Skyrim

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Mihail

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MihailMods

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About this mod

A simple but lethal war machine, these fast top-shaped small Dwemer Automatons, covered with multiple motion sensors, extremely sharp metal spines installed around their metal bodies and in constant spinning movement, are the ideal machine to chase and reach invaders inside the Dwemer ruins, or to cause great casualties on the battlefield.

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  • This mod is included in a themed pack: Dwarven Automatons Pack (LE/SE-AE). If you downloaded the pack, you don't need or should keep this standalone mod in your load order, to avoid duplicating this mod's features in your game, whether areas, items, creatures, etc. Remove the esp of this standalone mod if you intend to install, or already installed, the themed pack where this mod is included. The action can be done mid-game without issues;
  • If you use, like and value my work, please consider giving an endorsement. I've worked hard for years to offer you the best of me for free, and the only thing I ask in return is this gesture, which increases my relevance and engagement on Nexus, and motivates me to continue;
  • I do not inspect or have any influence over translations of my mods (including those linked directly on my pages), nor do I have any power over patches or add-ons made to my content. So, before using any unofficial add-ons for my mods, make sure they conform to the latest version of my official release, and never use these if they don't. The same applies to Xbox ports;
  • In addition to the Nexus, you can also find me on:
        
         
       
  • Do you have any doubt? Read my Frequently Asked Questions (FAQ).







"A simple but lethal war machine, these fast top-shaped small Dwemer Automatons, covered with multiple motion sensors, extremely sharp metal spines installed around their metal bodies, and in constant spinning movement, are the ideal machine to chase and reach invaders inside the Dwemer ruins, or to cause great casualties on the battlefield, with a single one being able to easily knock down several enemy soldiers at once, due to its high rotation speed. This constant movement is so fast that it generates electrical energy, allowing them to cause small electrical discharges on contact."

by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)




- 1 new creature- Dwarven Spinner.




So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)



The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.



- The last Skyrim Update
- DLC Dragonborn
- DLC Dawnguard
- DLC Hearthfire




Author:

Mihail- dwarven spinner model, sounds, animations, game implementation;



Some assets used on this mod belong to:

SRW0- i used his dwemer metal textures as the Dwarven Spinner's textures
(however their tonality has been modified to match my dwarven spinner concept);
Icecreamassassin- for the code of "dagon_script_addfxorspell" script;