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Share your unique ideas! (13 comments)

  1. Titansbane
    Titansbane
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    Have a fresh idea for an enchantment? Feel free to share, and it may become a reality.
  2. jesterhead1991
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    A good idea , if possible ofc. Enchants can be transfered to other weapons, aka artifacts can be disenchanted and effects can be learned.
    1. AkiroBeru
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      Sorry for the reply but thats a bad idea... the whole point is to have unique weapons not to have more enchnatments.. I mean if you need enchantments just get one of the massive enchantments mods out there.
    2. Exiadreth
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      That's your opinion.
      I am also rooting for a disenchanting feature for even more equipment customization. If you don't want it don't use it. What's the harm?
    3. xxNinjaKI
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      Actually a feature like this would be REALLY appreciated if you could. I’m playing on Xbox, and I have a mage character that doesn’t wear armor. I wanted to use the Dragon Priest mask to compliment her many talents, but I can’t because they were armored. So it would be absolutely AMAZING if I could disenchant the mask with their unique effects and put them on a disenchanted version of the DP mask that don’t have armor ratting.
      I hope this can convince you to maybe change your mind on the subject and make the change for PC and Console players to disenchant these items with your enchantments 
  3. Axelton88
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    Just needs a WACCF patch!
  4. graywinds
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    I'd really appreciate a patch to use it with this Great other mod ,they only share 4 or 5 records together i think.
    ArteFakes - Unique Artifacts Replacer
    Much appreciated
  5. Chris989650
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    1._ Diadem of the Savant learns a 20 faster all magic skills, if you know all the spells of the school at different levels (novice, apprentice, expert, etc) you get a bonus for that school.

    example: (knowledge gained) you know all the novice spells of the restoration school, the spells and healing effects are 15% stronger and longer.

    example: (knowledge gained) you know all the apprentice spells from the school of destruction, the spells are 15% stronger and cost 15% less.

    2._ valdr's lucky dagger: every 3 basic attacks are critical, power attacks are always critical. killing an enemy with a critical attack doubles the damage of your next critical attack. accumulates up to a maximum of 3.

    3._ mythical dawn outfit:

    Gloves of the Mythical Dawn: Daedras you summon get 5% additional damage (if they are melee), Daedras that cast spells get 5% additional damage on destruction spells. the player is 5% resistant to the magic.

    Shoes of Mythic Dawn: Daedras you summon gain 10% movement speed, player gains 15% movement speed. the player gains 5% resistance to the magic.

    Robe of the mythical amaner: Daedras in an area of 40 feet get 10% additional damage (melee and spells), magic regenerates 100% faster, if you have the full set of mythical dawn, you get a 10% resistance to the magic.

    4._ eye of melka: you summon melka for 180 seconds, fire destruction spells are 15% stronger while melka is summoned.

    5._ the pale blade: 30% damage by frost, when entering battle a blanket of ice surrounds you that 15 points of damage to health and resistance. kill an enemy with the plae blade, summon a fatuous mother by 60 second, maximum only 2 mother fatuous.

    6._ chillrend: the basic attacks tear the meat and the resistance reducing the health and the resistance by 20 points up to a maximum of 200 points, for 15 seconds, when the enemy has less than 25% of his health you paralyze him indefinitely, the paralysis disappears if the enemy recovers more than 25% of his health.

    7._ red eagle's bane: 30 additional fire damage, killing an enemy grants you a stack of power, kills 15 enemies and with a power attack, unleashes a firestorm around you that deals 150 fire damage, kills 30 enemies and the firestorm deals 300 damage.

    8._ taron dreth'robes: magic regenerates 100% faster, during the night you get a 15% chance of absorbing enemy spells, if you are under the blessing of azura's sanctuary, you get an additional 10% resistance to magic.

    9._ bloody thorn: basic attacks deal 2 additional damage by bleeding over 15 seconds, absorbs life equal to dagger damage, killing an enemy within 5 seconds fills a soul gem.

    yes a lot of text, but it was inspired, thanks to the author for giving us the opportunity to share our ideas.

  6. Chris989650
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    bolar's Oathblade: deals 25 additional damage points, if the target is a high elf takes double damage (50), each basic attack against a target decreases the armor by 25 points up to a maximum of 150 for 15 seconds, kill a Enemy restores 150 health, and 75 stamina, if the target is a high elf, restore health for double the amount, (300) health, (150) stamina.
  7. PaladinX7
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    Eduj and Okin.
    Eduj: Deal 15 points of frost damage on hit. When you get a kill with Okin, Eduj's next attack will be empowered. Dealing an extra 40 points of Unresistable frost damage on its next hit.
    Okin: Deal 20 points of Frost damage on hit. When you get a kill with Eduj, Okins next hit will Sunder the enemys armor by 30% for 10 Seconds.
    Shared Effect: getting a kill with both Eduj and Okin within 2 seconds will surround you with a Blizzard. Dealing 10 points of damage every second to enemies close to you. This blizzard lasts 20 seconds. This effect does not stack and triggering this will not trigger the last weapons effect. I.e getting a kill with Eduj then Okin will not empower Eduj and vice versa.
  8. 9259636
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    An idea for an animal-related enchantment: Upon killing an animal, the weapon or armor will not only increase damage against said animal but will begin to evolve in relation to that animal's traits. For example, if you kill a sabercat, then the artifact will provide a 10% damage increase vs Sabre Cats for 2 hours & increase the attack speed of either the weapon itself or if apparel, your weapon in-hand. The more the weapon kills Sabre Cats the more the artifact's bonuses increase until a threshold is hit, where the weapon evolves, absorbing the qualities of the animal completely. Now whether stacks are permanent or fade over time allowing you to change paths is another story to consider since the rigging for this idea would be quite extensive since you'd have to consider not only stacks in general, but individual stacks, decay rate, and whether each evolution is permanent or whether each evolution is bound to a single form or able to branch out (EX: You have [Placeholder name] and you kill enough mammoths for the object to evolve again to have the bonuses of saber cats & mammoths). Hmm, actually creating an evolution tree for each animal might be even more potent as you wouldn't be restricted to watching which animal you'd kill to transform the artifact you can just go on a rampage of animal slaying to evolve the artifact completely.
  9. firstruler
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    Kahvozein's Fang:Ignoring the dragon's armor, killing the dragon with this weapon can harvest new materials such as dragon heart.
    Halldir's Staff:Force the target to stop fighting and release the soul trap. If the target is the summoned unit, gain control.
    Bolar's Oath blade:When fighting alone, an unblocked attack will frighten the surrounding enemies for 3 seconds except for the hit targets.
    Spider Control Rod:If you hold this staff, you will not be actively attacked by dwarven machines.
    Firiniel's End:Eliminate the noise when shooting. If you kill the target in a stealth state, the surrounding NPC will watch the corpse, just like watching the corpse of a giant dragon. Instead of looking for the killer.
  10. Ne0s1s
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    Could you improve the enchantment on the Poacher's Axe? Perhaps increasing the amount of damage it does to animals to 5 or 10 (maybe more)? Maybe the damage it does to animals could increase depending on the amount of animals killed by it, or maybe it could cause bleed damage to animals instead?

    Also, would it be possible to add a unique enchantment to The Woodsman's Friend? Perhaps an enchantment that reduces enemy armor rating, or increases the wielder's armor rating? It would also be nice if it had the same swing speed as other battleaxes.