor, objectReference
      http://www.creationkit.com/index.php?title=Persistence_%28Papyrus%29

  2. Threading - "If two objects want to operate on a third object, a race ensues. Which is killed by synchronization, allowing awesomeness to continue."
      http://www.creationkit.com/index.php?title=Threading_Notes_%28Papyrus%29

  3. States - "name of the state to enter is not case-sensitive. If you want to go to the 'empty state', simply use" gotoState("").
      But be careful by comparing of state names with strings.
     http://www.creationkit.com/index.php?title=States_(Papyrus)

  4. Performance - "Unlike most other languages, Papyrus has some special architectural choices that make performance sometimes non-intuitive."
      Keep in mind next was written for the game 'FallOut 4', which is a bit different to Skyrim papyrus scripting.
      http://www.creationkit.com/fallout4/index.php?title=Performance_%28Papyrus%29

  5. Complexity  - Joel Burgess wrote: "We wanted a complex scripted system, .. to culturally show the studio what wonderful things were possible.."
      http://blog.joelburgess.com/2012/03/gdc-2012-transcript-pursuing-elegance.html

  6. 16bit string count limit -  Skyrims save file format may responsible for savegames to become unloadable
      https://forums.nexusmods.com/index.php?/topic/3924850-corrupt-saves-strcount-0xffff-ctd-on-load/

  7.  Forum thread about critter script improvements maintained by AFK Mods
      https://www.afkmods.com/index.php?/topic/3781-the-critter-thread/