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Darklocq modding SOGS modding Enter_77

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Darklocq

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About this mod

Fixes "Maids II Deception New Apperence" re-mod of "Maids II - Deception", to restore race and character names to Western-language script; to have the original mod as a master; and to retain RACE-record fixes from Unofficial Skyrim Legendary Edition Patch (USLeEP, USLEP).

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Changelogs
Maids II Deception New Appearance Patch for USLeEP and English
ver. 1.5.1
Patch by Darklocq, original mod by frankjoe7, in turn modding EnterSevenSeven

This is simply a replacement SOGS.esm and SMSkyrimOGS.esp, for "Maids II Deception New Apperence" [sic] by frankjoe7/SOGS/Garansilent, a visual overhaul for "Maids II - Deception"  by Enter_77/EnterSevenSeven.  It is for ver. 1.5 of SOGS's mod; I've numbered my patched version 1.5.1.

It fixes the following:

  • Various non-English name changes (not even in Latin-based script) have been restored to English (which is probably good enough for other Western languages). Ideally, this would really be done with strings files in Data\Interface\Translations\ but I only know English, and don't have all day.  The non-English was showing up in TES5Edit as gibberish, and in the game as just "missing character" squares.  This fixes several races, and the name of the mod's main character. Also, race description text has been fixed.
  • SOGS.esm now has the ESMized SMSkyrim.esp as a dependency, so you cannot accidentally load the SOGS.esm re-mod for SMSkyrim.esp without the latter. (Technically, it does not have a dependency at the FormID level, so doing that was actually possible, and would have had negative results, since 99.9% of the mod would be missing, yet the mod of the mod would be making changes to the live game based on the missing content.)
  • Fixes a minor incompatibility (in tintmask options), in which fixes implemented by Unofficial Skyrim Legendary Edition Patch (USLeEP or USLEP) were overridden by SOGS.esm's twiddling around with RACE records.  I have preserved the intentional changes to some of the tintmasks.
  • Also fixes incorrect masters order on one of the files, SOGS.esm. They now match USLeEP and LOOT load order.

I made this in response to complaints about the language problem at the Posts page of the SOGS re-mod, and I noticed the USLeEP problem while I was working on it, via my Skyrim Race Records Master tool, which I highly recommend for TES5Edit-experienced mod users (it lets you find out very quickly whether mods are screwing up RACE entries, and fix them easily via drag-and-drop).

What It Doesn't Do

The SOGS patch needs other work. E.g., I can't think of a good reason for this to be modifying game-wide race records at all, nor replacing individual tintmask resources (like default brow stuff, etc. – users have been objecting to this at the Posts page since 2018), nor splitting what it is doing into both an ESM and an ESP and wasting a mod slot.

In my own game, I'm going to undo its global changes and merge it all into "SMSkyrim - Compressed.esp" (which doesn't have a good reason to exist otherwise, just being an empty dummy ESP to load an additional BSA). Whatever is the last ESM/ESP to specify a record "wins", so there isn't any need for this mod-of-a-mod to put a bunch of stuff in an ESM that modifies the original ESMified ESP, then add its own ESP at the very end to do a couple of other things. Just one ESP at the end will cover all of that. But fixing that would be a lot more work. Given that the original mod by Enter_77 warns it is very script-heavy and doesn't play well with other huge mods, I may just start a game for this mod alone and play it out, then remove it and continue with my regular game, and not bother with making this maximally efficient.

Requirements and Installation

Requires the original "Maids II - Deception" mod, and the "Maids II Deception New Apperence" re-mod.

Just overwrite whatever this wants to overwrite (SOGS.esm and SMSkyrimOGS.esp). This will not affect the base SMSkyrim.esp file, just these two patch files from "Maids II Deception New Apperence".

If you are low on mod slots, you can probably use Merge Plugins xEdit Script, the Merge Plugins stand-alone app, or Mator's zEdit to merge my patch into SOGS's patch into the original mod.  I use the xEdit script, and cannot vouch for the other tools.  The stand-alone MP app has known issues, while zEdit has many fans, so use your own judgement.

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I claim no rights to or credit for anything; I just dragged some records from one mod to another in TES5Edit, and also ran the mod files through TES5Edit's Quick Clean mode, just to be sure.

See Also:

  • Maids II - Deception Mod Patches - patches by Enter_77 and AlpineYJ for the original mod (there's a boatload of them, for CRF, Inconsequential NPCs, Interesting NPCs, My Home Is Your Home, Alternate Start, etc., etc.)