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Crooked_Man

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Geddrick

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About this mod

Most daedric artifacts fall out of use once you're in the upper levels and on legendary difficulty. This mod seeks to fix that. I don't recommend using this mod for beginners or on easier difficulties. This mod works alongside Awesome Artifacts, as long as this mod is put below it in the load order. For questions, email me at [email protected].

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Mirrors
All daedric artifacts now have infinite charge (skull of corruption, mace of molag bal, sanguine's rose, etc)

Each daedric prince now has 3 different messages about them in the loading screen

Changes:

Skull of Corruption:
Dreams are no longer needed to make it stronger
Weight decreased from 10>5
Damage increased from 20(50)>75
Targets at the center of the explosion have a 25% chance to flee in terror for 15 seconds
Targets at the center of the explosion have a 50% chance to take 75% more damage from magic for 15 seconds (stacks)
Changed sound effects to be more "boney" and "rattley"
Explosion animation now sized properly

Mace of Molag Bal:
Now absorbs 35 points of stamina and magicka from opponents, rather than damaging the stat
Soul trap extended from 3 seconds to 6 seconds
Damage increased from 16>28
Hits have a 10% chance to paralyze opponents for 1 second

Ebony Blade:
Damage increased from 11>18
Absorb health increased from 30>45
Range increased from 1>1.3
Hits have a 15% chance to calm opponents for 15 seconds

Sanguine Rose:
Dremora lasts for 12 hours
Weight decreased from 10>5
Has a 5% chance to summon a dragon priest instead for 12 hours

Wabbajack:
Weight decreased from 10>5

Mehrunes Razor:
Damage increased from 11>13
Increased instant kill from 1.98>2.5
Causes 25 points of bleeding damage over 5 seconds
Absorbs 18 points of health
Each hit extends the duration

Spellbreaker:
Ward absorb increased from 50>65
Has a 20% spell absorb effect

Ebony Mail:
Increased poison from 5>25
Sneak attacks deal double damage 
Increased armor from 45>48

Savior's Hide:
Increased poison resist from 50>100
Grants immunity to disease
Increased magic resist from 15>30
Improves archery by 50%
Increased armor from 26>36

Ring of Hircine:
Improves sneak by 70%
Improves archery by 70%

Volendrung:
Damage increased from 25>40
Absorb stamina increased from 50>100
Damages opponents magicka by 50
Absorbs 25 points of health
Range increased from 1.4>1.5

Dawnbreaker:
Damage increased from 12>20
Fire damage increased from 10>25
Banishes daedra
Deals 10 extra points of unblockable damage to undead

Rueful Axe:
Damage increased from 22>35
Deals 30 extra points of unblockable damage
Counts as silver
Range increased from 1.3>1.4
Speed increased from 0.5>0.7

Masque of Clavicus Vile:
Increases speech by 30%
Increases one-handed by 30%
Increases two-handed by 30%

Namira's Ring (Yay, finally thought of a new idea for it)
Reduces damage resistance by 25%
Constantly restore 10 points of health per second

Nightingale Abilities:
All can be used multiple times per day
Strife absorb lowered from 100>60
Subterfuge potency lowered and duration lowered from 30>10 (this thing would be overpowered otherwise)


Other changes:

Diadem of the Savant:
Spell reduction increased from 5>10
Weight reduced from 4>2

Saarthal Amulet:
Spell reduction increased from 3>10

Necromancer's Amulet:
Removed health and stamina regen reduction
Improves magicka regen by 75%

Vampiric Drain:
1: Increased health absorb from 2>20
2: Increased health absorb from 3>25
3: Increased health absorb from 4>30
4: Increased absorb health from 5>40 
Spell cost is adjusted to match the more powerful effects