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About this mod

A fresh and complete replacement of all Skyrim landscape textures in 4K (and 2K, 1K) glorious quality.

Permissions and credits

Tamrielic Textures is a texturing project with the aim to provide brand-new, high quality, immersive textures for Skyrim. The first milestone focuses on landscape textures and contains a complete work of replacement maps for terrains, mountains, dirt cliffs, and roads... effectively all textures you find under Skyrim/data/textures/landscape except for grass and trees.

With Tamrielic Textures you'll once again drive your Skyrim world quality up by a couple notches while receiving a diversified environment with crimson tundras, lush meadows, stark wastelands, sandy beaches, and rugged mountain ranges.

What's Covered?

In short, all of it: Whiterun tundra, pine forest, The Rift, The Reach, frozen marsh, rivers, snow, volcanic area, coastal beach, ice and glaciers, mountains, dirt cliffs, and roads. Unlike with many other texture mods one of the key directives of this project is to not leave any texture untouched. So you will get a cohesive quality upgrade for every single texture featured in any given area.

Texture Sizes

  • 4K with most textures being in 4K resolution for maximum detail. The mountain textures are in 8K. 6 or more GB of VRAM recommended.
  • 2K with most textures in 2K resolution, The mountain textures are in 4K. 4 to 6 GB of VRAM recommended.
  • 1K for low-end systems. The mountain textures are in 2K.

  1. Install with your mod manager of choice (I recommend Mod Organizer 2) and make sure Tamrielic Textures is loaded after any other texture mods that might override files from it.
  2. If you use an ENB make sure to disable terrain parallax in your enblocal.ini (set FixParallaxTerrain=false). See Q&A section for reason why!
  3. Optional: Run TexGen (part of DynDOLOD) to create LOD textures if you want them. Make sure to place all your custom LOD textures AFTER DynDOLOD Resources and make sure to run TexGen first, then xLODGen for terrain LOD only, then DynDOLOD for object & tree LOD only. Check TUCOGUIDE for more detailed info on creating LODs.
  4. You're done!


Tamrielic Textures is compatible with SMIM and includes compatible textures for SMIM bridge meshes.


the included meshes for dirt cliffs, roads, and bridges are optional but highly recommended as they improve the look of these objects. Especially the roads are improved for a more 3D look. You can totally choose not to use these meshes but be aware that the road textures have been designed for these meshes and might not look as good without them.

Future Milestones

Tamrielic Textures is an ambitious texture project with plans to cover many other areas of Skyrim such as villages, cities, dungeons and caves. For an overview of the project road map check out this link. Check out my Patreon About page to find more details about the whole project!

Skyrim SE & Xbox One Version

Skyrim Special Edition version can be found here.
Xbox One version on can be found here.

Q & A

Q: Is this mod compatible with X/Y/Z grass/tree mod?
A: In general yes. This mod doesn't change anything about trees or grasses so you can use it with any grass or tree mod you prefer. If any other mod makes changes to terrain, road, or dirtcliff textures or meshes you might get a soft incompatibility. Choose witch ever you prefer by putting it later in your load order.

Q: Why don't the terrain textures have parallax maps?
A: I decided not to include parallax maps for the terrain textures for one reason: They prevent using opacity maps. Parallax maps for Skyrim LE ENB occupy the alpha map of diffuse textures which by default is used for opacity information to blend between two different textures when used on static meshes. So when replacing the opacity map with a parallax map you will lose the smooth blend between these textures on static meshes (such as dirt cliffs and tundra pond edges, etc.) and it will look very ugly with hard edges between textures. You can have only one or the other, not both. I decided to add proper opacity maps instead of parallax maps since I think they are far more important and parallax maps don't add that much of an improvement to the terrains (the normal maps do already a very good job alone). In general it's a big hassle to deal with terrain parallax for the minor improvement they add since it's an all or nothing option.

Q: The game crashes after I installed this mod.
A: Make sure that the meshes are not overwritten. Be aware that some mods might install meshes that could cause incompatibilities with the textures.

Q: The terrain textures look weird / have a trippy effect.
A: Disable terrain parallax in your enblocal.ini! If you leave it enabled the terrain textures will look weird. If you leave it enabled and have other texture mods that provide parallax maps for terrain they will not match for the textures of this mod and will look wrong and weird.

Q: There are hard texture seams in some areas on the terrain.
A: This is a Skyrim vanilla issue. The reason why these seams aren't so obvious with vanilla textures is because these textures have a more monotonous color palette that blend together more easily. The seams are a trade-off of using custom textures that look more varied. But I agree, it's a frustrating issue nevertheless! Some mods that modify terrain or terrain textures can cause hard texture seams. If unsure it's best to check the textures with a vanilla mod setup to confirm that seams are caused by some mod.

Q: This mod makes textures look out of place in some places (such as mossy areas in snow landscape, etc.)?
A: Again, this mod changes only vanilla textures (with a few exceptions for dirt cliffs that have additional texture variations). The reason why vanilla textures blend better is because they are a monotonous mishmash of gray-in-gray. Order and mix your mod load order and textures in the way you like if you're unsatisfied with the out-of-place-looking textures.

Q: Are the textures really your original work? Some of them look very similar to other texture mods! You thief! I'm gonna report you!!
A: Yes, the textures are indeed all my original work! A few textures are looking similar to ones in other texture mods (notably snow and ice floes) because they are made from the same source images that are freely available on the web. If you look closer you'll notice that my textures differ in detail though.

Q: What ENB and other mods are you using on your screenshots?
A: See this post for infos.

Q: Why are there no LOD textures included? / Please add LOD textures!
A: Use TexGen to generate LOD textures! TexGen is part of DynDOLOD and allows you to create LOD textures at any desired size for all your installed textures.

Q: Please make textures for X/Y/Z part of Skyrim next before making textures for Whiterun/Riften/Farmhouse...!