Skyrim

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274 comments

  1. Arlyana
    Arlyana
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    • 1 kudos
    Will it work for Anniversary Edition?
  2. Robair143
    Robair143
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    Can anyone update the install guide for this? There's a mod i want to use for it, but i can't figure out how it's supposed to be installed
  3. Farodadestin
    Farodadestin
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    Does not work for me, i've followed all the steps and done it right, i succesfully completed all of them but my custom character doesn't turn into a vampire, i'm tired really...
  4. LordBane1970
    LordBane1970
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    There is a newer version based on this here http://www.nexusmods.com/skyrim/mods/24168/?
    1. Niborino9409
      Niborino9409
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      • 119 kudos
      Awwww I had just pretty much finished this tutorial when I saw this xD
  5. BrotherZael
    BrotherZael
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    • 2 kudos
    Skyrim Mod Organizer cant set up a data directory for the mod.... :l
  6. Lord Abrasion
    Lord Abrasion
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    When attempting to add properties to the GenericRaceController script I get a message saying "Errors encountered when attempting to reload the script." I'm still able to add properties after clicking "Ok" but the "Auto-fill All" button is greyed out. Looking at the screenshots in the guide it seems like the properties are all formlists for head parts but if I click on FormList and filter for 'headparts' I get 40 formlists, including the two I created for the custom race. That's 5 too many, so which ones am I not supposed to add as properties? I assume my custom form lists are not supposed to be properties for GenericRaceController, which would mean I need to exclude 3 more lists. The screenshots suggest that those 3 are HeadPartsBretonAfflicted, HeadPartsChildren and HeadPartsDremora. Problem is, I just get a compilation error if I try to add properties manually:

    Starting 1 compile threads for 1 files...
    Compiling "GenericRaceController"...
    <unknown>(0,0): Unable to find flags file: TESV_Papyrus_Flags.flg
    D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\GenericRaceController.psc(276,1: script property HeadPartsAllRacesMinusBeast already defined
    D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\GenericRaceController.psc(276,1: script variable ::HeadPartsAllRacesMinusBeast_var already defined
    D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\GenericRaceController.psc(276,1: script property HeadPartsAllRacesMinusBeast already has a get function defined
    D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\GenericRaceController.psc(276,1: script property HeadPartsAllRacesMinusBeast already has a set function defined
    D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\GenericRaceController.psc(278,1: script property HeadPartsAllRacesMinusBeast already defined
    D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\GenericRaceController.psc(278,1: script variable ::HeadPartsAllRacesMinusBeast_var already defined
    D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\GenericRaceController.psc(278,1: script property HeadPartsAllRacesMinusBeast already has a get function defined
    D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\GenericRaceController.psc(278,1: script property HeadPartsAllRacesMinusBeast already has a set function defined
    D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\GenericRaceController.psc(280,1: script property HeadPartsAllRacesMinusBeast already defined
    D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\GenericRaceController.psc(280,1: script variable ::HeadPartsAllRacesMinusBeast_var already defined
    D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\GenericRaceController.psc(280,1: script property HeadPartsAllRacesMinusBeast already has a get function defined
    D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\GenericRaceController.psc(280,1: script property HeadPartsAllRacesMinusBeast already has a set function defined
    No output generated for GenericRaceController, compilation failed.

    Batch compile of 1 files finished. 0 succeeded, 1 failed.
    Failed on GenericRaceController

    So I'm stuck at the moment...

    Edit: Started up the CK again to check on something in another mod and then decided to have another look at my custom race while I was at it. Now I'm getting a couple of warnings before the previously mentioned error message pops up. First, when trying to select the GenericRaceController script:

    SCRIPTS: Cannot open store for class "YARC_InitQuestScript", missing file?

    Then, selecting the script again and clicking the Properties button yields the following warning:

    SCRIPTS: Error: Unable to link types associated with function "proxyRaces" in state "" on object "GenericRaceController".

    EDIT #2: Apparently I was missing a few scripts, on account of having the wrong Race Compatibility mod installed :s

    Still having problems however. I get a bunch of warnings that seem to relate to Race Menu (I have to eventually click Abort to get that to stop) and when trying to add that second script to the quest I get an error message saying "The extends script does not exist, please pick one that does."
  7. HanaKisaragi
    HanaKisaragi
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    So i downloaded this with Mod Organizer and it says Data not on top level when i go to install. I have tried unchecking moving around and doing everything but it won't fix
  8. The0Serpent0King
    The0Serpent0King
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    Everytime i try to install it it says not compadable with NMM how can i fix it for the dovagonian mod
  9. ksafalis
    ksafalis
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    • 2 kudos
    Every time I try to deactivate this, it gives me an error and Nexus Mod Manager crashes. I can't keep it, because my Mod Organizer is telling me I'm missing the Race Compatibility??
  10. Gamecrazed613
    Gamecrazed613
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    • 0 kudos
    Mod organizer keeps throwing up a load order warning wanting me to move RaceCompatibility.esm above ALL other ESM's including the unofficial patches and vanilla ESM's. if i ignore the warning the game CTD frequently and randomly.
    1. Griede
      Griede
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      • 1 kudos
      i know this is an old post but, open Wyrebash through MO, if Race compatiibility is in red, then select it look in the right little collmn that displayes its master list, and see if the list is out of order. it prolly is if MO is telling you to do something dumb with it. you can changethe order, to an extent, bt left clicking each master, it will open a menue of the data folder where all the masters are installed. do not DELETE masters, just alter the order of the exsisting masters,. such as ex - if dawn guard is after dragon born, switch it to before dragon born. basicly make its master list look like your working load order. if you do it right, it will turn green again.