Shadowmarks inexorably seared into earth and timber by those that haunt the darkness. This retexture features new symbols and a burned aesthetic.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Author notes
Credit myself and all other creators listed in the credits of the mod page. You may upload, redistribute, modify and transform my work as you see fit, without restriction. The permissions outlined here do not apply to any mod compatibility patches or other author's work included in my mods, as that would require their explicit permission.
File credits
Texture art by mjorka
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How do thieves would have the time to hand-carve their shadowmarks? Wandering guard patrols and many other instances would ruin their window of opportunity.
This mod simplifies everything with a new concept, why not use a branding iron? It can be hid under the bulky Nord cloaks and would actually provide them some warmth while committing their odious deeds. This explains the straight lines and burned appearance the new shadowmarks portray.
FEATURES
2K/1K/512MB textures & normals options. A wood and stone specific normal map was created for each symbol rather than one normal per symbol, insuring the highest level of quality.
Burned appearance to match with the idea that these are applied with a branding iron.
Color palettes were selected to match Noble Skyrim, so if you use other texture packs it might not give you the intended experience.
The new symbols are created to match the new Thieves Guild banner in Ennead Banners. As with every mod I make, they're specifically tailored to be used together, so if you use any mods I've made, this will blend seamlessly into your game.