Skyrim
0 of 0

File information

Last updated

Original upload

Created by

igotnousername

Uploaded by

igotnousername

Virus scan

Safe to use

66 comments

  1. templeofninpo
    templeofninpo
    • supporter
    • 22 kudos
    I'm only guessing it's this mod. Is there a way to make the player only keel in exhaustion at less than 30% stamina? Instead of 50%? ... If I'm wrong, could that particular exhaustion setting be because of Requiem? Aanyhoo... cheers.

    nevermind--- seems its EVG conditional idles
  2. acignacio1
    acignacio1
    • premium
    • 72 kudos
    For some reason, the sheathed weapon animations (mt_xxxxxxxx.HKX) don't work for the male. I tried placing the specific HKX files in FNIS PCEA and they worked, but for some reason they won't work with DAR. Is anyone else having this issue?
    1. acignacio1
      acignacio1
      • premium
      • 72 kudos
      Fixed the issue by creating a male folder and moving the mt_xxxxxxxxx.HKX files there. It seems that DAR disregards animations of the same file name outside of the male/female folders if they are already inside one of them.

      If the mod author would read this it would be nice if you could fix this and reupload. Great mod by the way. Keep up the good work!
    2. igotnousername
      igotnousername
      • supporter
      • 96 kudos
      FNIS PCEA doesn't work well with DAR or maybe they do? I don't know.
      The male animations work fine with mine (and everyone else but you so far) so I don't see the need to do a change.

      You can make your own PCEA anyway by adding the animations in DAR.
    3. acignacio1
      acignacio1
      • premium
      • 72 kudos
      The male animations worked fine except for when your weapons are sheathed.
    4. DoomxShadow
      DoomxShadow
      • premium
      • 9 kudos
      thnx for this, it fixed it for me aswell.
    5. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      Regarding the PCEA and DAR situation it typically...works because they both do opposite things. the conflicting one is that PCEA overwrites DAR. you can simply use them both if you want the conditions of DAR and animations to yourself and npc or monsters. While PCEA is for yourself, so in essence they work together with conflicting effects but still works, if that makes sense.
    6. LordStark21
      LordStark21
      • member
      • 0 kudos
      hello, I have the same problem, the animation with the sheathed weapon does not work for me, even though I create a "male" folder, is there any way you can show me how your folder is? I'm sorry for my lousy English.
  3. Legend323232
    Legend323232
    • premium
    • 10 kudos
  4. ByDragonDenStudios
    ByDragonDenStudios
    • supporter
    • 1 kudos
    pls showcase with a vid
  5. maxarturo
    maxarturo
    • supporter
    • 59 kudos
    A small video would be nice...
  6. DeathLoop36
    DeathLoop36
    • supporter
    • 29 kudos
    With the new 1.1 update I notice that in the female folder 'mt_runbackward.hkx' is no longer there; Should I delete that one from my game? Or just leave it there?
    1. igotnousername
      igotnousername
      • supporter
      • 96 kudos
      You should delete it.

      mt_runbackward is actually broken so I removed it. Not broken as in game-breaking or crashing the game, its just that the player will do this sidewards backwards run when you look at it. Looks awful.
  7. Spectrebane
    Spectrebane
    • member
    • 4 kudos
    There must be a conflict. I've had Dynamic Animation Replacer installed for a while for one of my animation mods (Conditional Idles uses it, but I also have "Animations"mod for SE, and Immersive animations)

    When I get low enough health wise, my character basically T-Pose glides. I am going to do some testing.

    Update: Tried it without conditional Idles and it still happened. Also tried to disable Vigor before I came to the conclusion that I don't think I am willing to part with the mods I have to make this work, or fiddle around with them until it does. For the most part, those issues along with the many comments about issues occurring with this mod has unfortunately made me uninstall it. I am glad I am still in testing phase/mod building, because if this was the old days, I would have potentially ruined my save. With Combat Fatigue, I could at least get the animations to play, but it was extremely buggy. But, as stated, it has more issues than this one does. The other minor issue is that since you're using the same animations as Combat Fatigue, there will be issues where the injured animation will have your shield or offhand weapon sticking through your body, and that is a deal breaker for me. Someone in the comments mentioned hiding the weapon potentially, but that is beyond my level of knowledge.

    Thank you for your work, and I may feel the need to test more, because I really like the idea of having injuries be reflected in real time.
    1. naturemystery
      naturemystery
      • premium
      • 3 kudos
      This usually happens when you have conflicting HKX files, like using SE HKX files for LE and vice-versa. Try running FNIS conflict patch when generating. Best of luck.
  8. KnightQueen1
    KnightQueen1
    • member
    • 0 kudos
    So uhhh, correct me if I'm utterly wrong. As I haven't seen any Nemesis/Fnis requirement, I assume this mod is a plug'n play as long as you have DAR, right? RIght?
    1. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      Yes
  9. Pragasette
    Pragasette
    • supporter
    • 48 kudos
    Backing what acignacio1 wrote already: if you want injured animations with sheated weapons, you need to move all of mt_*.hkx files to a male subfolder.
    This at least is the case when using FNIS/Nemesis, I still need to test what happens without them and I'll update with any useful finding.

    The SE page of DAR mentions the need for these subfolders when using FNIS gender-specific animations, but I'm not entirely sure whether that is relevant, or it's more relevant the fact that the corresponding vanilla animations are sitting in the male/female subfolders already - if the latter is the case, than you may want npc_*.hkx animations moved to both male and female subfolders too.
  10. lovefalso
    lovefalso
    • member
    • 5 kudos
    Only works on "humanoids" like falmer, npcs, rieklings, etc.... ?
    No animals right?, that could be more tricky to do, they have various types of bodies and could be harder to create animations good enough for them, with humanoids is easier to show the "injure" feeling.
    1. igotnousername
      igotnousername
      • supporter
      • 96 kudos
      Ok let me change that to "Humanoid Non-Creature NPC's."
    2. lovefalso
      lovefalso
      • member
      • 5 kudos
      then only affects the 10 playable races :(
      rip falmers, they are catalogued as "creatures".
    3. deleted90965448
      deleted90965448
      • account closed
      • 30 kudos
      you can place it in DAR folder if you want falmer to have it