Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Just let me know that you have used my assets in your mod by sending me a private message! You don't need my approval/acknowledgement, just leave a message saying that you are using these =)
File credits
This mod has been achieved with the use of Animation Tools N3 + 28 made by tktk which includes Animation Tools N3 made by Anton.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 10.3.21
LE version released.
Version 5.4.21
Mod Page got a facelift, corrected text and new GIFs of the improved animations.
New Idle: Glove Idle
Every animation has been tweaked and improved.
Version 2.4.21
2 new idles added: Crouch Idle and Mage Stance Idle
Added out of the box compatibility for smooth combat mod and added condition that the animations play in non-combat state only.
Donations
Both straight donations and premium membership donations accepted
Handmade idle animations made with blender and tktk's animation tools. This mod is designed to be used with Dynamic Animation Replacer. Blender files are provided for each version, read permissions tab if you plan to use them in your mod. I plan to release my future idles in this page
Huge thank you to SgtGimlinho & Odysseus Gaming for the showcases!
Idle Conditions that need to be met before idles play (default settings)
Sword Master Idle: Sword drawn in right hand. non-combat state.
Mage Dagger Idle: Dagger equipped and drawn in right hand. Left Hand is free for magic.
Rogue Dagger Idle: Dagger equipped and drawn in right hand. Left Hand is free for magic.
The chance of triggering animation can be changed in the "_conditions.txt" file by changing the "Random(X.XX)" value to your liking.
Installing and Uninstalling is safe mid-game, since these are just animations and contain no scripts nor esp(s).
There is no need to run FNIS nor Nemesis after un/installing because DAR is not dependent of them.
Compatibility & Troubleshooting:
Sometimes DAR doesn't reset the random roll, so you have to jump, re-sheat weapon or move considerable amount to reset the roll. Also check the idle conditions for each idle.
Other DAR mods might have higher priority. To solve that rename the "10000X" folder with higher number than the other mods.
Nemesis PCEA/FNIS PCEA installed animation mods will overpower DAR files, so you need to remove/move out/disable in the MCM the corresponding file from there. This is the most common error users have had with the mod.
The Rogue Dagger Idle is pin point on for LeanWolf's Better Shaped Weapons steel dagger, different height/shaped daggers can float or pierce through finger
Smooth Combat out of the box is incompatible with my Idles Implemented a fix to the LE version.
How to fix this:
Spoiler:
Show
Rename Sky Idles folder "69XX" to "70102" or higher (<2147483647), so that my mod isn't being overwritten by the mod. This allows my animation to be an addition to smooth combat mods animations without removing any of it's animations, since mine only has 20% change of triggering (other 80% of the time it will play smooth combats idle animations)
You can also add "NOT IsInCombat() AND" in the "_conditions.txt" file, so the animation only plays when out of combat (like smoothcombat intends) and if you want the idle player only: add " IsActorBase("Skyrim.esm" | 0x000007) "
"_conditions.txt" should look like this:
IsActorBase("Skyrim.esm" | 0x000007) AND <--- add this line if you want the animation to be your character only NOT IsInCombat() AND IsEquippedRightType(2) AND <--- 2 is for daggers, 1 is for swords. You can add multiple lines with "OR" command if you want the Random(0.20) animation to play with different weapons
DAR Mod Page has a list of other conditions that you can use, if you want very specific conditions for the animation.
Crouch idle: Feet dip into the ground, even though they are animated with feet parallel to ground (slav crouch). This is probably due to how the engine handles skeletons and don't allow certain degree of mobility when crouching resulting in feet dipping to the ground.
Mage stance: Sometimes only plays on right hand, this is due to DAR having a bit of confusion. Try re-rolling the animation.
Clipping issues are inevitable because I can't know how thicc/sticc your character is and the kind of armor you are wearing will impact the clipping too.
I tried my best to make the animations to suit both gender. Sometimes skinnier female characters might have arms a bit spread to sides, because otherwise male characters hand would clip through their waist.