Version 2.01 (1)Improved the EX combo visual (Power attack). *I plan to rebalance this MOD, but it won't come soon. So I made a small update for an issue that should be fixed at once. I'm working on a new MOD now. Rebalancing will come after that.
Version 2.0 (1)Added EX combo mode. (2)Added optional file.(Joke option) (3)Some fixes. *I plan to rebalance in the next update.
Version 1.2 (1)Player's dual casting is combo trigger. (2)Add damage options for game difficulty. (3)Improved "aaaComboTrigger_script" so that only one combo is activated even if "EVENT onHit" is duplicated.
Version 1.1 (1)Player's arrow shot is combo trigger. (2)One combo is activated for each combo chance(One combo trigger effect). (3)When your follower unequips with "Brotherhood of Blades",this combo system's magic effects are dispelled("standby mode" is dispelled). (4)Fixed mesh"ComboProj.nif".
hmm...I can understand, but I guess Im trying to see the purpose. In fast passed combat, I or my companion will have killed the enemy before worrying about a combo. This might be good for bosses though....I might try it.
That is a pretty cool mod! Definitely gonna try it. But say, what other mods are you using for combat? It looks so cool and action-oriented. Would you mind sharing which ones you are using?
The combo system works with only one follower. It's managed by the quest. If you duplicate the book and equip multiple followers with books, they confuse the start and end of the combo system.
the mod have a lot of potential, my suggestion is that make it so the combat be a little fast-paced, maybe something like powerattack speed incrased so it reaches the enemy faster than vanilla does while we combo, and also maybe instant follow up power attack from your follower would be good
31 comments
(1)Improved the EX combo visual (Power attack).
*I plan to rebalance this MOD, but it won't come soon. So I made a small update for an issue that should be fixed at once.
I'm working on a new MOD now. Rebalancing will come after that.
Version 2.0
(1)Added EX combo mode.
(2)Added optional file.(Joke option)
(3)Some fixes.
*I plan to rebalance in the next update.
Version 1.2
(1)Player's dual casting is combo trigger.
(2)Add damage options for game difficulty.
(3)Improved "aaaComboTrigger_script" so that only one combo is activated even if "EVENT onHit" is duplicated.
Version 1.1
(1)Player's arrow shot is combo trigger.
(2)One combo is activated for each combo chance(One combo trigger effect).
(3)When your follower unequips with "Brotherhood of Blades",this combo system's magic effects are dispelled("standby mode" is dispelled).
(4)Fixed mesh"ComboProj.nif".
The combo system works with only one follower. It's managed by the quest.
If you duplicate the book and equip multiple followers with books, they confuse the start and end of the combo system.
"KN khajiit followers"
LE
https://www.nexusmods.com/skyrim/mods/99941
SE
https://www.nexusmods.com/skyrimspecialedition/mods/29880
"ANB - Wearable Tsun Armor"
https://www.nexusmods.com/skyrim/mods/3252
He is very unique!
I'm native,so I can't explain it.
It's MOD"Bloodborne Maria Hunter Set by Team TAL".
Your idea is very interesting.
I have a few ideas for this MOD,so I'll refer to your idea!