I have a problem with ''too many animations'' warn, and searching for a fix I found that 1.1.3 version fixed it for SE.. but we didn't receive updates so.. we don't have a solution.
Place the files in the appropriate folders. No special tools are required.
animations\DynamicAnimationReplacer\(esp name)\(actor base id)\(animation folders and files) (actor base id) must be 8 characters. First two characters are "00".
These are some of the most useless instructions I have ever come across. I am not a computor 'nerd' so I have no idea what you're talking about. How about some step by step instructions for the computor illiterate among us? Four times I've tried to install this mod and failed because of the lack of basic details. Like for example, where the F is the 'animation' folder? This may be a great mod but it needs a fomod installer due to crap instructions!
It's really simple. If you start modifying your game, you need to learn the game folders structure. What I recommend to do is.
Download this unility: Bethesda Archive Extractor Run the bae.exe Find your game directory (Skyrim\Data). There a some bsa archives in there. Find the following archive: Skyrim - Animations.bsa This is where all the vanilla animation is. Drag and drop the archive to BAE (which is open and ready to read the archive). Now you can see the whole structure of the folders. You can re-create the structure in your game's directory. Not the whole structure, but the folders you want so you can put animation files in there.
I also recommend using a mod manager. (I am using ModOrganizer 1.3.11 and I am totally happy with it.)
Just wanted to say thank you for this reply. I've been scouring the web all day to find out how I could get a comprehensive list of all the animation filenames and you led me right to it.
Sadguru You are here: Data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions _CustomConditions folder is meant for custom conditions. If you want a folder for specific actor, you don't want _CustomConditions. (Although you can actually do that via CustomConditions, but that's not what we are covering now.)
To specify animation for Player you need this: ...\meshes\actors\character\animations\DynamicAnimationReplacer\Skyrim.esm\00000007
If you can see, Skyrim.esm is a folder (that you put or create) inside the DynamicAnimationReplacer folder. 00000007 is a folder (that you put or create) inside the Skyrim.esm folder.
Why these? Because, your character (Player) is part of Skyrim.esm and his (Player's) ID is 00000007 because your playable charter is James Bond (joke).
Same with other characters (NPCs). You need to know the esp name, and you need to know the character's ID.
That's the basic structure. If you want (or have) gender specific animation, you need to add female or male folder (depending on what you have).
For example, I have a mod called Follower Ruth. That's the female character, custom follower NPC. Her folder structure will be, for common type (no gender specification) animation: ...\meshes\actors\character\animations\DynamicAnimationReplacer\FollowerRuth.esp\00002fa5 for female animation: ...\meshes\actors\character\animations\DynamicAnimationReplacer\FollowerRuth.esp\00002fa5\female
Not sure why i had such trouble finding it, But this one actually works on LE https://www.loverslab.com/files/file/22582-dynamicanimationreplacer-animation-limit-patch/
Is it the consensus that Fnis and DAR are compatible as long as they both don't handle the same animations?
I need DAR for Eating Animations And Sound but since i haven't touched Oldrim in nearly five years, i still use FNIS for every other new animation and animation replacer.
Don't have any FNIS eating animations though, so i should be good to go?
Oh. My. God. Thank you very much. This is exactly what I wanted - a simple method of assigning unique animations to the character, not to every humanoid of their gender. Heartily endorsed.
For anyone else who wants to use this, pay attention to the folder instructions he gave. Particularly the example with Serana, it applies to all unique characters in the game. If you're the kind of person who just wants a "plug and play" solution, well, this ain't it, you DO have to understand how the folder structure works, you DO have to know the character's baseID number, and you must have an animation you're ready to replace the Vanilla one with.
I can't seem to give Lydia specific animation like idle, walk, sprint, and run I'm trying to give the Leviathan animation by Verolevi I dump all the animation here meshes\actors\character\animations\DynamicAnimationReplacer\Skyrim.esm\000A2C8E\female And the stance and normal attacks here meshes\actors\character\animations\DynamicAnimationReplacer\Skyrim.esm\000A2C8E Am I doing something wrong? I also have Skysa with JH animation moveset.
EDIT:
figured it out in the most tarded way, since she uses the opposite gender animation i decided to rename the folder (that contains her idle walk and run animation) from female to male. And it fucking works... still figuring out how to make her use the normal attack animations tho.
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https://www.nexusmods.com/skyrim/mods/98204
animations\DynamicAnimationReplacer\(esp name)\(actor base id)\(animation folders and files)
(actor base id) must be 8 characters. First two characters are "00".
These are some of the most useless instructions I have ever come across. I am not a computor 'nerd' so I have no idea what you're talking about. How about some step by step instructions for the computor illiterate among us? Four times I've tried to install this mod and failed because of the lack of basic details. Like for example, where the F is the 'animation' folder? This may be a great mod but it needs a fomod installer due to crap instructions!
If you start modifying your game, you need to learn the game folders structure.
What I recommend to do is.
Download this unility: Bethesda Archive Extractor
Run the bae.exe
Find your game directory (Skyrim\Data). There a some bsa archives in there.
Find the following archive: Skyrim - Animations.bsa
This is where all the vanilla animation is.
Drag and drop the archive to BAE (which is open and ready to read the archive).
Now you can see the whole structure of the folders.
You can re-create the structure in your game's directory. Not the whole structure, but the folders you want so you can put animation files in there.
I also recommend using a mod manager. (I am using ModOrganizer 1.3.11 and I am totally happy with it.)
Thank you!
This is where I am currently.
Data\meshes\actors\character\animations\DynamicAnimationReplacer
After this, there is only _CustomConditions which is followed with 2 digit folder names.
You are here:
Data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions
_CustomConditions folder is meant for custom conditions.
If you want a folder for specific actor, you don't want _CustomConditions.
(Although you can actually do that via CustomConditions, but that's not what we are covering now.)
To specify animation for Player you need this:
...\meshes\actors\character\animations\DynamicAnimationReplacer\Skyrim.esm\00000007
If you can see,
Skyrim.esm is a folder (that you put or create) inside the DynamicAnimationReplacer folder.
00000007 is a folder (that you put or create) inside the Skyrim.esm folder.
Why these?
Because, your character (Player) is part of Skyrim.esm and his (Player's) ID is 00000007
because your playable charter is James Bond (joke).
Same with other characters (NPCs).
You need to know the esp name, and you need to know the character's ID.
That's the basic structure.
If you want (or have) gender specific animation, you need to add female or male folder (depending on what you have).
For example, I have a mod called Follower Ruth. That's the female character, custom follower NPC.
Her folder structure will be,
for common type (no gender specification) animation:
...\meshes\actors\character\animations\DynamicAnimationReplacer\FollowerRuth.esp\00002fa5
for female animation:
...\meshes\actors\character\animations\DynamicAnimationReplacer\FollowerRuth.esp\00002fa5\female
Again, FollowerRuth.esp
00002fa5 is her ID.
https://www.loverslab.com/files/file/22582-dynamicanimationreplacer-animation-limit-patch/
I need DAR for Eating Animations And Sound but since i haven't touched Oldrim in nearly five years, i still use FNIS for every other new animation and animation replacer.
Don't have any FNIS eating animations though, so i should be good to go?
For anyone else who wants to use this, pay attention to the folder instructions he gave. Particularly the example with Serana, it applies to all unique characters in the game. If you're the kind of person who just wants a "plug and play" solution, well, this ain't it, you DO have to understand how the folder structure works, you DO have to know the character's baseID number, and you must have an animation you're ready to replace the Vanilla one with.
meshes\actors\character\animations\DynamicAnimationReplacer\Skyrim.esm\000A2C8E\female
And the stance and normal attacks here
meshes\actors\character\animations\DynamicAnimationReplacer\Skyrim.esm\000A2C8E
Am I doing something wrong?
I also have Skysa with JH animation moveset.
EDIT:
figured it out in the most tarded way, since she uses the opposite gender animation i decided to rename the folder (that contains her idle walk and run animation) from female to male. And it fucking works... still figuring out how to make her use the normal attack animations tho.