Skyrim
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Nyghttones

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Nyghttones

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About this mod

Adds 2 hours of original & immersive music to the game. This includes unique themes for each major city, epic & aggressive combat music (inspired by Bloodborne, God of War & Assassins Creed) day/night exploration, dungeon music as well as medieval Tavern music. Comes with both replacer and non-replacer vers

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DESCRIPTION
 
Since my 1rst music mod "Dreams & Nightmares" received a lot of great feedback, i decided to make another one. This one features epic & aggressive, but yet immersive combat tracks which are inspired by various game soundtracks (Bloodborne, Dark Souls, God of War, Assassins Creed, The Witcher). Each major city in Skyrim has now its very own unique theme. I've also added medieval tavern tracks featuring instruments like the Lute, the Hurdy-Gurdy or the Dulcimer. This mod also includes themes for both stormcloak & imperial castles & much more.
Here is a list of all the tracks for each region/time/interior currently included in the mod:
 

  • College of Winterhold: 1
  • Combat: 8
  • Combat - Dragon: 3
  • Apocrypha (Dragonborn DLC): 1
  • Dungeon: 1
  • Dungeon - Fort: 1
  • Explore - Day: 2
  • Explore - Evening: 2
  • Explore - Forest: 2
  • Explore - Mountain: 1
  • Explore - Night: 1
  • Tavern: 3
  • Markarth: 1
  • Riften: 1
  • Solitude: 1
  • Whiterun: 1
  • Windhelm: 1
  • Castle Volkihar: 1
  • Imperial Castle: 1
  • Stormcloak Castle: 1

Since this is a music mod it's probably best to just listen to the music, that's why i've created a compilation on YouTube which includes almost all the tracks.
Tracks are also available on BANDCAMP. (If you're looking forward to support my work, you can do so by purchasing the album.)







COMPATIBILITY

In theory this mod should be compatible with other music mods, however it requires a Mator Smash patch.
(Note that i can't guarantee that it actually works since i haven't tried it out myself yet.)



BUGS & ISSUES

Known bugs & issues:


  • Combat music doesn't play / plays too often
    
     This has to do with the 'threat ratio' (determines how high the level of an enemy has to be in order to
       trigger combat music) and can be fixed/changed with this mod.

  • Dungeon music plays in Taverns

      I have no idea why this happens, but it's easy to fix:
      Once you are in a tavern, open the console and type this:

   

  • removemusic musdungeon 
    
      If that doesn't work, try one of these:
 
  • removemusic musdungeonfort
  • removemusic musdungeonice
  • removemusic musdungeoncleared


  • Track stops / Vanilla tracks play even though you've downloaded the "No Vanilla Music" version

       Fast travel, or just basically wait for the issue to go away (always worked for me)



If you happen to notice any other bugs/problems or the given solution doesn't work for you, make sure to tell me and i'll find a way to fix it (hopefully).