Skyrim

File information

Last updated

Original upload

Created by

TheTalkieToaster

Uploaded by

TheTalkieToaster

Virus scan

Safe to use

670 comments

  1. garenjungleog
    garenjungleog
    • member
    • 0 kudos
    Hey, thanks for the mod, really looking forward to it. When i try to install the ordinator patch however, it comes up with a message saying thecontent of <data> doesnt look right, do you know what im supposed to set the data folder as? 
  2. deleted53845391
    deleted53845391
    • account closed
    • 0 kudos
    Pls help ! After i crafted my first dwemer simularcum and ordered it to follow me a message came up,that i dont have the magicka upkeep for it...why ? i have 1k magicka !
  3. emancruz
    emancruz
    • member
    • 2 kudos
    Hello! Big fan of your mod. I'm just wondering since the SSE version of this includes a Dwarven Ballista, could we get a small update as well. Thank you for your time!
  4. JuliaCoffee
    JuliaCoffee
    • member
    • 0 kudos
    Is it possible to add dwarven colossus to this?
    1. lorddragoblade
      lorddragoblade
      • member
      • 2 kudos
      yes plz also balsita from dawnguard ore monster from imersive monsters the dog from the that mod if yoiu get there permision but devently the colosus en balsita
  5. LoneMan58
    LoneMan58
    • member
    • 1 kudos
    do you think you can add this to bethesda and on xbox one and PS4
  6. ApocNizmith
    ApocNizmith
    • supporter
    • 1 kudos
    Cool mod, it has some minor issues. still cool
  7. oolongdao
    oolongdao
    • member
    • 1 kudos
    could you make a version of this mod where the perks are tied to quest perks like ancient knowledge so it doesnt clash with perk mods?
    1. zelurker
      zelurker
      • member
      • 10 kudos
      Yeah I second that, the ordinator patch is outdated especially for the enchanting tree (perks around spellscribe have changed/moved). The mod is still usable though, but it would be nice to update the patch.

      About the mod itself I just tested it and it's quite fun, at least the constructs are way better than the steadfast machines you find in dragonborn (they refuse to obey the wait order for me which makes them useless for everything except pure fighting !).
      Your mod seems quite unbalanced though, I built a guardian sphere to test and updated its equipment, and now it kills everything in 1 shot, contact or distance. But strangely it's very vulnerable to dwemer traps and falls, it was destroyed a few times because of this (and I reloaded), but it's really too powerful during fights. It's fun though, and at this point of my game balance is not of the uttermost importance...
  8. metalrave
    metalrave
    • member
    • 0 kudos
    this is an excellent mod my only problem with it is that the constructs spawn consistently on top of you when your riding a horse or dragon causing them to fall mid air and eventrually be destroyed > was wondering if there was a way to just make them follow as regular followers do without the constant spawning?
  9. Roxas559
    Roxas559
    • member
    • 1 kudos
    Hi, could you pleeeaaseee add the Dwemer Balista's to the construction list? c:
    1. iloveyoupurples
      iloveyoupurples
      • premium
      • 52 kudos
      there is a ballista construct mod on the steam workshop, I've never seen it here.
    2. saber2
      saber2
      • member
      • 0 kudos
      dlc dwarven constructs
      on steam workshop
  10. GeTAcRoss
    GeTAcRoss
    • member
    • 0 kudos
    Could you please some mechanics for this mod to the dwemer like in the undead servant mod (http://www.nexusmods.com/skyrim/mods/64382/?) ?