No. I actually made SSE version but never got to compile it due to Micro$#it suddenly telling me I can no longer use the supposedely free version of their visual studio.
Sure is possible. I'm not modding currently but it's not forever. Don't know about F4 but I somehow don't have this problem when running SE so I didn't port it. But SE runs on F4 engine afaik.
This mod finally made my game playable! I get about 10 - 15 frame drops in some of the cities. So I would get the slow motion issue from the stutter fix whenever I go in a city. But lowering the fps clamp made everywhere else super fast. This mod fixed that, no micro stutter and no slow motion when the fps drops. Thank you so much!
Nice mod with good intentions. unfortunately installing your mod. made thing's a lot worst to the point i have to reinstall the whole damn thing again.
im not joking, after having it installed my game suddenly started to frame skipping to the point it was no longer bearable that i had to delete everything, since uninstalling your mod didn't fix it.
Not doubting your experience, Psydeffexclone, but I don't see how it's possible this mod caused that. This mod is only a SKSE plugin dll and deleting said dll would remove the mod. This does not add scripts, meshes, textures or any other assets. I tested the mod and tested removing the mod with full success.
some enb effect i'm using like bloom,dof etc seems doesn't work after install the plugin, don't know why ? but fps stability slightly better in some area
Uninstall the plugin and add this line into Skyrim.ini [General] iFPSClamp=60 Is the same thing happening? What is your enb version and what enb you're using?
I had the same problem using Rudy ENB and this .ini setting fixed it with the plugin still installed somehow. The game does feel somewhat smoother although I've only tested it briefly.
I've been using this mod for some time. Periodically my character's walking speed will slow down for a second or two as if she stepped in a puddle of mud. I have noticed a smoothness in animation but what I really like is that NPCs aren't warping into a location anymore. Previously I would have NPCs come into view stretched like and then come into shape like they just came out of warp or light speed.
78 comments
[General]
iFPSClamp=60
Is the same thing happening?
What is your enb version and what enb you're using?