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Revenant0713

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revenant0713

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About this mod

My second take on making Dragon Souls useful, restructured from the ground up with an MCM menu. Stockpiled souls affect shout magnitude and/or duration. Dragon souls can be used for revival. Accepting suggestions for additional features.

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        Souls Do Things 2        
A Dragon Soul Utilities Mod

SSE Version Here: https://www.nexusmods.com/skyrimspecialedition/mods/33518

                                                               Requirements                                                               

  • Updated Skyrim
  • Dragonborn
  • SkyUI


                                                                     Details                                                                     

In mid-2019, I published a mod called Souls Do Things. It was designed as a lightweight means of making dragon souls useful. While the mod was perfectly playable in my own games, a common request I got after uploading it was the need for an MCM menu fo convenience. It was a valid suggestion, as the original mod handled settings through globals set via console commands. However, I was relatively new to coding, and I found it tedious that in order to make an MCM menu, I would have to change almost all of how the various perks, spells and magic effects interacted with each other to some extent.

6 months after I released that mod, I finally found the time and motivation to give it a new crack. So here we are.

Souls Do Things 2 is my take on making excess dragon souls useful, ported from LE to SE. Stockpiled souls increase power attack damage, shout magnitude, stats, and more. Lose souls on death to revive, or convert souls into perk points. More features in the works.



Features                       
Dragon Soul Stockpile

Gather dragon souls to increase your power. Each value can be configured independently of every other value, and can even be capped. Most dragon soul mods treat excess souls as a currency. I decided to treat them as a stat.

  • Power Attack Damage - Each soul you collect can be configured to increase your power attack damage by x%.
  • Shout Power - Each soul you collect can be configured to increase shout power by x%.
  • Shout Duration - Each soul can be used to increase shout duration by x%.
  • Shout Cooldown Reduction - Each sol can be used to reduce shout cooldowns by x%.
  • Health, Magicka and Stamina - Each soul can grant a flat boost to your stats.

                                       
Dragon Soul Revival

Save yourself from death by expending dragon souls. Upon taking lethal damage, you will instead enter bleedout, and after a brief delay, restore hit points to full. Four modes available.

  • Mode 0 (Compatibility) - Revive function is disabled for compatibility with Death Alternative, Sacrosanct, etc.
  • Mode 1 (Softcore) - Specify the number of souls you lose on death via the Revive Cost slider.
  • Mode 2 (Mediumcore) - Lose half of current souls on death. Revive requires a minimum number of souls equal to the value of the Revive Cost slider.
  • Mode 3 (Hardcore) - Lose all souls on death. Revive requires a minimum number of souls equal to the value of the Revive Cost slider.

Dragon Soul Revival also has several extra settings

  • Revive Cost - This is the number of souls necessary to trigger the revive function on death.
  • Revive Cooldown - This applies a cooldown period between revives in the form of a debuff.
  • Super Mode* - This casts Dragon Aspect on the player upon revival. Think of it as an emergency breakout ability when pushed to the edge. Note that this requires 5 souls stockpiled to cast Dragon Aspect 1, 10 souls for 1, and 20 souls for Dragon Aspect 3 respectively.
  • Spirit Mode - This casts Become Ethereal Level 1 on the player upon revival. 

*Super Mode is by default not affected by the Dragon Soul Stockpile feature, as the vanilla shout does not make use of the MagicShout keyword. However, it IS affected by mods that alter the vanilla Dragon Aspect shout.

                                                      
Dragon Souls to Perk Points

Convert Dragon Souls into Perk Points with a spell. Add the spell via the MCM menu, or find the spellbook in Farengar's office if you want a more immersive method.


                                                      
Dragon Soul Crafting


You can use your dragon souls to craft powerful artifacts. As of v2.0a, 9 effects are available, one of each type of material that can be used to craft a mask. In the future, this will be updated so the enchantment varies based on the material of the mask as well as the name it is given.

Here is a list of current effects: https://www.nexusmods.com/skyrim/articles/52853


                                                      
Attunement

Select a buff by interacting with Word Walls. Then unlock more power by using the Dragon Aspect shout while under the effects of your chosen Attunement. Fire, Frost and Storm attunements are available, and more will come in future updates.

Miraak benefits from this too, and will use his own Attunement boosts against you.

An in-depth explanation can be found here: https://www.nexusmods.com/skyrimspecialedition/articles/2614

                                    
Upcoming Features?

Note: These are mostly theoretical. Whether or not they make it in depends on how much time I have IRL. Nonetheless, drop a request or suggestion and I'll see what I can do.

  • Optional module for non-Dragon souls to be useful.
  • More stuff for the Crafting Module
  • "Soul Binding" where you consume a soul to gain a powerful ability (That you get to keep as long as you don't bind another). Implemented as the Attunement system.


                                              Compatibilities and Performance                                              
  • No running scripts. No periodic checks. Effects fire only when they have to.
  • IF USING DEATH ALTERNATIVE MODS, OR OTHER MODS THAT TRIGGER ON BLEEDOUT, DO NOT ENABLE REVIVE MODE. KEEP SETTING AT 0.
  • Requires a Bashed/Smashed patch if used together with mods that edit Miraak.
  • Stacks multiplicatively with other perk-based shout scale mods.
  • Recommended to try with Dead is Dead or at the very least, Only Save when Resting. That way you're not tempted to load when shit goes wrong, and you can actually use the revive function.
  • Compatible with custom and mod-added shouts... and any spell really that uses the MagicShout keyword in its magic effects. Load after mods that alter Dragon Aspect.
  • Add SoulsDoThings2 to mod exclusions config file  if you use ASIS.


                                                                  Installation                                                                  


MO/Vortex

  • Download
  • Install

Manual

  • Download .rar file.
  • Extract contents to Skyrim/data folder.

If Updating to 2.0a from 1.xx
  • Take note of .esp location in your load order.
  • Load a game, and disable all features in the MCM. Save and exit.
  • Uninstall the mod from your load order.
  • Load your save. Save and exit.
  • Install v2.0a or above in the same location in your load order.

                                                               Uninstallation                                                               

  • Be sure you are not in the middle of reviving or absorbing a dragon soul.
  • Uninstall
  • Run a save cleaner to be sure.