Skyrim

File information

Last updated

Original upload

Created by

SpiritWalker888

Uploaded by

SpiritWalker888

Virus scan

Safe to use

Tags for this mod

29 comments

  1. OneOnOne1162
    OneOnOne1162
    • premium
    • 71 kudos
    The problem may be on my end, but when I try to add the mod to Nexus Mod Manager it says that it "can't be added." And when I try to unpack it, it for some reason doesn't work. Do you have any idea why this may be?
    1. SpiritWalker888
      SpiritWalker888
      • supporter
      • 5 kudos
      No clue, this is a very simple mod. There should be no problems unpacking it.
    2. chaseaaronshankle
      chaseaaronshankle
      • supporter
      • 0 kudos
      may be late but i belive your not signed into nexus... it gives me that occasionally so i go to my vortex mod manager an at the bottom there is a nexus link... click it and it should take you to nexus mods signed in... 
  2. vintagelf
    vintagelf
    • premium
    • 25 kudos
    Really, really liking this. Great work.

    Thank you.
  3. RozaMascheri
    RozaMascheri
    • member
    • 7 kudos
    Stunning. With your mod i've finally completed my Whiterun Hold revived! Thank yooou so much!
  4. Wiseman05
    Wiseman05
    • member
    • 11 kudos
    Endorsed. Very good work overall, and I think I'll be keeping it. I'm especially keeping an eye on how you expand on this mod if you do. I enjoy expanding the cities a little bit and making them feel... well... bigger.

    For starters, it plays well with Holds - The City Overhaul. That mod also adds several stalls and such to the front of Whiteruns Entrance. None of the stalls or anything I seen conflicted or clipped through one another and the Khajiit caravan was also perfectly safe so that added a lot of immersion to the area when walking in. I ran through with various different weathers, at different times during the day, and even spawned monsters to see how it handles scripting and stuff in the area and with heavy combat and it hardly ate my FPS (then again I got a pretty beefy set up).

    Currently using Holds - The City Overhaul, JK Skyrim lite, Dawn of Skyrim (JK and Dawn patched), Whiterun Additions, Inconsequential NPCs, Immersive Patrols, and Interesting NPC's and it makes Whiterun feel like a proper city.

    Other than the reported issue below with one of your homes clipping into a Cutting Room Floor home, I haven't noticed any additional bugs.

    Quick question though: Does it play well with the Siege of Whiterun during the civil war questline? I haven't tested it that deeply yet, and I wanted to make sure there weren't any issues.

    Other than that, good job!
  5. Blackdragon00
    Blackdragon00
    • member
    • 0 kudos
    thanks you great work , looks amazing
    sadly i have no market stands no npc , just empty space where they should be ..
    1. SpiritWalker888
      SpiritWalker888
      • supporter
      • 5 kudos
      You have to install https://www.nexusmods.com/skyrim/mods/27276/

      Cheers!
  6. jotjenexus
    jotjenexus
    • member
    • 0 kudos
    when running dyndolod i get;Error: No model, can not create a dynamic LOD base record for EliTree [TREE:2E0101D1] in GloriousWhiterunEntrance.esp.
    apparently there is no model [ NIF FILE ]
  7. Joistikas
    Joistikas
    • supporter
    • 12 kudos
    Damn it does look epic, especially with the flame cauldrons at night.
  8. ThalmorJusticiar7th
    ThalmorJusticiar7th
    • member
    • 25 kudos
    i loved this mod and was 1 step away from downloading it... then i saw you used Geldergreen as a tree.... THAT TREE IS THE SADRED TREE OF KYNARETH !!!!!!!!!! HOW DARE YOU COPY IT ?!?!!
    1. SpiritWalker888
      SpiritWalker888
      • supporter
      • 5 kudos
      xD

      I guess I am a heretic... but it looks good :)
  9. qwertypol012
    qwertypol012
    • supporter
    • 74 kudos
    Looks cool and fresh. Nice work

    Edit:
    Btw your mod is conflicting with Cutting Room Floor (ie. the house in front of Whiterun Stable added by CRF is clipping with your added house around there). Will you make a patch for it? Maybe by moving your added house a bit to the north near the Khajiit Caravan's camp area?
  10. jedp15
    jedp15
    • premium
    • 24 kudos
    Read your comment about navmeshes... so this is the video I watched to learn: https://www.youtube.com/watch?v=5JGpfOLiLic&list=PL10851531C681E7F7&index=64&t=0s. It's very simple to learn :)
    1. SpiritWalker888
      SpiritWalker888
      • supporter
      • 5 kudos
      Thank you for the link, It is very interesting! Eventually I will get into creating quests for Skyrim!