About this mod
Some patches for some weapons to use Animated Armoury animations in an Auto-Detecting FOMOD.
- Requirements
- Permissions and credits
- Changelogs
Weapons Included:
Thri-Kreen Warriors - Mihail Monsters and Animals (mihail oldrim mod): https://www.nexusmods.com/skyrim/mods/102374
Viking Weapons and Armor: https://www.nexusmods.com/skyrim/mods/102091?tab=files
Blade of Intrigue https://www.nexusmods.com/skyrim/mods/85813
Velothi Warscythe: https://www.nexusmods.com/skyrim/mods/100583
Poleaxe: https://www.nexusmods.com/skyrim/mods/97140
Morgynn Ashcroft Sword Remade: https://www.nexusmods.com/skyrim/mods/88344
Falmer Abyssraider Falmer Halberd: https://www.nexusmods.com/skyrim/mods/96565
Draugr Cavalry Glaive: https://www.nexusmods.com/skyrim/mods/96469
Unique Magicka Sabers: https://www.nexusmods.com/skyrim/mods/86787?tab=posts
- Made the Double Sabers use QuarterStaff animations
- Made the Pikes use Spear and Halberd animations
- Made Tonfa use Claw animations
- Decreased damage to be around Glass - Ebony range
- Reworked leveled list so that weapons aren't so common and work well with Animated Armoury level list additions
- Spawns start at level 25
- Blade of Intrigue has Rapier animations
- Thri-Kreen Guisarme uses Quarterstaff Anims
- Centaur weapons uses Halberd and Pike Anims
- Credit to XG417 and their Mihail's Centaurs AA - Skyrim Spear Mechanics Patch. I'm using those nifs in this patch for better hand placement.