Before you post a question or comment, be sure to READ THE DESCRIPTION CAREFULLY.
There are walkthroughs in each mod, check the library. The is also a NPC name ORSON THE EAR who sells hints to each mod.
If you use my other mod, Volthar Manor Revisited, together they are DLC sized the same as the official ones. Check you load order accordingly and use common sense.
Here is a list of exterior places my mod changes for ppl wondering -
Wulftur'sLodge/WulfturKirasMerged ~ East Solitude Avenue (sewer entrances beside Vici and Bryling house) ~ Plateau across road (south) from Fort Sungard in the Reach ~ Waterfall basin south of Lost Knife Ridge ~ Small mountain top northwest of Alchemist Shack
Volthar Manor Revisited ~ Base of Eldersblood peak path and main road, south of Morthal ~ Small entrance a few steps east of the entrance to Laybrinthia
A lot of good stuff there, very challenging. But the story is very contradictory... I finished off the master vampire in the sewers, but what about the "Mistress Kira" who has nothing but notes and journals with requests and shipments of slaves as food for filthy vampires, and there's no quest to finish her off or to stop that disgusting operation...? What kind of logic or concept is behind this? Clean out the sewers, but leave Kira running her extravagant shop in Solitude, who is running those repulsive trafficking operations? Nah, this just feels very wrong. Anyway, good job on the challenging puzzles and the mod (except the huge Kira blunder story).
Feel free to finish her off, i dont think she's essential. I thought i tagged her so that when you find Vilenya and finish her quest shes loses her essentialness 🤷♂️ sometimes those flags are buggy. (I set her that so it doesnt break the key quest)
I'm at the Reach, walking through the roads there's a ghostly bunny, everytime i get too close my game CTD. I could only solve it by uninstalling this mod. Does anyone have an idea on how can i solve it without uninstalling Wulftur's Lodge?
The vigilant is called Moran,not Morina to me and she won't give me the vampires beneath solitude quest.What's the ID so I can start it with the console?The vigilant keeps attacking me because I am a vampire.Any help?
It looks pretty and sounds interesting except for the adult stuff in the merged mod, I don't game for that. I almost downloaded Volthair Mansion until I read a comment about the excessive amount of loot/rewards...LOL and that of course gave me PTSD flashbacks of overencumbered trips in and out of Carved Brink carrying loads of flawless gems/grand soul gems/OP potions and poisons/too early weaponry... I gave it a pass. My question to the author and anyone who has played this is is it overflowing with game ruining too early OP loot? I don't want another Carved Brink.
22 comments
Before you post a question or comment, be sure to READ THE DESCRIPTION CAREFULLY.
There are walkthroughs in each mod, check the library.
The is also a NPC name ORSON THE EAR who sells hints to each mod.
If you use my other mod, Volthar Manor Revisited, together they are DLC sized the same as the official ones.
Check you load order accordingly and use common sense.
Here is a list of exterior places my mod changes for ppl wondering -
Wulftur'sLodge/WulfturKirasMerged
~ East Solitude Avenue (sewer entrances beside Vici and Bryling house)
~ Plateau across road (south) from Fort Sungard in the Reach
~ Waterfall basin south of Lost Knife Ridge
~ Small mountain top northwest of Alchemist Shack
Volthar Manor Revisited
~ Base of Eldersblood peak path and main road, south of Morthal
~ Small entrance a few steps east of the entrance to Laybrinthia
Anyway, good job on the challenging puzzles and the mod (except the huge Kira blunder story).
I'm at the Reach, walking through the roads there's a ghostly bunny, everytime i get too close my game CTD. I could only solve it by uninstalling this mod. Does anyone have an idea on how can i solve it without uninstalling Wulftur's Lodge?
I can't find Steelclash anywhere, can you point me in the right direction?
Thanks!