Update 2.5: Adjusted the metal textures to be more metallic. Fixed some texture paths for the arrow.
Added some flame particle effects to the arrow. Not perfect though as the animation freezes on the arrow. They start again when another arrow is fired. Not sure if its the particle system itself or if its just because of how arrows might work.
Update 2.0: Fixed a mesh bug that happened with the last update. Also adjusted it's placment when held. The bow is now craftable with the Daedric perk.
Added an arrow I made! Crafted with the Daedric smithing perk. The quiver for it is not ready and ive used the Daedric quiver as a placeholder for now.
One issue is the collision on the quiver is not proper. The arrows play fine, just dont drop arrows from your inventory to the ground or the game might crash.
Update 1.5: Fixed the weight issue so now it's gravity and collision work. It can be dropped and picked up.
Also fixed the texture issue so it no longer goes invisible. It's damage has been adjusted to 25, just 6 points above the daedric bow.
Currently in the process of modeling a quiver and arrows. Also working on the bow not bending when drawn. Will add a crafting recipe.
After not finding the bow I was wanting I decided to figure out how to make one. I am not the artist of the model. I prepared it for textures and got it in game. It was a free download for a 3d printer to print your own. Links to the creators web pages to view her documented progress of creating the model and to download the model for anyone with a 3d printer and want a real bow are below.
Honeslty any help from more experienced modders would be awesome. Feel free to improve this bow if you want to. I was just wanting to get the ball rolling on a weapon that i have been wanting, but have not seen on the nexus.
3D mesh artist Lauren Martini
Documentation
3D printer version
Install.
Just drop into the data folder.