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Kae Arby

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Kae Arby

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232 comments

  1. agarules
    agarules
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    • 20 kudos
    Instead of the default settings of 1:24, 1:12 and 1:6, I've set them ALL to 1:1. Am I asking for trouble, as some of your comments indicate?
    The reason that I downloaded this mod is to play the game as in "real time" because the time in Skyrim passes too quickly for my taste. Who wants 2-3 hours to pass in game just because you are doing a spot of enchanting or smithing?
    I installed this to an ongoing game (level 59) to try it out, knowing of course that you shouldn't do that, but I'm going to start a new game anyway, as I have over the last few days got some more mods and they require, for sure a new game start.
    I love playing in "real time" as it complements the excellent Realistic Needs And Diseases, which I recently downloaded; makes using my gardens and greenhouses more useful instead of just growing jarrin root and crimson nurnroot.
    Bottom line: does anyone else play with the settings at 1:1?
    Fantastic mod, endorsed.
    1. DivinityItself
      DivinityItself
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      And ? How did you fare ?
    2. Eiery
      Eiery
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      • 1 kudos
      Yeah, how did you fair??
    3. RadPterodactyl
      RadPterodactyl
      • supporter
      • 2 kudos
      How did you fear?
    4. 0Sphinx0
      0Sphinx0
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      How did you fart?
    5. lilfoxtrot
      lilfoxtrot
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      • 9 kudos
      How did you fail?
  2. ShinyNobody
    ShinyNobody
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    does this works with se or is for myself portable?
  3. harag
    harag
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    I've loved this mod for a long time, but now, I'm playing Enderal and the time in that is going to quick... is this mod compatible with Enderal, or do you know of any that does a similar thing for Enderal?
  4. RuleroftheUnderSky
    RuleroftheUnderSky
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    • 16 kudos
    Does this mod affect timed events, etc? Just curious. I know something such increasing uGrids from default value of 5 to 7 can cause timed events to go out of whack, and slowly break the save file.
    1. JayayePea
      JayayePea
      • member
      • 10 kudos
      Well... …I don't really know man, does it? 
  5. Glanzer
    Glanzer
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    For a brief discussion about what the acceptable lower values are for the timescale, see this discussion: https://forum.step-project.com/topic/4577-skyrim-timescale-what-is-safe/

    I have my timescales set to:
    Wilderness 6
    Outdoors 4
    Indoors 2

    So far so good in a loooong time of playing.
    1. JayayePea
      JayayePea
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      • 10 kudos
      O.o Safe for what? 
  6. JayayePea
    JayayePea
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    • 10 kudos
    Sooooo... ...Does this mod glitch any quests or schedules in the game or not? 
  7. Daant23
    Daant23
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    • 0 kudos
    This is a fantastic mod; really can't play skyrim without it.
  8. deleted1778416
    deleted1778416
    • account closed
    • 2 kudos
    Sorry if this has been asked before, but is this mod compatible with "Living Takes Time"? Because, while not messing with the time scale itself, it makes most things done in the game take a various amount of time, hence the mod's name. For example, crafting a potion requires 1 in-game hour, so as soon as you brewed something, the mod takes you from 2pm to 3pm. Thanks in advance!
    1. Kae Arby
      Kae Arby
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      I would assume that they're compatible, but I really don't know for sure.
    2. bootrocket
      bootrocket
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      For anyone else tracking this thread, aradjha answered Darnunt's question on an identical LTT thread, claiming to have been using both without a problem. He added, " They change different things. LTT changes the time based on the timescale, which DTS modifies."

      I just happened to notice while passing through. I have a similar interest.
    3. Glanzer
      Glanzer
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      Yeah I know this is a really old post, but I wanted to add that this mod and "Living Takes Time" are definitely compatible with each other because I've had both in my load order forever without any problems.
  9. FreemanSkyrim
    FreemanSkyrim
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    • 0 kudos
    I have a question if I will be in another location that is not known to this mod, for example, in a Wyrmstooth or in locations from a mod Viglant, what time will it set, if my default scale in your time is set to 10. I mean the open world. Sorry for bad english.
  10. Dobr0mysl
    Dobr0mysl
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    Hi, Kae Arby!
    Can I ask a compatibility question, please:
    How this mod will react on areas of Open Cities Skyrim mod?
    For example. if I set timescale for exploring outdoors to 6, is this setting will be still active in Open Whiterun, for example?
    I'm asking because I worry about NPC and script schedules in Open Cities.
    1. Kae Arby
      Kae Arby
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      Hello NeOniq,

      Yes, in your example open Whiterun, and every other open city, would still be at 6 timescale. The outdoors setting will be completely ignored when you use open cities.

      KRB
    2. Dobr0mysl
      Dobr0mysl
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      Thanks for your answer and for the mod, Endorsed!
      Well, I always can use more safe values for the time scale then, since no one has yet made the dynamic timescale for Open Cities.