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EtaYorius

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***PLEASE DONT FORGET TO ENDORSE, I SPEND A LOT OF TIME DOING MODS AND A GOOD WAY TO SHOW APPRECIATION IS BY ENDORSING.***



NEXUS LINK:


http://skyrim.nexusmods.com/mods/10175



ABOUT:


***You MAY need to wait 72 hours and leave the Area and return.***

OR

***Do a clean save, to do this first remove the mod from the Data Launcher, start game... and Save without the mod***


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
To help the stability of the mod i suggest you to use a new save Game and try to keep your mod count as low as possible,
this mod does not support multimod compatibily, i cant honestly keep track of every single mod out there that conflicts-
with this mod, so dont nag me about this mod conflicts with 1000 other mod, it works FLAWLESSLY in Vanilla Skyrim and also
dont expect this mod to Run well when you are trying to load 10 different animal mods at the same time, sorry thats how it is.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


What this mod does is change the behavior of predators and animals to give them a more realistic feel without any single Script,
this mod accomplishes every goal with only tweaking the AI, this mod is 100% Script Bloat FREE!



VERSION:



1.65.10


* Brings Most of the changes of SkyTEST-RA&P SE/AE for LE.

* Fixed animals doing bleeding damage even while blocking

* Mammoth moving Crush-Knockdown Cloak effect will happen less often, it was given conditions to apply only when he is either Sprinting or Running.



1.65


* Optimized Fear of Fire & Torch Conditions.

* Fleeing animals will still appear as aggro in the compass, but once they reach enough distance it will allow you to ignore them and fast travel.

* Reduced the chance of some Animals doing KnockDown Attacks.

* Fixed possibility of animals giving diseases to the player.

* Fixed Goats Attacking other Prey Animals.

* Reduced Mammoth Cloak Radius by 15% (I think... it might need more Testing)

* Mammoths will no longer attack Other Smaller Prey Animals such as Foxes and Hares.

* Added Slaughterfish as friend with KynesPeaceFaction.

* Removed the "Respawn" Tag that caused player horses to spawn twice in stables.

* Fixed several Companion SpiritWolves Keywords.

* Removed a Wrong Keyword to the Mammoth Snout Food Item.

* Removed a wrong keyword to the HowlSummon Wolves.

* Lowered Skeever Attack Damage from 15 to 11.

* Lowered Skeever White attack damage from 22 to 12.

* Lowered Deer attack damage from 15 to 11.

* Lowered Elk attack damage from 15 to 12.

* Added a Calm Effect to fleeing Predators after certain distance has been reached between them and the player.

* Aggressive Wild Goats spawn chance has been greatly lowered.

* Lowered Goats Health by 20%

* Lowered Goats Attack Damage by 30%

* Added a recipe that i forgot to add for Sheep Cooked Meat.

* Finally found a way to fix the mind of mindness Nightmare Wolf.

* Smaller Mudcrabs will no longer be able to Knock you Down.

* Fixed PitWolf and IceWolf Constant Fear Effect.

* Fixed more minor issues with a few Predator Hunting Ai Packages.

* Added a small Chance to spawn a Coward or Cautious version of all Predators to SkyTEST LeveledList.

* stopped Puppies from pushing the player by adjusting their follow Radius.

* Cleaned the mod from dirty Edits with SSEEdit.



1.56.03 **Final Version for Original Skyrim**


* Fixed Scaredy Wolf in Quest DA15WabbaJackQST (The Mind of Madness)



1.56.02


* Lowered most predator health a bit.

* Fixed IceWolf Fear of Fire.

* SkyTEST wolves pelts can now be tear down to Leather in tanning rack.



1.56



* Cleaned USLEP conflicts with TES5Edit.

* Fixed issue with puppies appearing next to you after using Fast Travel.

* Fixed Kyne's Peace and Voice of the Sky.

* Fixed Dawnguard werewolf keyword that prevented an exploit.

* Disabled knockdown attacks while riding horse.

* Fixed some Predator Hunting Ai Packages.

* The mod has been Merged with Legendary Edition and it now requires all Official DLC's. If you only own Skyrim and no DLC's,
then stick to v1.55.



v1.55


* Fixed Slaughterfish Raw Meat

* Fixed Cooked Mammoth Stake was not being tag as Food.

* Fixed some grammar offenses in Food items.

* Fleeing Animals will now defend themselves if cornered.

* Goats will drop Horn item upon death.

* Fixed Kodlak Wolf Spirit Actor ID, he is now excluded from the list of AnimalFearEffects.

* Animals can no longer Constantly Knock you down while you're already knocked down.

* Lowered the Chances of Mudcrabs KnockDown Attack to a total of 5%. (Weaklings, Weaklings Everywhere)



v1.51.15


* Fixed Some wolves such as Familiar and Guardian Spirit being affected by fear of fire.

* Further decreased chances of Animals Knocking you Down (By more Wimps Demand)

* Unchecked Dosent Affect Stealth Meter for Deer, Elk, Hare and Foxes.

* Improved Animal Demoralize Effect for Certain Behaviors.



v.1.48B


* Fixed issue with animals Glowing Green.



v.1.48


* Fixed MQ101 Bear Tutorial spawning Dead.

* Decreased less than 50% the Chance of knockDown attack of Bears, sabreCats and Mudcrabs (Due to weaklings Demand)

* Decreased Wolf Attack Damage by 25% (Due to more Weaklings Demands)



v1.47


* Fixed Regular Chicken Starting Health. it was spawning Dead.

* Fixed Wolf and other Animals Sounds effects.



v1.46


* Regular Wolves will get a Boost of Confidence if they got two or more members but will get Demoralized once there is only one member.

* Special WolvesPack will get Demoralized if there are two members, but will get a boost of Confidence and will never back down if they got three or more members.

* SabreCats will get a boost of confidence if there are two or more of them, but will never get Demoralized if their numbers drop.



v1.45


* PlayerOwnedHorses Assistance has been set to HelpNobody.

* Fixed Familiar Wolf and FireThrall getting affected with Fire.

* Fixed Zombie Animals becoming Scared with Fire.

* Added a unique version of FearOfFire effect to Mammoths to prevent some issues.

* Mammoths can now Crush you down intentionally or unintentionally, stay out of their way.

* Fixed SnowBear Cub Health, it Spawned dead.

* Fixed SnowSabreCat Cub Health, it also spawned dead.

* Added a unique version of FearOfFire effect to SabreCats to prevent issues.

* Added a unique version of FearOfFire effect to Bears to prevent issues.

* Added a unique version of FearOfFire effect to RegularWolves to prevent issues.

* Added a unique version of FearOfFire effect to WolfPacks to prevent issues.

* Animals will never fight to the Death, will retreat at 30% health, not worth risking life. (If you let them retreat they will revert to non-hostile after few seconds)

* Some Predators will avoid Player if he has Intimidate Perk.

* Special WolvesPacks will disband and retreat if their numbers fall below 4.



1.44


* Added Stagger attacks to most animals.

* Fixed issues with wrong factions/Aggression/Assistance on most Prey Animals



1.43


* Skeevers, Wolves, Sabrecats and Bears have a chance to cause bleeding with their bite attacks.

* re-checked all Horses Factions and aggression.

* Placed some Small Crabs around Whiterun.

* Placed few Elks/Deer spawn points through all Skyrim.

* Placed few Fox and Hare spawn points through all Skyrim.

* Placed some more Small Spiders through all Skyrim.

* Fixed Recipe PorkLeg Cooked.

* Added Slaughterfish DeathItem Raw Food.

* Fixed Sheep Raw Meat Texture and Model.




1.42


* Fixed issue with horses going aggro.

* Placed some Small Spiders.

* Placed some Small Rats.




1.41


* Mod completely re-done from scratch.

* Animals will run away when set on fire, but they will return once effect goes away.

* Animals will run away from Monsters such as Trolls, Giants, Dragons, Daedra, Vampires, Werewolves or Undead.

* Most animals will run away from you when equipping a Torch, but some may not be too impressed and may still attack.

* Added some new Wolf Sounds.

* Improved stability of the mod.

* Increased the amount of spawned death food Items in the animal inventory for Big Animals.

* Keept the spawn points of animals to a minimum to avoid conflicts and CTDs.

* Improved Stability of Ai Packages and AI of the Animals.

* Mammoths will trash you around with their attack, using Melee and close combat with them is a very bad idea.

* SabreCats and Bears have a chance of knocking you down when using their Rush attack, they will maul you to death.




1.38

* Converted the mod into an esm file, should provide more stability.




1.37


* Reverted to default few more Cells that were causing issues with Lake View Manor home (Heartfire).

* Added new Retexture to the Sheep.

* Increased most Animal speed.




1.36


* Reverted to Default some spawnpoints that were placed close to Heartfire homes.

* Fixed Sheep rubber glow effect.




1.35


* Optimized most Ai Packages.

* New Pig idle sounds.

* Fixed Baby Mammoth using the wrong Mesh with tusks.

* Added a few Goose Spawning points in Half-Moon Mill.

* Optimized the Food Chain.




1.34C


* Forced Fermi & Kepler to only search for the Player once a week.

* Resolved issue with the New Animals Sound Effects & should now fade with distance.

* Roosters will now Crow daily, starting from 5AM till 8AM (without the need of Scripts).

* Added Scaredy Lone Wolf Spawn points.

* Added back Small Spiders.



1.34B


* Fixed AI issue that would make Elks, Deers, Hare, SmallCrab to stop responding.

* Fixed Fermi & Kepler Factions, so they would not attack Player Horses or Companions.



1.34


* Added Spawn points of most animals through all Skyrim

* Added Pig and Pigglet as Farm Animals

* Added Sheep and Baby Sheep as Farm Animals

* Added Goose and Goose Chick as Farm Animals

* Massively improved Baby Animal Proportions.



1.30


* Rebuild the mod from Scratch.

* Animals will now spawn random Items at Death in a way that makes sense.

* Adjusted CombatStyles AI for most Predators.



1.28


* Fixed few Spawn Points, deleted few others.

* SabreCat Female & SabreCatSnow Female have new Mesh.

* Fixed many Ai Packages.



1.27E


* Updated the mod with CreationKit v1.8.151.0



1.27D


* Cleaned the mod with TESVEdit (may prevent a TON of issues)



1.27C


* Removed all edits from Cell (-9, 21), (-9, 23), (-8, 24), (-8, 25), (-8, 26), (-8, 27) that conflicted with yet another HeartFire home.



1.27B


* Moved the Elks from cell "7,8" & "7,9" that were causing issues with Heartfire.



1.27


* Added Few Wild horses

* Corrected few misplaced animals

* Removed Petrovsk from the mod

* Added & fixed few more Ai Packages

* Removed few Deers, Elks and Rabbit spawns.


1.26b


* Finally got rid of Petrovsk?

* Added more Small Crabs spawn points to small ponds.

* Fixed few misplaced spawn points



1.26


* Forced Petrovsk to appear only to lvl 30 Players and higher.

* Added few more Spawm points through all Skyrim.

* Fix for lvlpredatorscript.psc?

* Fixed Small critters messing with stealth metter.

* Fixed few Farm animals from running away when approaching



1.25


* Made the esp compatible with 1.6.89.0

* Due to popular wimp whining, Petrovsk will only appear on high levels.

* Fixed minor issues.



1.24


* Fixed minor issues with MammothFaction and Prey/SmallPreyFactions.

* Fixed issue with Slaughterfish and NPC Actors in Windhelm.

* Fixed some AI Packages of "Smart Animals" in Rorikstead.

* Added esm to the compressed file in case you experience CTD�s (DOT NO USE THE ESP & ESM AT THE SAME TIME)

* Added HorkerCub SpawnPoints (Forgot to add them in the rebuild)



1.23


* Stopped cubs from giving loot.

* Forced Hare/Fox/Deer/Elk to avoid Water.

* Forced cubs to stop making heavy foot step sounds.

* Gave Slaughterfish an Aggro Radius, should prevent the annoying issue with red dots all over the compass.

* Added more Spider/Rats SpawnPoints.

* More Tweaks to Acceleration/Deceleration Rate to Most animals, their speed looks more realistic now.

* Forced Mammoths to stop becoming aggresive when the player attacked SmallPrey.



1.21


* Fixed issue with all mudcrabs appearing dead.

* Fixed some ai Packages that i did not fully finished.



1.20


* Rebuild whole mod from Scratch

* Added GoatKid

* Added HareKitten

* Added more Bellyache Textures to some animals

* Balanced amount of WolfPacks.

* Added the SlaughterFish Fry (textures by TheRagMan)



1.16


* Bears will hibernate in winter.

* Removed few hunting Ai Packages from predators so they only hunt twice a day for balancing purposes.

* Bears and SabreCats will keep wolves numbers in check to maintain their population balanced.

* Fixed more Wrongly placed BirdFlocks.

* Fixed issue with "coward" animals not fleeing when they should.

* Fixed issues with some animals having odd Ai Combat.



1.14


* Reduced wolf Packs Spawn points, too many of them everywhere causing havok.

* Fixed issue with Wolves Leader Packs not attacking correctly.

* Fixed few Birdflocks that were placed wrongly, causing them not to fly when approaching the trigger.

* Placed more Prey spawn points through all Skyrim.

* More optimizations to File structure.



1.13 **Thanks to shingouki for editing the baby models**


* AI Package improvements on find item food/flora.

* Added SabreCatCub and Snow that follows mother.

* Added the DeerBaby that follows mother.

* Predators will no longer attack on sight, they will give a warning if you get too close, you have about 5 seconds to
retreat before they will count you as a threat.

* Added Flying Hawks to most of areas.

* Twice a year all wild animals will try to mate with their species, date will vary for each species.

* New combat behavior for predators.



1.1


* Further Increase the AI Package of most Animals.

* Packed Meshes/Textures into a BSA file for Easier Install/Uninstall.

* Added Smart Fox and Hare to Rorikstead (Hare 1AM, Fox 3AM)

* Added Smart Dog in Riften that you can play with if you have any type of food.

* Fully Completed the Animal Food Chain.

* Prey animals will look for Flora 3 times a day.

* Optimized and Rebuild ID structure to prevent Mod compatibility issues.

* Further Increased the Speed of Deer/Elk.

* Further Increased the Speed of Predators.

* Added few more spawn points through all Skyrim (mostly ambient creatures).

* Adjusted Animals Health for little more realism.

* Added even more Bird Flocks through all Skyrim.

* Revised Factions of most Predators.

* Fixed minor issues (Invisible Bear Mothers).



1.07


* Bears acceleration speed has been decreased.

* SabreCats acceleration speed has been increased.

* Deer/Elk acceleration speed has been increased dramatically.

* Wolves acceleration speed has been increased slightly.

* Removed few wolves pack from WhiteRun plains (were too many)

* Fixed issue with Skin textures displaying a Blue/Purpleish Glow.

* Added small rats and roaches to the Ratsway in riften.

* Further optimization to the file structure for smoother gameplay.



1.0b


*RatSmall, ChaurusRoach and SmallCrab has been made SILENT (Finally!)



1.0


* Optimized AI Packages.

* More true animal behavior than ever before, predators now have a schedule of hunting and to find things to eat.

* Added animal textures created by "wrig675", and Hare/Rabbit Textures created by "chocolambot", THANK YOU BOTH.

* Removed Critters from Cities (next versions will get rid completely of them eventually since i was not able to make them STFU)

* Expect the unexpected with some animals... it will amaze you what they can do now.



0.95b


* Fixed small issue with factions.

* Added baby mammoth that follows mother.



0.95


* Wolves, Bears and SaberCats will hunt for Venison, Beef, Goat Leg, Horker Meat, Horse Meat, Rabbit Leg and Mammoth Snouth & will kill the creatures who carry the items at least once a day,
they will even search for corpses.

* RatSmall will hunt for SpiderTiny, SpiderSmall and CharusRoach once a day.

* SpiderTiny will hunt for CharusRoach once a day.

* SpiderSmall will hunt for SpiderTiny and CharusRoach once a day.

* Some Foxes will hunt for SpiderTiny, CharusRoach, SpiderSmall, Hare and RatSmall.

* Skeever will hunt for RatSmall, SpiderTiny, CharusRoach, SpiderSmall, Hare and Fox.

* Added some spawn points for Bear Black/Brown/Snow "Mother" and cubs who will follow them everywhere.

* Added few more flyaway "BirdFlock" points thoughout the big forests.

* Added Some non aggresive critters to Solitude, WhiteRun and RiverWood.

* Heavily modified the Factions for more true interaction between species.

* Wolves now have an Alpha Wolf and will follow him where ever he goes, only the Alpha Wolf carries Ai Packages so he can lead the pack in search for animals or food.



0.91


* Tweaked spawn rate for more regular run away foxes.

* Tweaked spawn rate for more regular run away goats.

* Tweaked spawn rate for more regular run away deers.

* Tweaked spawn rate for more regular run away elks.

* Fixed lonely wolf that may attack, now all single and couple wolves will always run away.



0.90 ***This is the exact same version as 0.90 "Real Predators", the only difference is the new name of the mod.***


This new version creates the illusion of animals with their own personality.

* Made many new spawn points throughout Skyrim for differen types of animals.

* Single wolves will always FLEE.

* Small Packs of wolves (2-3) will be cautious, this means they will flee when are losing the fight.

* Big Packs of wolves (5-7) will be extremely agressive and will stop at nothing.

* Chance to spawn a BlackBear (1-3 chance) that will be Coward.

* Chance to spawn a BearCave (1-3 chance) that will be Cautious, this means they may flee when are losing the fight.

* SnowBears are always brave and really aggressive.

* Chance to spawn a Deer/Elk (1-3 chance) that will always be Brave, while the rest will be Coward.

* Chance to spawn a Fox/Artic (1-5 chance) that may be aggresive.

* Added SmallCrab Spawn Points to rivers and lakes.

* Added female Horkers.



0.87


* Male Deers and Elk will give you a warning if you come close to them, if you keep approaching they MAY attack, denpending of your level.

* Foxes will try to scare you away if you come too close to them, but will eventually Flee (they may attack, but does not happends too often).

* Mudcrabs will stop attacking you on sight and will only attack if you really get close to them.

* Wild Goats will give you a warning and may attack if you get too close (depends on your level).



0.85


* Deer speed has been increased by 25%

* Elk speed has been increased by 30%

* All 3 types of Bear speed has been increased by 10%

* Wolf speed has been increased by 20%

* Ice Wolf speed has been increased by 25%

* All 2 types of SaberCats speed has been increased by 25%

* Domestic Goat speed has been increased by 10%

* Wild Goat speed has been increased by 13%

* Wild Dogs speed has been increased by 15%



0.81


* Farm animals will stop reporting crimes, you will still get a 5 bounty if a guard see you... what? you think you can just go out and kill someone
elses farm animals with no repercution? still 5 bounty is not a big deal, guards will pretty much ignore you with 5 bounty.



0.80


* Predators has been made enemies, this will cause to stop ignoring each other when you encounter 2 or more types of predators (Example Wolves may
attack Bears, or Bears may attack SaberCats)



INSTALL:


You need to extract BSA and ESP into main Skyrim folder, i have included a esm file which you can try to use if you experience CTD�s
(****DO NOT USE BOTH THE ESP AND ESM AT THE SAME TIME CHOOSE FROM ONE OF THE TWO****)


UNINSTALL:


First replace the SkyTest-RealisticAnimals&Predators.esp with the one inside the Uninstall folder, launch game, save and then Just Delete the .esp
(or esm if you used it) and BSA file from Data folder.



LEGAL:


By Downloading this file you agree that i will not be responsible to what ever happens to your Software/Hardware,
use it by your own risk.



FUTURE PLANS:


Start messing with Quest Random Encounters.



Special thanks to:


******BIG BIG THANKS TO*******


crowhiskey
Nedius
Frankthefish
Macadamstreet (Pig and Goose Mesh)
Vioxsis (Baby animals edit)


**********CREDITS:************


"shingouki2002" FOR MODIFYING SOME ANIMAL MESHES TO GIVE THEM A MORE BABY LOOK, HE MODIFY THEM NOT ME, CHECK MORE OF HIS WORK HERE:

http://skyrim.nexusmods.com/modules/members/index.php?id=534078


"wrig675" FOR Her BELLYACHES ANIMAL TEXTURES, SHE CREATED THEM NOT ME, CHECK MORE OF HER WORK HERE:

http://skyrim.nexusmods.com/modules/members/index.php?id=84873


"chocolambot" FOR HIS HARE/RABBIT TEXTURES, HE CREATED THEM NOT ME, CHECK MORE OF HIS WORK HERE:

http://skyrim.nexusmods.com/modules/members/index.php?id=697950


"TheRagMan" for his SLAUGHTERFISH TEXTURE, HE CREATED THEM NOT ME, CHECK HIS WORK HERE:

http://skyrim.nexusmods.com/modules/members/index.php?id=395570


"Vioxsis" for EDITING ALL OF THE BABY ANIMALS FOR A MUCH BETTER LOOK! THANKS A LOT!!


"Stormshallow" for his CONVERSION OF THE FREE MODDERS RESOURCE OF SHEEP MESH, HE CONVERTED IT. CHECK HIS WORK HERE:

http://skyrim.nexusmods.com/users/2695796


"Macadamstreet" for her CONVERSIONS OF THE PIG & GOOSE MESH, SHE CONVERTED THEM. CHECK HER WORK HERE:

http://steamcommunity.com/sharedfiles/filedetails/?id=125170176


"Cansu" FOR HIS RETEXTURE OF THE STORMSHALLOW SHEEP, HE CREATED IT. CHECK HIS WORK HERE:

http://skyrim.nexusm...om/mods/37569/?


"KrittaKitty" for allowing his Models and Textures from "True Wolves of Skyrim" to be added as Pack Leaders.

http://www.nexusmods.com/skyrim/mods/59174/?



CONTACT:


[email protected]



FINAL... DONT FORGET TO ENDORSE & SHOW SOME APPRECIATION TO THE MOD, THANKS!!