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Aaron209928

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Aaron209928

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About this mod

Some patches for some weapons to use Animated Armoury animations in an Auto-Detecting FOMOD.

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After messing around in TES5Edit, I found out how to change the animations for some weapons. After doing some testing it seems that the animations are working without issue. I hope you all will enjoy these as much as I do.

Weapons Included:

Thri-Kreen Warriors - Mihail Monsters and Animals (mihail oldrim mod): https://www.nexusmods.com/skyrim/mods/102374
Viking Weapons and Armor: https://www.nexusmods.com/skyrim/mods/102091?tab=files
Blade of Intrigue https://www.nexusmods.com/skyrim/mods/85813
Velothi Warscythe: https://www.nexusmods.com/skyrim/mods/100583
Poleaxe: https://www.nexusmods.com/skyrim/mods/97140
Morgynn Ashcroft Sword Remade: https://www.nexusmods.com/skyrim/mods/88344
Falmer Abyssraider Falmer Halberd: https://www.nexusmods.com/skyrim/mods/96565
Draugr Cavalry Glaive: https://www.nexusmods.com/skyrim/mods/96469
Unique Magicka Sabers: https://www.nexusmods.com/skyrim/mods/86787?tab=posts
  • Made the Double Sabers use QuarterStaff animations
  • Made the Pikes use Spear and Halberd animations
  • Made Tonfa use Claw animations
  • Decreased damage to be around Glass - Ebony range
  • Reworked leveled list so that weapons aren't so common and work well with Animated Armoury level list additions
  • Spawns start at level 25
Solarion Spear Imperius Diablo 3: https://www.nexusmods.com/skyrim/mods/105737?tab=descriptionSwordsman's Assortment https://www.nexusmods.com/skyrim/mods/86988?tab=description
  • Blade of Intrigue has Rapier animations
High Fantasy Pack https://www.nexusmods.com/skyrim/mods/109341