About this mod
A few simple artifact tweaks so they become more worthwhile.
- Requirements
- Permissions and credits
- Changelogs
I always wanted artifacts in skyrim to be better than self enchanted items like in morrowind or oblivion so i edited more than a few so they should be usable mid to endgame.
Weapons
Auriel's Bow
Damage 13 >> 22
Speed 1 >> 0.8
Enchantment the same
Enchantment uses 78
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Bow of the Hunt
Damage 10 >> 15
Speed 1 >> 0.75
Enchantment
More damage to animals 20 >> 50
Enchantment uses 40
---------------------------------------------------------------------------
Bolar's Oathblade
Damage 11 >> 13
Speed 1 >> 1.1
Enchantment
Stamina damage 25 pts unchanged
Removed fear effect
added
Magicka damage 25 pts
Chance to paralyze for 4 seconds
Enchantment uses >> 46
--------------------------------------------------------------------------
Blade of Woe
Damage unchanged
Speed 1 >> 0.7
**it's now faster if you dont use the Unofficial patch. if you use it, it should be the same**
Enchantment
Absorb health 10 >> 25 pts
added
Frost damage 50 pts when sneaking
Enchantment uses >> 50
**there are two versions, this change is only for the one you get after Death Incarnate because
i wanted the blade to be more powerful in the hands of the listener **
---------------------------------------------------------------------------
Dragonbane
Damage and speed unchanged
Enchantments of all versions are close to other self enchanted weapons
46+ version
Dragon Damage 40 >> 100
Damage to others 10 >> 50
Enchantment uses 75
---------------------------------------------------------------------------
Eduj and Okin
Damage and speed unchanged
Enchantment
Frost damage 10 >> 50
Enchantment uses >> 42
---------------------------------------------------------------------------
Firiniel's End
Damage and speed unchanged
Enchantment
Frost Damage 20 >> 30
Slow 50 unchanged
Added
Bleed 10 pts for 5 secs
Enchantment uses >> 37
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Ghostblade
Damage 8 >> 10
speed 1 >> 1.1
Enchantment
Extra damage ignoring armor 3 >> 25
**Still kinda weak imo**
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Red Eagle's Bane
Damage 11 >> 13
Speed unchanged
Stagger 0.75 >> 1 **like maces**
Enchantment
Fire damage 10 >> 40 pts
Fear up to level 13 >> 16
**i upped the fear level so it should work on all draugr except draugr deathlords and death overlord with augmented flames**
--------------------------------------------------------------------------
Trollsbane
Damage unchanged
Speed 0.6 >> 0.7
Enchantment
Burns trolls 15 >> 45 pts
--------------------------------------------------------------------------
Zephyr
Damage and speed unchanged
Now it can be enchanted
**It had an enchantment with no effects and had the keyword "Magicdisallowenchanting" which i removed**
-------------------------------------------------------------------------- --------------------------------------------------------------------------
-------------------------------------------------------------------------- --------------------------------------------------------------------------
Apparel
Archmage robes with hood and without
Spells cost less by 15% >> 20
The rest of effects not changed
**Changed this enchantment so if you have the robes, saarthal amulet and diadem of the savant you have 50% less magicka cost at all magic schools**
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Saarthal Amulet
Spells cost less by 3% >> 15%
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Diadem of the Savant
Spells cost less by 5% >> 15%
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Gauldur Amulet
Attributes 30 >> 50 points to health stamina and magicka
added
Regeneration 50% to health stamina and magicka
The three fragments unchanged
--------------------------------------------------------------------------
Kyne's Token
Fortify Archery 5% >> 50%
Damage from animals 10% >> 50% less
--------------------------------------------------------------------------
Necromancer's Amulet
Magicka 50 >> 100
Conjuration 25 >> 50
Negative effects unchanged
Added
Magicka regen 50%
--------------------------------------------------------------------------
Ring of Namira
stamina 50 >> 100
added
stamina regen 50%
Namira's blessing
Fortify Health 50 >> 100 for 1 real-time hour
added
Fortify Health regen 50% for 1 real-time hour
--------------------------------------------------------------------------
Helm of Yngol
Armor rating 21 >> 26
Weight 8 >> 16
Value increased substantially
Enchantment
Resist frost 30% >> 100%
added
Fortify Smithing 40%
**according to the lore about Yngol son of Ysgramor "He was also purportedly the greatest blacksmith the Atmorans had ever known"**
source >> http://en.uesp.net/wiki/Lore:Yngol
--------------------------------------------------------------------------
Savior's Hide
Armor rating 26 >> 39 same as light stalhrim
Enchantment
Resist magic 15% >> 25%
Poison resistance not changed
--------------------------------------------------------------------------
Targe of the Blooded
Armor rating 20 >> 30
Value increased
Enchantment
Bleed damage 3 >> 10
Duration 5 seconds not changed
--------------------------------------------------------------------------
Installation is as usual
Hope u enjoy
Be safe everybody and have some fun :)
Weapons
Auriel's Bow
Damage 13 >> 22
Speed 1 >> 0.8
Enchantment the same
Enchantment uses 78
--------------------------------------------------------------------------
Bow of the Hunt
Damage 10 >> 15
Speed 1 >> 0.75
Enchantment
More damage to animals 20 >> 50
Enchantment uses 40
---------------------------------------------------------------------------
Bolar's Oathblade
Damage 11 >> 13
Speed 1 >> 1.1
Enchantment
Stamina damage 25 pts unchanged
Removed fear effect
added
Magicka damage 25 pts
Chance to paralyze for 4 seconds
Enchantment uses >> 46
--------------------------------------------------------------------------
Blade of Woe
Damage unchanged
Speed 1 >> 0.7
**it's now faster if you dont use the Unofficial patch. if you use it, it should be the same**
Enchantment
Absorb health 10 >> 25 pts
added
Frost damage 50 pts when sneaking
Enchantment uses >> 50
**there are two versions, this change is only for the one you get after Death Incarnate because
i wanted the blade to be more powerful in the hands of the listener **
---------------------------------------------------------------------------
Dragonbane
Damage and speed unchanged
Enchantments of all versions are close to other self enchanted weapons
46+ version
Dragon Damage 40 >> 100
Damage to others 10 >> 50
Enchantment uses 75
---------------------------------------------------------------------------
Eduj and Okin
Damage and speed unchanged
Enchantment
Frost damage 10 >> 50
Enchantment uses >> 42
---------------------------------------------------------------------------
Firiniel's End
Damage and speed unchanged
Enchantment
Frost Damage 20 >> 30
Slow 50 unchanged
Added
Bleed 10 pts for 5 secs
Enchantment uses >> 37
--------------------------------------------------------------------------
Ghostblade
Damage 8 >> 10
speed 1 >> 1.1
Enchantment
Extra damage ignoring armor 3 >> 25
**Still kinda weak imo**
---------------------------------------------------------------------------
Red Eagle's Bane
Damage 11 >> 13
Speed unchanged
Stagger 0.75 >> 1 **like maces**
Enchantment
Fire damage 10 >> 40 pts
Fear up to level 13 >> 16
**i upped the fear level so it should work on all draugr except draugr deathlords and death overlord with augmented flames**
--------------------------------------------------------------------------
Trollsbane
Damage unchanged
Speed 0.6 >> 0.7
Enchantment
Burns trolls 15 >> 45 pts
--------------------------------------------------------------------------
Zephyr
Damage and speed unchanged
Now it can be enchanted
**It had an enchantment with no effects and had the keyword "Magicdisallowenchanting" which i removed**
-------------------------------------------------------------------------- --------------------------------------------------------------------------
-------------------------------------------------------------------------- --------------------------------------------------------------------------
Apparel
Archmage robes with hood and without
Spells cost less by 15% >> 20
The rest of effects not changed
**Changed this enchantment so if you have the robes, saarthal amulet and diadem of the savant you have 50% less magicka cost at all magic schools**
--------------------------------------------------------------------------
Saarthal Amulet
Spells cost less by 3% >> 15%
--------------------------------------------------------------------------
Diadem of the Savant
Spells cost less by 5% >> 15%
--------------------------------------------------------------------------
Gauldur Amulet
Attributes 30 >> 50 points to health stamina and magicka
added
Regeneration 50% to health stamina and magicka
The three fragments unchanged
--------------------------------------------------------------------------
Kyne's Token
Fortify Archery 5% >> 50%
Damage from animals 10% >> 50% less
--------------------------------------------------------------------------
Necromancer's Amulet
Magicka 50 >> 100
Conjuration 25 >> 50
Negative effects unchanged
Added
Magicka regen 50%
--------------------------------------------------------------------------
Ring of Namira
stamina 50 >> 100
added
stamina regen 50%
Namira's blessing
Fortify Health 50 >> 100 for 1 real-time hour
added
Fortify Health regen 50% for 1 real-time hour
--------------------------------------------------------------------------
Helm of Yngol
Armor rating 21 >> 26
Weight 8 >> 16
Value increased substantially
Enchantment
Resist frost 30% >> 100%
added
Fortify Smithing 40%
**according to the lore about Yngol son of Ysgramor "He was also purportedly the greatest blacksmith the Atmorans had ever known"**
source >> http://en.uesp.net/wiki/Lore:Yngol
--------------------------------------------------------------------------
Savior's Hide
Armor rating 26 >> 39 same as light stalhrim
Enchantment
Resist magic 15% >> 25%
Poison resistance not changed
--------------------------------------------------------------------------
Targe of the Blooded
Armor rating 20 >> 30
Value increased
Enchantment
Bleed damage 3 >> 10
Duration 5 seconds not changed
--------------------------------------------------------------------------
Installation is as usual
Hope u enjoy
Be safe everybody and have some fun :)