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Dasistgutja

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Dasistgutja

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98 comments

  1. tcbflash
    tcbflash
    • supporter
    • 64 kudos
    Just discovered your mod a few days ago, love it, ENDORSED. I also love to make my own tweaks, and on this note I have made changes to the point that i feel it may justify a whole new 2023 version of this to be uploaded (most notably, ive added 4 "deficiencies" to each race; 3 skills -5, and one skill -10). I've also reinstated the vanilla "initial bump", so for instance a Nord at start will reflect as high as 35 in two-handed (15+10 initial bump, plus 10 in actual permanent buff) , and as low as 5 in Illusion (15 base -10 deficiency). Anyways, I was wondering if I could have your blessing, should i find the time and energy to create a plugin of my version and upload it?
    At any rate, big THANK YOU for your work!
    ~dan (tcbflash)
    1. Dasistgutja
      Dasistgutja
      • member
      • 2 kudos
      Hi there!

      Only a year late to reply... Hope  you don't mind. Go ahead, if you are still thinking about it. I'll add a quick note in the description that people are free to edit this as they will, maybe there's already something better out there...
      It is essentially abandoned!
    2. tcbflash
      tcbflash
      • supporter
      • 64 kudos
      No worries, thanks for the reply! I may do it at some point, when a burst of time and energy comes together... :-)
      ~dan
  2. Rulerofthesphericalband
    Rulerofthesphericalband
    • BANNED
    • 7 kudos
    Anything that returns the character uniqueness of older Elder scrolls games (namely Daggerfall and Morrowind) back to the formula is a good thing in my book!

    Edit: unfortunately, this seems to overwrite Imperious Racials' skill edits. A shame.
  3. RuneRW
    RuneRW
    • supporter
    • 2 kudos
    Hello! I have some problems: i'm using SkyRE'_Races and it conflicts with this mod. Only the one upper in the load order takes effect, regardless of the fact that they do different things. Hope to find a solution!
  4. WilioX
    WilioX
    • premium
    • 0 kudos
    Hi there ! This mod works fine for me except for one thing : my dawnguard vampire doesn't have the glowing vampire eyes anymore I think that is linked to the way you modify the vampire race. Can I expect an update ? Great mod by the way, thank you
    1. Dasistgutja
      Dasistgutja
      • member
      • 2 kudos
      Hey.
      I don't have dawnguard unfortunately, so I really have no idea.
      It's quite possible that dawnguard adds a new vampire race however, in which case my mod should not affect it.
      Not sure what I can do about this really, so if anyone feels like modifying my mod for dawnguard - go for it.
    2. TheLostDeathKnight
      TheLostDeathKnight
      • member
      • 1 kudos
      I have already made the necessary changes for my own personal use. i can upload it for you to add to this page or i can upload it to it's own page, whichever you would prefer.
    3. Dasistgutja
      Dasistgutja
      • member
      • 2 kudos
      Upload it yourself dude, credit to you.
    4. TheLostDeathKnight
      TheLostDeathKnight
      • member
      • 1 kudos
      http://www.nexusmods.com/skyrim/mods/33795/
  5. Ellorienne
    Ellorienne
    • member
    • 1 kudos
    This is an absolutely brilliant idea! I love it - I haven't downloaded it however, because I'm seeing a lot of complaints about brokenness. Please fix those things so I can download it!
  6. WabbitTwaxx
    WabbitTwaxx
    • member
    • 1 kudos
    Please fix. I noticed that the Bretons don't have the +5 added to speechcraft in the skills menu despite saying they do as part of their racial bonuses. I love the idea of this mod, it makes more sense, and makes other races viable for gameplay.
  7. PeterSanctus
    PeterSanctus
    • member
    • 0 kudos
    Hello, this mod is great. Really like the idea of giving a bonus related to the racial, instead of just starting with greater value. There is just one thing that I ask you to change, or to give us the option to disable that, which is the increase of carry weight. I am playing with requiem which give me a much less carry weight comparing with vanilla, and when I activate your mod, the carry weight from my High Elf goes from 90 to 300. Actually I didn't see this change in your description, I confess that I suspect about this. Is this suppose to happen with this mod? Is this happening with everyone else?
    1. PeterSanctus
      PeterSanctus
      • member
      • 0 kudos
      Yes I confirmed It with TES5Edit. This mod is imcompatible with requiem. It changes status of the races back to the update.esm values. So I'll try to make a Patch Plugin to use this great idea with requiem (:
  8. gggbanger
    gggbanger
    • member
    • 0 kudos
    so im trying desperatly to undo the mod...
    I don't get any perk points - after installing this mod - after leveling up anymore and I cannot uninstall the mod properly.
    player.resurrect -> disabling the mod -> loading old save didnt work so far as those "enchantments" are still shown.
  9. Tigersong
    Tigersong
    • supporter
    • 2 kudos
    Reminds me of good ol' Morrowind, where your choice of race determined which skills you were better at.
  10. Rhojagr
    Rhojagr
    • member
    • 0 kudos
    Simply Brilliant. This should be in vanilla imo. Endorsed.