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File credits
powerofthree for helping me paint the weights in 3ds Max
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Changelogs
Version 0.4.1
Remove vertex colors
Version 0.4
Tweaked UV map of cap base
Version 0.3
Modify epic mushroom's UV map to better hide the seam and reduce pixelation
Version 0.2
Accidentally uploaded SE version. Fixed in 0.2
Donations
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Replaces angular Blackreach mushroom models with rounder versions.
The old mushrooms were 1.5k polygons. The new mushrooms are about 7k polygons.
Fixed a bunch of mushrooms where the tubes under the caps were clipping through the top
New in 0.3: Changed the epic mushroom's UVs to hide the seams and reduce pixelation