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NickNak

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NickaNak

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About this mod

A little mod that allows the player and npcs to flinch when hit

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Flinching
A behaviour edit that allows the player and NPC's to flinch when they're hit by melee weapons, flinching doesn't override a state that an actor
is in, it plays over the top of normal animations via blends





Video from the SSE version


It's not a perfect system as it uses scripts to find when an actor gets hit, it also uses a restarting quest system(like in Animated Armoury) to find npcs around the player, so there are times when NPCs can't be flinched but this time is short

Player and NPCs can not re flinch until they finished flinching, 1.3 added in support for Draugrs as well as allowing players and NPCs to be
flinched in nearly all states

You can edit two global variables in the console to change weather the NPCs or the Player can flinch, they're both defaulted to on

"set NPCcanFlinch to 0"
"set PlyrcanFlinch to 0"

Installing/Uninstalling
Steps for Installing
1) Download and install this mod
2) Download and install Nemesis(Off Site Link)
3) Tick "Flinching Animations" in the list of patches
4) Run Nemesis and click "Update Engine" wait for that to finish then click on "Launch Nemesis Behavior Engine" wait for that to finish
5) You can now play the game, no need for a new save

Steps for Uninstalling
1) Go to an inside cell, make sure no one is getting hit, type "set NPCcanFlinch to 0" then "set PlyrcanFlinch to 0" into the console and wait a sec
2) Save the close the game
3) Uninstall in your preferred mod manager
4) Run Nemesis and click "Update Engine" wait for that to finish then click on "Launch Nemesis Behavior Engine" wait for that to finish
5) You have now uninstalled the mod


Compatibility

There's a patch for Ultimate Combat and draugr's, it's in the Fomod installer, it will overwrite one of Ultimate combat's files
CGO and 360 movement behaviour both work with this
Should be compatible with SkySA
Animated Armoury now has built in support for flinching, you need to tick the DAR option in AA's MCM menu or use the pure DAR version of AA

NOT Compatible with FNIS


Thanks

JDM for testing the system for me
Shikyokira for Nemesis, Behaviour Extractor and support and info on behaviour files

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