Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Felisky

Uploaded by

Felisky384

Virus scan

Safe to use

534 comments

  1. catarim
    catarim
    • member
    • 1 kudos
    I have a problem with ''too many animations'' warn, and searching for a fix  I found that 1.1.3 version fixed it for SE.. but we didn't receive updates so.. we don't have a solution.
    1. REPAKKAS
      REPAKKAS
      • member
      • 0 kudos
      Probablemente no llegue en el mejor momento, pero esto podrĂ­a ayudarte.
      https://www.nexusmods.com/skyrim/mods/98204
  2. CINCSAC
    CINCSAC
    • member
    • 1 kudos
    Place the files in the appropriate folders. No special tools are required.

    animations\DynamicAnimationReplacer\(esp name)\(actor base id)\(animation folders and files)
    (actor base id) must be 8 characters. First two characters are "00".

    These are some of the most useless instructions I have ever come across. I am not a computor 'nerd' so I have no idea what you're talking about. How about some step by step instructions for the computor illiterate among us? Four times I've tried to install this mod and failed because of the lack of basic details. Like for example, where the F is the 'animation' folder? This may be a great mod but it needs a fomod installer due to crap instructions!
    1. Skybroom
      Skybroom
      • supporter
      • 78 kudos
      It's really simple.
      If you start modifying your game, you need to learn the game folders structure.
      What I recommend to do is.

      Download this unility: Bethesda Archive Extractor
      Run the bae.exe
      Find your game directory (Skyrim\Data). There a some bsa archives in there.
      Find the following archive: Skyrim - Animations.bsa
      This is where all the vanilla animation is.
      Drag and drop the archive to BAE (which is open and ready to read the archive).
      Now you can see the whole structure of the folders.
      You can re-create the structure in your game's directory. Not the whole structure, but the folders you want so you can put animation files in there.

      I also recommend using a mod manager. (I am using ModOrganizer 1.3.11 and I am totally happy with it.)
    2. stoneangel1337
      stoneangel1337
      • supporter
      • 0 kudos
      Just wanted to say thank you for this reply.  I've been scouring the web all day to find out how I could get a comprehensive list of all the animation filenames and you led me right to it.

      Thank you!
    3. Sadguru
      Sadguru
      • member
      • 0 kudos
      Extremely Sorry, But i still not able to understand.
      This is where I am currently.

      Data\meshes\actors\character\animations\DynamicAnimationReplacer

      After this, there is only _CustomConditions which is followed with 2 digit folder names.
    4. Skybroom
      Skybroom
      • supporter
      • 78 kudos
      Sadguru
      You are here:
      Data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions
      _CustomConditions folder is meant for custom conditions.
      If you want a folder for specific actor, you don't want _CustomConditions.
      (Although you can actually do that via CustomConditions, but that's not what we are covering now.)

      To specify animation for Player you need this:
      ...\meshes\actors\character\animations\DynamicAnimationReplacer\Skyrim.esm\00000007

      If you can see,
      Skyrim.esm is a folder (that you put or create) inside the DynamicAnimationReplacer folder.
      00000007 is a folder (that you put or create) inside the Skyrim.esm folder.

      Why these?
      Because, your character (Player) is part of Skyrim.esm and his (Player's) ID is 00000007
      because your playable charter is James Bond (joke).

      Same with other characters (NPCs).
      You need to know the esp name, and you need to know the character's ID.

      That's the basic structure.
      If you want (or have) gender specific animation, you need to add female or male folder (depending on what you have).

      For example, I have a mod called Follower Ruth. That's the female character, custom follower NPC.
      Her folder structure will be,
      for common type (no gender specification) animation:
      ...\meshes\actors\character\animations\DynamicAnimationReplacer\FollowerRuth.esp\00002fa5
      for female animation:
      ...\meshes\actors\character\animations\DynamicAnimationReplacer\FollowerRuth.esp\00002fa5\female

      Again, FollowerRuth.esp
      00002fa5 is her ID.
  3. SilkroadOnline
    SilkroadOnline
    • member
    • 7 kudos
    the reason why LE still gets update :)
  4. ments
    ments
    • member
    • 0 kudos
    Not sure why i had such trouble finding it, But this one actually works on LE
    https://www.loverslab.com/files/file/22582-dynamicanimationreplacer-animation-limit-patch/
  5. PegasusKoga
    PegasusKoga
    • supporter
    • 16 kudos
    Is it the consensus that Fnis and DAR are compatible as long as they both don't handle the same animations?

    I need DAR for Eating Animations And Sound but since i haven't touched Oldrim in nearly five years, i still use FNIS for every other new animation and animation replacer.

    Don't have any FNIS eating animations though, so i should be good to go?
    1. tinyvent
      tinyvent
      • member
      • 3 kudos
      Kinda late but I use FNIS (for AGO and TKDodge) and DAR ( for Goetia and Vanguard animations) both with no problems whatsoever
    2. PegasusKoga
      PegasusKoga
      • supporter
      • 16 kudos
      Much appreciated, thanks!
  6. twojsmiech
    twojsmiech
    • member
    • 0 kudos
    Where do I have to put it? Activate it in Data folder or as a normal mod?
  7. Xaa1962
    Xaa1962
    • member
    • 15 kudos
    Oh.  My.  God.  Thank you very much.  This is exactly what I wanted - a simple method of assigning unique animations to the character, not to every humanoid of their gender.  Heartily endorsed.

    For anyone else who wants to use this, pay attention to the folder instructions he gave.  Particularly the example with Serana, it applies to all unique characters in the game.  If you're the kind of person who just wants a "plug and play" solution, well, this ain't it, you DO have to understand how the folder structure works, you DO have to know the character's baseID number, and you must have an animation you're ready to replace the Vanilla one with.
  8. SKULLFRFX
    SKULLFRFX
    • member
    • 1 kudos
    I can't seem to give Lydia specific animation like idle, walk, sprint, and run I'm trying to give the Leviathan animation by Verolevi I dump all the animation here
    meshes\actors\character\animations\DynamicAnimationReplacer\Skyrim.esm\000A2C8E\female
    And the stance and normal attacks here
    meshes\actors\character\animations\DynamicAnimationReplacer\Skyrim.esm\000A2C8E
    Am I doing something wrong?
    I also have Skysa with JH animation moveset.

    EDIT:

    figured it out in the most tarded way, since she uses the opposite gender animation i decided to rename the folder (that contains her idle walk and run animation) from female to male. And it fucking works... still figuring out how to make her use the normal attack animations tho.
    1. Skybroom
      Skybroom
      • supporter
      • 78 kudos
      What do you mean "normal attack animations"?
  9. SuperFanatic
    SuperFanatic
    • member
    • 8 kudos
    Is there any way to exclude a specific npc? I have M.A.R.I. and some of CHIMgarden's animation addons and it isn't a great mix
  10. Roxyc89
    Roxyc89
    • member
    • 1 kudos
    I installed DAR with NMM, but I'm not seeing the DyanmicAnimationReplacer folder. Does this need to be installed manually?