Skyrim

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Mihail

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Riekrs are a small species of blue snow goblins native to northern Skyrim and High Rock. Mischievous like their cousins from warmer regions, Riekrs live in trouble-making clans, plaguing nearby villages and travelers, always accompanied by their fierce Snowsnarl Durzogs.

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"Riekrs are a small species of blue snow Goblins native to northern Skyrim and High Rock. Mischievous like their cousins from warmer regions, Riekrs live in trouble-making clans, plaguing nearby villages and travelers, always accompanied by their fierce Snowsnarl Durzogs. As mentioned, they belong to the same family as Ogres, Ogroids, Orcs, Gremlins, Goblins and Rieklings, and it is with the latter two that they share most similarities. Some scholars even believe that the race of the Riekrs originated from the crossing of Goblins and Rieklings, in past ages, although most disagree with this statement, considering them simply another species of Goblin, like so many others.

In social terms, Riekrs live in small clans, usually larger than the Goblins' clans, but smaller than the typical Riekling clan, and build structures of reasonable size, consisting of platforms and tents made of wood, bones and animal leather, and surrounded by a large amount of rubble composed of barrels, crates, chests, chairs, and other materials that they manage to steal or find while searching ruins and plundering villages and travelers. In Skyrim they seem to have a special interest in Dwarven ruins, as they usually build their camps at their entrance, and decorate part of their architecture with pieces from these ruins. They also often use pieces of armor and weapons of Dwemer origin. Naturally this causes them to come into conflict with bandits and explorers of these ruins, often having their fields taken and being wiped out in the process. They are also found sometimes struggling to recover lost territories.

Their buildings are more sophisticated than those of the Goblins, but less than those of the Rieklings, and the style is a mixture of both. However, this is not directly associated with their intelligence or cultural development, but with their different lifestyles: Goblins are nomadic, and live in more populated regions, they are constantly involved in conflicts and having their camps destroyed, while Rieklings live in total isolation in the icy mountains of Solstheim, building sedentary camps which last for centuries, if not even millennia, which allows them to build larger and more complex settlements. The Riekrs, having an intermediate lifestyle, have a type of construction that is also positioned in the middle of these two previous contexts.

The appearance of the Riekrs also looks like a mixture of Goblins and Rieklings: they have blue skin like Rieklings, their faces have a pointed chin, long nose and white beards, which many Riekrs grow much more than those of Rieklings, however, they have slimmer bodies like those of Goblins, bigger heads and ears, in addition to the same type of sharp nails and larger teeth, although they do not have the prominent lower jaw of the Goblins. In size, they have the same stature as the Goblins, being therefore larger than the Rieklings. The difference in size, however, is due to the island dwarfism suffered by the Rieklings due to the long isolation on a small island, something that affects living beings when circumscribed for a long time in a habitat smaller than their original homes, aiming to make possible the subsistence of a growing population with less resources. Formerly present in Skyrim, the Rieklings now circumscribed to Solstheim do indeed have a smaller size and a more rounded shape, in comparison to their mainland cousins, however, when they were still present in Skyrim in past ages, the Rieklings had a body configuration similar to that of the Riekrs, and it was even difficult to distinguish who was who at first sight.

The origin of the Riekrs is the same as that of the Goblins, according to scholars, so their ancestry is traced back to Summerset Isles, and their migration to the rest of Tamriel is lost in time, nor is it known whether the different variants already existed in the archipelago, or later appeared as an adaptation to different climates. Like the Goblins and Rieklings, the Riekrs are also proving to be devolving, being much more articulate in past Eras. Living in larger and more solid clans, and also were considerably better armed and equipped. Among the 3, it is believed that, due to the isolation and lack of interchange, the Rieklings are the ones who suffered, and are still suffering, a faster return to animality, with each report describing them as acting more and more like beasts, which can be evidenced by the absence of Rieklings with magical abilities between them, an occurrence that still happens between Goblins and Riekrs with relative frequency.

Still on magic, the Riekrs have an unique initiation system for those who show magical capabilities where they are exiled and have to buy their way back. The now exiled mage must then wait a certain period, during which he must prove he can survive the dangers of the wild world alone, before he is allowed to buy his way back into the tribe with a food offering such as a freshly slain deer, bear, or echatere. Once the mage buys their way back into the tribe, they quickly rise in status to become a revered member of the tribe, gaining influence with the clan's chief. As these mages are usually not exactly skilled with weapons, they have to prove their ability to defend the tribe in case of need, which they do by learning to defend themselves in the wild, alone and at a young age, without the help of the tribe. However, the mages among the Riekrs never reach the same leadership position as the Goblins Shamans, having a role that, although important, does not have the same ritualistic and/or religious significance that it has for the green Goblins.

Every clan is led by a Chieftain, and each member must exercise his role in an exemplary manner, or he will be harassed and even expelled, or also killed. Tribes have been observed to eat boar meat, vomit it back into bowls, then trade the bowls with fellow tribesmen and eat each other's vomit. They are also observed to bathe in filth and sometimes eat their young, with some suggesting that these behaviors maintain their social structure. Because they have a more rigid structure than that observed in Goblins, and focused on the competence of each member to defend the tribe and their brothers and sisters, it is believed that this process of cannibalism occurs to eliminate weak or sick juveniles.

Like Goblins, Riekrs train and use Durzogs for hunting, protection and war. Durzogs are reptiles about the size of a dog, with 6 eyes, sharp claws and teeth, and fierce behavior. The Riekrs, like the Rieklings, use a variant of feathered Durzog, with blue scales, known as Snowsnarl Durzog.

Some clans worship the Wispmothers as a type of supposed deity. It is possible to find some of the camps around
Wispmother lairs, with members of the Riekr clan alternating in ritual prayers to these mysterious entities.


by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)


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A technical note: Riekrs share the same voice lines and sounds as Rieklings, due to their proximity. However, for some reason, sometimes these dialogues only work after you've visited Solstheim. I tried to discover the cause of this, but found no evidence. Because of this, if you haven't visited Solstheim yet, the Riekrs may not have dialogue until you visit the island.




- Riekrs, in 6 variants: 
Riekr Harrier (variant 1), Riekr Harrier (variant 2),
Riekr Snowstalker, Riekr Toothbreaker, Riekr Frostbiter and Riekr Chieftain
;

- Durzog, in 1 variant: Snowsnarl Durzog;

- 6 new Riekrs camps spread across the map;

- 1 new weapon: Riekr Staff;

- 1 new ingredients: Durzog Meat (in 1 variant);

- 1 new disease: Rotbone, contracted from the bites of the Durzogs (in game description- "Although less dangerous than Bone Break Fever, victims of Rotbone also suffer from loss of strength and stamina.")






So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)





The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.






Author: 

Mihail- Riekrs and Snowsnarl Durzogs models, textures, animations,
sounds, weapons, loot, camps, game implementation;


Some assets used on this mod belong to:

CD PROJEKT RED- for the model of one of the totems the riekrs use on their camps ;
LorSakyamuni- for the conversion of that totem to be used in Skyrim.