I'm using v0_20 standalone (not as part of immersive jewelry) and it seems to be fine, with two small perplexing exceptions. The main thing is I am not getting any topaz drops. I have completed the crown of barenziah quest so I'm getting a ton of gems, but never a single topaz. I do have the added forge recipes that require topazes, but I haven't been able to make any except by using player.additem to give myself a free topaz.
I'm not playing SE. I am using mod organizer, and the only thing that is overwriting any of the mod is the static mesh improvement mod, which is overwriting about two dozen .nif files, but I think that should be cosmetic only. Also I use wryebash and make a bashed patch, which I know messes with leveled lists. I added this mod to an existing game, but I rebashed the patch after I enabled the mod, so I think I should be seeing the updated leveled lists and getting topaz drops.
The other thing that isn't quite what I expected is I thought corundum ore & ingots were supposed to be renamed to be copper. In my game it's still corundum, but the recipes for things like copper and onyx circlet require corundum, so this is just a naming thing.
Any info or ideas anyone can provide would be appreciated. I realize the mod author may have moved on.
I see the single ebony were did the rest go probably my mistake but what to do to fix it I see no other single stone settings. it is just it may be affecting continuity with the game. my system is glitch at best and I am hunting for the cause of my ctd ghost items in my inventory have don it before
Excellent mod. I can't believe I only just got it.
For a long time I was under the impression that this only added some jewellery.
But I'm loving the changes like jewellery smithing, the ability to make charcoal, and ESPECIALLY the corundum / copper fix (which I always thought would be a great mod for skyrim, but I had no idea how to implement it myself).
But where's the Gold Diamond Circlet? There is a mod that does add said circlet, but it's an already-enchanted, non-craftable item! I could, uh, get that mod and use CK to add it as unenchanted and craftable, but I haven't figured how to do that part - only thing I can do is place modded items in preset places.
You can still use the mod through NMM. Download v20 manually. Open up NMM and click the drop down menu on the folder icon. Click on "Open NMM's Mod folder." Place the downloaded mod into the folder, then close and reopen NMM. You'll be able to insall the mod like any other. You'll find it under the Unassigned folder in the mod tab.
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I'm not playing SE. I am using mod organizer, and the only thing that is overwriting any of the mod is the static mesh improvement mod, which is overwriting about two dozen .nif files, but I think that should be cosmetic only. Also I use wryebash and make a bashed patch, which I know messes with leveled lists. I added this mod to an existing game, but I rebashed the patch after I enabled the mod, so I think I should be seeing the updated leveled lists and getting topaz drops.
The other thing that isn't quite what I expected is I thought corundum ore & ingots were supposed to be renamed to be copper. In my game it's still corundum, but the recipes for things like copper and onyx circlet require corundum, so this is just a naming thing.
Any info or ideas anyone can provide would be appreciated. I realize the mod author may have moved on.
And what do you do with flawed gems?
2) dunno, you sell them. I can't use them for any jewelry.
Anyways, I want to use along with Requiem, anyone here knows if there are any compatibility issues?
Thanks.
For a long time I was under the impression that this only added some jewellery.
But I'm loving the changes like jewellery smithing, the ability to make charcoal, and ESPECIALLY the corundum / copper fix (which I always thought would be a great mod for skyrim, but I had no idea how to implement it myself).
Thankyou Tytanis
I could, uh, get that mod and use CK to add it as unenchanted and craftable, but I haven't figured how to do that part - only thing I can do is place modded items in preset places.