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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
powerofthree for helping me paint the weights in 3ds Max
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 0.4.1
Remove vertex colors
Version 0.4
Tweaked UV map of cap base
Version 0.3
Modify epic mushroom's UV map to better hide the seam and reduce pixelation
Q: But you just used smooth? That's so lazy A: Yes...
To be fair, I had to edit some UVs and fix some geometry too
Q: I see a texture seam! A: That's how the textures were laid out in vanilla Skyrim. There is no seamless texture for the stems, they just reuse an arbitrary section of cap texture
Q: Will you make this compatible with mod XYZ? A: Most other mods are closed permissions while this mod is open permissions, so it is harder for me to obtain permissions to make a patch than the other way around
Q: I don't like this mod! >:( A: Open permissions means anyone can take the assets from this mod and improve upon them, and that person can even be you
Credits
powerofthree for helping me paint the weights in 3ds Max