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DigitalLorax

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DigitalLorax

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35 comments

  1. btasqan
    btasqan
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    nm
  2. deleted77742423
    deleted77742423
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    Can you please port this awesome mod over to SSE?

    Thanks for your time!
    1. DigitalLorax
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      It has been ported.
    2. deleted77742423
      deleted77742423
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      Thank you for the late reply.

      I saw it last week.
  3. DancingHoskuld
    DancingHoskuld
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    This does not appear to be compatible with Hunterborn. It cremates the animal as you are cleaning it. Then there is nothing there to skin, harvest or butcher.
    1. DigitalLorax
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      There is now an optional file that does the same thing, but with bashing with a torch. The activation menu shouldn't be affected anymore.
  4. Madbey3796
    Madbey3796
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    So with this mod corpses are removed? What about cross-like room?
  5. Anv1L
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    Think you could use "DLC2AshSpawnDisintegrateFXS [EFSH:02032FEC]" for the disintegration effect
    and "DLC02\Effects\DLC2AshSpawnPile01.nif" for the ash pile? it would match cremation nicely
    1. DigitalLorax
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      maybe, that'll require DLC and I was trying to keeping it requiring only vanilla
      though I imagine most nexusmod downloaders are using the full DLC/LE version. So i'll give it a look, or maybe make an optional files.
    2. DigitalLorax
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      alternate version now available
    3. Anv1L
      Anv1L
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      NICE, i'll replace the original with that right away haha thank you for this
      Oh and if you want better textures for vanilla/dragonborn give this a look
      https://www.nexusmods.com/skyrim/mods/95307?tab=files&file_id=1000288279&nmm=1
  6. MaciGuy
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    Ahh, so the secret nazi technology was rediscovered after all...
  7. joshep1986
    joshep1986
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    Hi, i tried it with deer and wolf's corpses but doesn't seems to work. Ok i kill them and then equip a torch and try to loot the corpses as always but i only get the corpse inventory... Any idea?
    Well i didn't have much time to test the mod correctly. I'll have more time tomorrow... I hope.
    1. DigitalLorax
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      only immediate idea is to check that you have the most recent version, and that any loose files for the mod are deleted (dwd*.* in the scripts and source directory). I had screwed up on one of the earlier set of files.
      or I messed up in checking what one can burn, I'll look into this. thanks.-just checked and I could torch bears, wolves, skeevers, and deer just fine.
    2. joshep1986
      joshep1986
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      Thanks for reply. The mod works well with the update.
      If you allow me a suggestion ... With TES5Edit create a copy of the "Firebolt Spell" and "FireDamageFFAimed Magic Effect" inside your mod with another ID "Not to Override" and change the property of the "projectile" of the new magic effect to "Emptyprojectile". Then associate the new Magic Effect with the new Spell and exchange the old firebolt spell for the new one in your Burn Corpse Magic Effect. This causes the firebolt not to be seen falling onto the corpse when you try to incinerate it. At least when you use the torch it becomes more immersive with this change.
    3. DigitalLorax
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      thanks for the suggestion. I'll try that out.
  8. TooManyMoths
    TooManyMoths
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    A simple mod to burn corpses is all I need. Thank you.
    1. DigitalLorax
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      you are welcome
  9. DeathLoop36
    DeathLoop36
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    I do like this mod. Thank you for sharing.
    1. DigitalLorax
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      You're welcome.
  10. ElSopa
    ElSopa
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    Nice!
    Bookmarked, thanks
    1. DigitalLorax
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      You're welcome.