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jonharwood

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jonharwood

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19 comments

  1. Boredomhitrockbottom
    Boredomhitrockbottom
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  2. MageBrawlerAura
    MageBrawlerAura
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    So I just learned that favorited items that get removed from your inventory(like if they get knocked out of your hands with this mod) become unfavorited and unbound.
  3. OmniZenn
    OmniZenn
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    Ported this to SE(just ran esp through CK) and it works fine. Would it be possible to somehow highlight your weapons for a few secs after being dropped? Easy to lose them in the heat of a moment.
  4. ZZZ02
    ZZZ02
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    Looks nice but I have to wonder won't this cause bloat? dropped items aren't cleaned up in skyrim which is why the unofficial patch changed the way weapons drop on death to mitigate this issue (I still remember tripping on a bunch of weapons on PS3). If it was somehow a force unequip or move to containers that you open through powers and can clean up or something I think I would be less leery but I don't think thats possible and would be less immersive.
    1. jonharwood
      jonharwood
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      From what I understand, Dropped items do Despawn Eventually depending on how frequently you visit an area. I don't see it being a big problem. As far as solutions go I could mark the items for delete as soon as the player leaves the cell but that could result in important items being deleted accidentally.
    2. jonharwood
      jonharwood
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      I did just have an Idea. What if there was a Spell called Daedric Scavenger and it just summons an actor that goes around and picks all the trash up?
  5. Mookeylama
    Mookeylama
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    love this idea, thank you. i hate loosing weapons that have been greatly upgraded tho. often times they'll just fall thru the ground and u'v lost them forever. any way to mitigate that? i seem to recall that Equipping Overhaul had a feature to "find" your dropped weapons after a fight by making them glow, or something
  6. Gargolon
    Gargolon
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    Feedback: I'd just try this mod and as it is now is ridiculous and annoying, it was not fun. I am the only one that drops the weapons like if I am retarded or something.
    Example: in a 5 minutes fight against a dragon priest I losted my weapons around 40 times (fight that ended up with me being nastily impaled)
    The drop rates are extremely high, one or two hits and the weapon flips out the hand. This mod really really needs lower drop rates in order to be taking serious.
    Anyway, just my toughts.
    Thanks for share !!!!
    1. jonharwood
      jonharwood
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      Thank you for the Feedback! Im currently looking into adding MCM options for this mod so that users can adjust the rates to their liking. Also just so you know... You cannot currently disarm Dragon Priests with this mod. Dragon priests only have access to one weapon type (Staves) and spells so I didn't make them affected by the mod.
    2. OldManHaystack9
      OldManHaystack9
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      would be cool in a lower level run to go from barely even tickling the guy to lobbing bolts of lightning in one fell swoop. a bit of a niche but it's something to perfect and work on. maybe have them drop their masks so the stealthily inclined can run away with something important?
    3. Gargolon
      Gargolon
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      Sorry that I did not explain well, it was not a single dragon priest, I was playing Dauorrin (https://www.nexusmods.com/skyrim/mods/101582) alongside with SOT Genesis Unleashed + Deadly and Hateful wenches + a ton more of mods, so.. they were a very diverse army division (plus the forementioned Dragon Priest) and I was the only one fighting bare handed, thanks to Talos that my pants not fell down too and stay in place.. Anyway they f*** me up..
      Thanks for answer man !! I am tracking this now to see how it goes.
  7. OldManHaystack9
    OldManHaystack9
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    they called me crazy for being a pugilist. "why not master sword and board? it could save your life!" well this'll show 'em!
  8. henriquesara
    henriquesara
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    I think it'd be nice if the chances scaled down as u get more experieced in that weapon, e.g using the levels in 1handed, heavy armor n etc! But nice idea of a mod!! I would certainly use it if it had mcm options or this scaling system i've just talked about!! AH! Adding some lines to set the npcs to pick up their weapons would b amazing too (with a reasonable delay between loosing and reequiping)!!
  9. ViralDust
    ViralDust
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    An interesting idea but I would really suggest adding MCM support to this. Sounds like it might be a bit much for me with how it's set up but if you let players tweak the settings, I think that would go a long way.
    1. SnacksInMoonlight
      SnacksInMoonlight
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      This, I was considering downloading this until I saw the percentages. MCM options seem like the way to go with this. Will definitely keep a watchful eye on any updates, but I can't roll with those numbers.
    2. jonharwood
      jonharwood
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      Thanks for the Feedback! I'm currently looking into adding MCM options.
  10. kojak747
    kojak747
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    combat be like insertsmileysweatingemoji

    savage

    love it

    Am on SSE so will fire it up there and see what happens.

    Great mods you got going on btw ;)