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Add to your game a complete set of rustic and heavy one-handed weapons made of iron and bone, carved with unknown symbols with meaning long lost, forged in past eras by a then more developed civilization of Grummites, and, for defense, shields of different weights and shapes, made from the shells of horseshoe crabs.

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"Widely used by Grummites residing in the Shivering Isles, both in Mania and Dementia, these weapons of considerable power are often scavenged in ancient ruins by this race of batrachian-like humanoids, ruins that were built and belonged to their own race in past eras, when their civilization prospered and was more developed, far removed from the primitive culture that they constitute today. They are also used by some of the island's human inhabitants, mainly in sacrifice rituals. The shields, which appear in different sizes, shapes and weight, are formed by the carapaces of horseshoe crabs, carved with symbols similar to those of weapons, and with an interior stone covering, which makes them have a considerable weight, including the lightest and smallest, but it also makes them offer good protection, despite their rustic methods of creation."

by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author
who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar,
he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)

Add to your game a complete set of rustic and heavy one-handed weapons made of iron and bone, carved with unknown symbols with meaning long lost, forged in past eras by a then more developed civilization of Grummites, and, for defense, shields of different weights and shapes made from the shells of horseshoe crabs. In Nirn, this weaponry can be found (with relative rarity) in warlock settlements, wizards' houses, or even as a result of bandit scavenging. When used, these weapons can be upgraded using iron ingots, and shields can be upgraded using chitin plate. 

The Grummite Bow, made of bone and reinforced with iron, has status between the Hunting Bow and the Orcish Bow, and weight of Orcish, being one of the least expressive Grummite weapons. Arrows are also not particularly lethal, with Orcish effectiveness. The heavy rustic Grummite Dagger made of an iron blade with a serrated side, and a bone handle, has similar effectiveness to Nordic Dagger, but is heavier than all vanilla daggers, having the same attack speed as an one-handed sword. The Grummite Cudgel does the same damage as a Nordic Mace, and is just as heavy as a Daedric Mace, due to its end consisting of a heavy rustic iron ball covered with barnacles, firmly attached with soggy ropes to a long bone handle, what makes it also a little slower than a normal mace. The Grummite Cleaver is the biggest and strongest Grummite weapon, causing the same damage as a Daedric Sword, although a little slower, as it is heavier than any one-handed vanilla sword, given its large size, with special emphasis on the long rustic blade with a curved end. The shields are heavy for their category, due to the interior stone covering. The tough weathered horseshoe crab shells offer good protection, with the smallest Grummite Light Shield having status between Hide and Imperial Light Shield, but being the heaviest among the light category, just below the Stalhrim Shield, while the largest Grummite Heavy Shield offers similar protection of Bonemold Shield, and weighing the same as a Dwarven Shield.

- 1 new set of weapons- grummite bow, grummite quiver and arrow, 
grummite dagger, grummite cudgel, grummite cleaver;

- 2 new shields- grummite light shield and grummite heavy shield.

So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)

Mihail Weapons and Shields aims to offer players a vast arsenal of immersive high quality weapons and shields to increase the variety and possibilities in many different styles of combat and gameplay.


Mihail- weapons and shields models and textures, game implementation