1.1.0: Many bug fixes and added a new blocking hotkey -- works for dual-wield blocking, magic in the left hand, and while unarmed. See the changelog for details.
To update, uninstall your previous version, install the new version, then open Nemesis, click on Update Engine, after that finishes click on Launch Nemesis Behavior Engine.
Please Read the Known Issues and TODO here before reporting an issue.
Known Issues:
Spoiler:
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- Whirlwind sprint doesn't work while jumping - Left hand attacks are reset when jumping (only when wielding magic in the right hand) - Casting bound weapons while bound two-handed weapons are equipped cause a crash - Weapons can get changed to the wrong default weapon skill (1H grip levels 2H skill) - Retimed Hitframes mod is not working correctly when CGO is installed - There are still footstep sounds while jumping if you perform a sprint jump with Better Jumping mod
TODO:
Spoiler:
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- Complete 360 combat (power attacks, bashes, sprinting?) - Dodge animation improvements (daggers clipping into the left leg, reduced foot sliding, better take-off) - Alternative first person dodge animation/behavior (facing forward for all roll directions, no rolling camera) - Make left hand position adjustable for Greatsword animations - Attack buffering during power attacks (prepare another attack while in the animation) - Enable bloodskal blade energy attacks (and similar effects) for 1H power attacks - Add blocking hotkey support for bows, crossbows - Add new blocking animations for unarmed (it's currently using the 1H block) - Add a sliding dodge option? - Jumping while sprinting
this mod has been having alot of animation errors when I install it, at first for maybe like a day or two it was fine, but eventually my character would only use the "1 hand" style of fighting, couldn't swap. I can't block either, my character just hits with his left hand like he has another weapon dual wielded. and I can spam my attacks faster than the animation can play, I've reinstalled all my mods, got rid of some, even reinstalled the game, afraid I'm just going to have to stop using it and play with vanilla movement and combat. shame because this is a really good mod before it eventually breaks
Hello, I have a problem with animations. Sometimes when I hold S to move my character backwards (while I'm in third person) the entire character turns around 180 degrees and starts walking opposite of the enemy instead of facing the enemy and moving backwards. The attacks still register as if my character is facing the enemy and not running away from them. I still haven't found what makes this happen.
Beside that I really like this mod, congrats to the creator!
the mod is very bad, 0/10. firstly, he secretly added tilts that I don’t need at all, I’m sick of movement tilts, I had to spend an hour to find this parasitic mod
hola amigo nose si hables español pero bueno. descarga el mod manual tenes que ir a la carpeta data del skyrim, depues en meshes y ahi reemplaza el archivo que hay por el que viene en la carpeta meshes del mod y listo yo hize esto y me funciono pero acordate que primero tenes que usar nemesis
TBH i just want the NPCs to flinch/react when i hit them.. the mod i found for that specific purpose was buggy and dead so I went deeper into the rabbit hole. Well, Im here now and I just want to know if the npc will flinch when hit with this mod installed.
hey everytime i press the block button then want to bash it with weapon or shield, some how it trigger automatic running and buggy pose. any suggestion how to fix that? ty for the movement it is so fun and nice to bring at the gameplay of skyrim.
2080 comments
To update, uninstall your previous version, install the new version, then open Nemesis, click on Update Engine, after that finishes click on Launch Nemesis Behavior Engine.
Please Read the Known Issues and TODO here before reporting an issue.
Known Issues:
- Left hand attacks are reset when jumping (only when wielding magic in the right hand)
- Casting bound weapons while bound two-handed weapons are equipped cause a crash
- Weapons can get changed to the wrong default weapon skill (1H grip levels 2H skill)
- Retimed Hitframes mod is not working correctly when CGO is installed
- There are still footstep sounds while jumping if you perform a sprint jump with Better Jumping mod
TODO:
- Dodge animation improvements (daggers clipping into the left leg, reduced foot sliding, better take-off)
- Alternative first person dodge animation/behavior (facing forward for all roll directions, no rolling camera)
- Make left hand position adjustable for Greatsword animations
- Attack buffering during power attacks (prepare another attack while in the animation)
- Enable bloodskal blade energy attacks (and similar effects) for 1H power attacks
- Add blocking hotkey support for bows, crossbows
- Add new blocking animations for unarmed (it's currently using the 1H block)
- Add a sliding dodge option?
- Jumping while sprinting
btw im using MO2
I really like the tilt movement but everything else is really buggy and I cant find a fix.
Beside that I really like this mod, congrats to the creator!
yo hize esto y me funciono pero acordate que primero tenes que usar nemesis
Try TK hitstop or Skytweak and enable Havock Hit in MCM menu