Hi friends! About my "fixed" ESP version (Now updated to v1.1). It requires the Main download installed first.
Here are the main changes: - Fully translated the mod to English. - Removed dirty edits to interior cells, and to the Dawnguard and Tamriel worldspaces. Leaving only the changes to Solstheim. - Moved the included Dungeon to a new location, so it won't overwrite nothing. - Removed unintentional changes to quests. - Fixed some of the creature races values. - And if you use the "Skyrim Flora Overhaul - Dragonborn version" mod, you must load this mod AFTER it.
Well, I believe that resumes almost all the fixes. Of course, ALL credits to 4thUnknown for his awesome creatures, he should be hired by Bethesda or CD Projekt!
These are super cool, but I noticed that when this mod is active, I get a weird bug where the name for Solstheim (in doors and such) is "Ñîëñòåéi". Any idea what this might be about?
Hi. Please can you confirm to me, that all your creatures mods adds creatures to both Skyrim AND Solstheim EXCEPT Durzogs, it adds Durzogs only to Skyrim, right?
Because Guars's description saying it adds guars to Skyrim but the images showing it adds them to Solstheim too! (the same thing with Clannfears), and Kwama's description saying it adds Kwama to Solstheim but the images showing it adds them to Skyrim too
wondering tho, i see that this mod overwrites an aaaMarkers cell (0005ea57) and even disables a vanilla dragon in there. seems to make some sort of egg mine out of it. not sure what that cell is used for in vanilla. storage maybe. but i have a few other mods that place a couple things there. they don't change the cell as extensively as this mod, but i worry about overwriting them.
what has this mod changed in that cell and is it needed? thanks
26 comments
About my "fixed" ESP version (Now updated to v1.1).
It requires the Main download installed first.
Here are the main changes:
- Fully translated the mod to English.
- Removed dirty edits to interior cells, and to the Dawnguard and Tamriel worldspaces. Leaving only the changes to Solstheim.
- Moved the included Dungeon to a new location, so it won't overwrite nothing.
- Removed unintentional changes to quests.
- Fixed some of the creature races values.
- And if you use the "Skyrim Flora Overhaul - Dragonborn version" mod, you must load this mod AFTER it.
Well, I believe that resumes almost all the fixes.
Of course, ALL credits to 4thUnknown for his awesome creatures, he should be hired by Bethesda or CD Projekt!
Regards.
Xtudo
You focus on doing impressive new creature models, that we'll help you with whatever we can.
So we must download old v1 and update v1.1? or main grsq12f9?
Tx
Because Guars's description saying it adds guars to Skyrim but the images showing it adds them to Solstheim too! (the same thing with Clannfears), and Kwama's description saying it adds Kwama to Solstheim but the images showing it adds them to Skyrim too
Thanks!
wondering tho, i see that this mod overwrites an aaaMarkers cell (0005ea57) and even disables a vanilla dragon in there. seems to make some sort of egg mine out of it. not sure what that cell is used for in vanilla. storage maybe. but i have a few other mods that place a couple things there. they don't change the cell as extensively as this mod, but i worry about overwriting them.
what has this mod changed in that cell and is it needed? thanks
Hello Mookeylama sempai ._./