About this mod
Smithing, only more logical. Better Perks , Auto unlocking and Faction armours. Lore friendly Too
- Permissions and credits
Overview of what this mod currently does now
Major Features
Removed "double improvements" on perks, because that's broken
Only Two Main armour perks (discounting Daedric Smithing)
Steel , Scaled and Steel Plate armour are all under the perk "nordic Smithing"
Light elven , Elven , Elven Guilded, Ebony And Glass are all Under the perk "Elven smithing"
These Actualy start out very limited. More Armour from each perk is Available . For instance, Under smithing level 50 only Light elven/ Standard steel is available.
Second big feature is that New smithing styles are unlocked by Quests or actions
- Orcish- Become bloodkin
- Dwemer- Gain "Ancient Knowledge"
- Imperial - Get outfitted With imperial Armour in solitude
- Thieves guild- Collect debts
Along with armours we have weapons. You don't Need To have An armour perk for weapons. You can quite happily Make A Glass Sword without The elven armours so long as you have the sword perk (although similarly, Just because you can make ebony swords doesn't mean that you can make the armour. Also i see Similarities between Elven, Glass and Ebony... So i have no clue as to why you'd have to learn how to make Dwarven to make ebony. This Mod Makes Everything More Easy.. As you Can Make what you want but still manage to save perk points for other things.
Perk tree is like this
Elven
Nordic
Weapons--- >Advanced weapons
Bows
Arcane blacksmith ---- > Daedric
There are many, many smaller additions and it would be silly to name them all. But one thing that i am working on is Different metals for different styles- Why Can't i make Full Plate armour out Of Ebony or Orcish out of Moonstone? In this current version of the mod you can see That i am beginning to implement this into Both steel and elven With quicksilver! If anyone were to Make these kinds of textures for me then i will take them, credit you and then make downloaders happy bunnies!