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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
MaladyTheEndurant for Static Mushrooms - High Poly
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Changelogs
Version 2.0
remade all mushroom meshes and added Hearthfire variants - about 4 times lighter, better shape with less hard edges
the rest of the plant meshes remains untouched - no perfectly rounded rocks or dirt mounds
forwarded USLEEP #13883 fix to mushroom03.nif and mushroom06.nif
fixed seam on the mushroom stems which was caused by the normal map
Vanilla-friendly mushroom retexture. Done with a combination of AI upscaling using various specialized models and scratch-made texture work. I think most of the vanilla mushroom assets are great, they just needed more detail and better normal maps. One mushroom variant, the Blisterwort, was completely scrapped due to its horrible design, and replaced with another real life mushroom type. The others got some minor alterations and much improved details based on the vanilla design. Like most of my mods, I don't consider these finished, and I may revisit certain mushroom types if I find something to improve.
The archive also contains improved meshes for all 6 mushroom types which were kindly provided by MaladyTheEndurant.
INSTALLATION
Using Vortex - overwrite if asked. Using MO2 - put it below other mods containing these textures (higher priority).
Be sure to report any problems you may find in the comments!