File information

Last updated

Original upload

Created by

Mihail

Uploaded by

MihailMods

Virus scan

Safe to use

About this mod

Created by the Fire Lords in the deep calderas of flaming lava of Infernace, these Flame Atronachs are living storms of fire and igneous rock. Made in the image and likeness of the mighty Storm Atronachs and using their destructive impestuous essence as base, scholars claim that Flame Turmoils surpass even those from which they were inspired.

Requirements
Permissions and credits
Translations
Changelogs
Donations

  • If you use, like and value my work, please consider giving an endorsement. I've worked hard for years to offer you the best of me for free, and the only thing I ask in return is this gesture, which increases my relevance and engagement on Nexus, and motivates me to continue;
  • I do not inspect or have any influence over translations of my mods (including those linked directly on my pages), nor do I have any power over patches or add-ons made to my content. So, before using any unofficial add-ons for my mods, make sure they conform to the latest version of my official release, and never use these if they don't. The same applies to Xbox ports;
  • In addition to the Nexus, you can also find me on:
        
         
       
  • Do you have any doubt? Read my Frequently Asked Questions (FAQ).





"
Created by the Fire Lords in the deep calderas of flaming lava in the realm of Infernace, these Flame Atronachs are living storms of fire and igneous rock. Made in the image and likeness of the mighty Storm Atronachs and using their destructive impestuous essence as base, scholars claim that Flame Turmoils surpass even those from which they were inspired.

On Nirn, they are commonly summoned by powerful pyromancers, and are preferred by many mages specialized in fire magic over smaller, weaker forms of Flame Atronachs, or larger variants that, while stronger, are much slower and more difficult to move in confined spaces due to their size, as well as more difficult to control.
"

by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)



Technical information: (SPOILERS) the creature is available both as enemy and conjurable minion, and it is possible to obtain the spelltome to summon them by finding the spelltome inside the "Burning Farmhouse" unmarked location, where now instead of the cause of the fire being a Flame Atronach it was instead a "failed" conjuration of a Flame Turmoil. The spelltome is next to the charred corpse of the wannabe wizard. It can also be looted from pyromancers who summon Flame Turmoils.




- 1 new creature: Flame Turmoil;

- 1 new spell: Conjure Flame Turmoil.





So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)



The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.




Author: Mihail- model, textures, animations, sounds, spells, effects, game implementation